StarCrawlers crawls to Early Access
StarCrawlers crawls to Early Access
Game News - posted by Angthoron on Wed 18 March 2015, 01:23:17
Tags: Juggernaut Games; StarCrawlersStarCrawlers, a rare Sci-Fi blobber successfully funded on KickStarter a year ago has finally crawled its way to Steam Early access, complete with a launch trailer, non-vaporware gameplay and a development plan:
Why Early Access?
“Early Access is a great opportunity to continue creating new content for StarCrawlers while refining and improving based on your feedback. There’s a ton of abilities, enemies & missions already - we’re excited to show you what we’ve accomplished so far and work with the community to take it to the next level!”
Approximately how long will this game be in Early Access?
“We will be in early access for about 6 months, during which time we’ll be focusing on creating new content (additional missions, events, random encounters, environments and loot) to make the StarCrawlers universe even more dynamic, interactive, and fun to explore.”
How is the full version planned to differ from the Early Access version?
“For full release, we plan to not only complete integration of the main campaign, but also add additional abilities, enemies, environments, and tons of random events and traps to encounter. Based on player feedback during Early Access, we will be refining the balance between class abilities, enemy power and game difficulty. Also loot. Lots of loot.”
What is the current state of the Early Access version?
“StarCrawlers has been in development for over a year and we’re proud of the stability and fun of the current beta experience. The prologue of the main campaign is fully playable alongside infinitely generated side missions. As the beta progress, we will be introducing additional campaign chapters in sequential updates. We’re committed to updating the beta frequently, not only to resolve any issues that crop up for our beta testers but to add lots of new content to explore.”
Will the game be priced differently during and after Early Access?
“Final pricing has yet to be determined, but it will not be lower than the Early Access price.”
How are you planning on involving the Community in your development process?
“The Early Access community will be vital in helping us to balance the game and to bring a higher degree of polish to the StarCrawlers experience. We’re already building a vibrant community on the Steam forums, and everyone is invited to post feedback, email us directly at contact@starcrawlers.com, or contact us via twitter @juggernaut_news at anytime. We’re crushing bugs and making gameplay tweaks based on user feedback - jump in!”
As of now, the game is still quite bare-bone, as could be expected from an Early Access game, however, each update has added loads of noticeable improvements and additions to the game, and seems to be shaping up rather well. Procedural map and mission generation, distinct classes and homicidal robots are certainly a welcome addition to the blobbing family. It's also being sold at 25% off the "full" price until March 24th.
Why Early Access?
“Early Access is a great opportunity to continue creating new content for StarCrawlers while refining and improving based on your feedback. There’s a ton of abilities, enemies & missions already - we’re excited to show you what we’ve accomplished so far and work with the community to take it to the next level!”
Approximately how long will this game be in Early Access?
“We will be in early access for about 6 months, during which time we’ll be focusing on creating new content (additional missions, events, random encounters, environments and loot) to make the StarCrawlers universe even more dynamic, interactive, and fun to explore.”
How is the full version planned to differ from the Early Access version?
“For full release, we plan to not only complete integration of the main campaign, but also add additional abilities, enemies, environments, and tons of random events and traps to encounter. Based on player feedback during Early Access, we will be refining the balance between class abilities, enemy power and game difficulty. Also loot. Lots of loot.”
What is the current state of the Early Access version?
“StarCrawlers has been in development for over a year and we’re proud of the stability and fun of the current beta experience. The prologue of the main campaign is fully playable alongside infinitely generated side missions. As the beta progress, we will be introducing additional campaign chapters in sequential updates. We’re committed to updating the beta frequently, not only to resolve any issues that crop up for our beta testers but to add lots of new content to explore.”
Will the game be priced differently during and after Early Access?
“Final pricing has yet to be determined, but it will not be lower than the Early Access price.”
How are you planning on involving the Community in your development process?
“The Early Access community will be vital in helping us to balance the game and to bring a higher degree of polish to the StarCrawlers experience. We’re already building a vibrant community on the Steam forums, and everyone is invited to post feedback, email us directly at contact@starcrawlers.com, or contact us via twitter @juggernaut_news at anytime. We’re crushing bugs and making gameplay tweaks based on user feedback - jump in!”
As of now, the game is still quite bare-bone, as could be expected from an Early Access game, however, each update has added loads of noticeable improvements and additions to the game, and seems to be shaping up rather well. Procedural map and mission generation, distinct classes and homicidal robots are certainly a welcome addition to the blobbing family. It's also being sold at 25% off the "full" price until March 24th.
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