Pre-2014 GDC videos now available for free at the GDC Vault
Pre-2014 GDC videos now available for free at the GDC Vault
Development Info - posted by Infinitron on Sat 18 April 2015, 00:48:18
Tags: Brian Fargo; Chris Avellone; Divinity: Original Sin; Fallout; Fallout: New Vegas; John Gonzales; Josh Sawyer; Pillars of Eternity; Swen Vincke; Tim CainOver the years, various RPG developers have given talks about their work at the Game Developers Conference. These talks were recorded, but were almost always kept locked behind a paywall on the GDC Vault website. Recently, it seems the GDC management have realized the absurdity of this policy, and they've begun to release videos for free at a faster pace. It now appears that pretty much every recorded panel from before 2014 is available for viewing. Here's a selection of them, along with a few that were already free before, because why not:
Brian Fargo at GDC China 2011: Making RPGs That Stand the Test of Time
Chris Avellone at GDC Online 2012: A 4 Hour Story in 400 Simple Steps: Fallout DLC
Josh Sawyer at GDC Europe 2011: The Evolution of RPG Mechanics: From Die Rolls to Hit Volumes
Josh Sawyer at GDC 2012: Do (Say) The Right Thing: Choice Architecture, Player Expression, and Narrative Design in Fallout: New Vegas
Josh Sawyer at GDC Next 2013: Gathering Your Party with Project Eternity
Tim Cain at GDC 2012: Classic Game Postmortem: Fallout
John Gonzales at GDC Online 2010: Narrative Design Between the Lines: Game Development Conversation Standards
Swen Vincke at GDC 2015: Divinity: Original Sin Postmortem - Success Stories and Lessons Learned
Josh does like giving speeches. There's also another Tim Cain talk about Wildstar, the MMO he worked on before rejoining with his comrades on Obsidian, and a whole bunch of narrative design group panels in which Chris Avellone was but one of many participants. Not to mention countless other talks by developers from other companies. Fun for the whole weekend!Chris Avellone at GDC Online 2012: A 4 Hour Story in 400 Simple Steps: Fallout DLC
Josh Sawyer at GDC Europe 2011: The Evolution of RPG Mechanics: From Die Rolls to Hit Volumes
Josh Sawyer at GDC 2012: Do (Say) The Right Thing: Choice Architecture, Player Expression, and Narrative Design in Fallout: New Vegas
Josh Sawyer at GDC Next 2013: Gathering Your Party with Project Eternity
Tim Cain at GDC 2012: Classic Game Postmortem: Fallout
John Gonzales at GDC Online 2010: Narrative Design Between the Lines: Game Development Conversation Standards
Swen Vincke at GDC 2015: Divinity: Original Sin Postmortem - Success Stories and Lessons Learned
There are 49 comments on Pre-2014 GDC videos now available for free at the GDC Vault