Pillars of Eternity Making Of Documentary, Screenshots, Interviews
Pillars of Eternity Making Of Documentary, Screenshots, Interviews
Game News - posted by Infinitron on Tue 10 March 2015, 22:38:04
Tags: Adam Brennecke; Feargus Urquhart; Josh Sawyer; Mikey Dowling; Obsidian Entertainment; Pillars of EternityYou may have forgotten that Obsidian promised to produce a Making Of documentary for Pillars of Eternity during the game's Kickstarter campaign way back in 2012. Luckily, they haven't, and today, Mikey Dowling, their excitable new community manager, posted a sneak preview of its first part. It's pretty dire stuff, actually, with Feargus Urquhart, Josh Sawyer and Adam Brennecke talking about the bad times Obsidian went through in the year before Kickstarter began, as the camera wanders through the company's empty halls and sad music plays. But then things get better!
Mikey has been posting other things in the game's official forums over the past month. Namely, two screenshot galleries, depicting the fortress of Raedric's Hold and dragons!, respectively, along with bits of lore about each. Check em 'out:
Finally, two interviews with Josh Sawyer showed up on the Web recently. The first interview, at Gamereactor UK, seems to have taken place at PDXCon, and the second, at MMORPG.com, is from PAX East. The former is the longer and more interesting of the two, featuring discussion of the megadungeon, the game's difficulty level design, and its soul-based metaphysics.
Mikey has been posting other things in the game's official forums over the past month. Namely, two screenshot galleries, depicting the fortress of Raedric's Hold and dragons!, respectively, along with bits of lore about each. Check em 'out:
Finally, two interviews with Josh Sawyer showed up on the Web recently. The first interview, at Gamereactor UK, seems to have taken place at PDXCon, and the second, at MMORPG.com, is from PAX East. The former is the longer and more interesting of the two, featuring discussion of the megadungeon, the game's difficulty level design, and its soul-based metaphysics.
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