Call of Divinity? Larian plans to release RPGs annually from three different studios
Call of Divinity? Larian plans to release RPGs annually from three different studios
Company News - posted by Infinitron on Wed 8 April 2015, 22:07:41
Tags: Larian Studios; Swen VinckeThe resourceful LESS T_T spotted an article in the Quebecois newspaper La Presse where Swen Vincke, while speaking of the founding of the new studio in Quebec City, detailed his plans for the emerging Larian Empire. We already know that they're working on two games now, but it looks Swen is setting his sights even higher. Here's the relevant bit, with the imperfect help of Google Translate:
For the first year, the Quebec studio Larian count ten people, a question of establishing bases here while developing business culture to the philosophy of this independent studio. They will work with the studio in Ghent and Saint Petersburg, Russia.
Within three years, the number of employees will increase to 40, so the studio Quebec will work on his own title, continues Mr. Vincke."By having three studios working on each title, we will release a game every year. It is a production rate over three years, but we prefer to make quality games rather than to hurry to make games faster. What is the difference between an independent company and one that is accountable to shareholders, "says he.
"Our goal installing us here is not to lower our production costs, but to keep making quality games in a different environment to grow.We are a small player alongside the giants, but we are totally independent and we handle ourselves stages, even distribution of our games, "says the CEO of the company with 70 people currently.
Wow. Now what does that remind me of? Clearly, Mr. Vincke likes to live dangerously. Of course, it'll be years before that schedule is in place and running, but it'll very interesting to see how sustainable it is.Within three years, the number of employees will increase to 40, so the studio Quebec will work on his own title, continues Mr. Vincke."By having three studios working on each title, we will release a game every year. It is a production rate over three years, but we prefer to make quality games rather than to hurry to make games faster. What is the difference between an independent company and one that is accountable to shareholders, "says he.
"Our goal installing us here is not to lower our production costs, but to keep making quality games in a different environment to grow.We are a small player alongside the giants, but we are totally independent and we handle ourselves stages, even distribution of our games, "says the CEO of the company with 70 people currently.