Gary Gygax interview at Eye on Troika
Gary Gygax interview at Eye on Troika
Interview - posted by Saint_Proverbius on Sat 1 March 2003, 22:17:43
Tags: Temple of Elemental EvilEye on Troika has posted an interview with Gary Gygax, which covers various aspects of his creative influence on D&D as well as the setting of Greyhawk and the Temple of Elemental Evil module. Here's a clip:
EoT: How do you describe the temple itself?
GG: The adventure is a long one that requires players to use hit & run tactics often. After initial exploring is accomplished, and the first opponents dealt with, some assessment of information and planning is in order, likely done at a safe place in the nearby village. This same pattern repeats throughout the module. Based on that, the general description of the Temple is a campaign-length adventure of considerable complexity, with increasing challenges in both problem solving and opponents encountered. As it was originally written, players could expect a high character fatality level unless considerable caution was employed and expertise exercised. Doing the ?wrong thing? is quite possible, which can cause the adventure to be a failure in terms of its mission. I never have heard from anyone who participated in its play, though, who faulted the work in regard to fun and excitement.
High character fatality. Doesn't sound like a happy-go-lucky place, does it?
Thanks, Jesse!
EoT: How do you describe the temple itself?
GG: The adventure is a long one that requires players to use hit & run tactics often. After initial exploring is accomplished, and the first opponents dealt with, some assessment of information and planning is in order, likely done at a safe place in the nearby village. This same pattern repeats throughout the module. Based on that, the general description of the Temple is a campaign-length adventure of considerable complexity, with increasing challenges in both problem solving and opponents encountered. As it was originally written, players could expect a high character fatality level unless considerable caution was employed and expertise exercised. Doing the ?wrong thing? is quite possible, which can cause the adventure to be a failure in terms of its mission. I never have heard from anyone who participated in its play, though, who faulted the work in regard to fun and excitement.
High character fatality. Doesn't sound like a happy-go-lucky place, does it?
Thanks, Jesse!
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