Mark Yohalem joins the Torment: Tides of Numenera writing team
Mark Yohalem joins the Torment: Tides of Numenera writing team
People News - posted by Infinitron on Wed 22 April 2015, 13:16:08
Tags: inXile Entertainment; Mark Yohalem; Torment: Tides of NumeneraI'm very pleased to announce that Mark Yohalem, writer and designer of the Codex's favorite adventure game, Primordia, has joined the Torment: Tides of Numenera team as a contract writer. Mark himself broke the news in a post on the official Torment tumblr:
Mark Yohalem joins Torment: Tides of Numenera
A while ago, I mentioned I had two exciting things to announce. I can finally share the first of them: I have been given the wonderful opportunity to work as a writer on Torment: Tides of Numenera. As you guys probably know, the original Torment game (Planescape: Torment) was my principal inspiration for Primordia. The T:TON writing and design team is composed of people whose work I’ve long admired: Colin McComb, George Ziets, Kevin Saunders, Chris Avellone, Monte Cook – to name just a few. Numenera was one of the very first projects I backed on Kickstarter as part of my commitment to using Primordia’s revenue to support interesting projects; T:TON came not long after. To suddenly be on the same team as these guys is not a dream come true because, first of all, my dreams tend to be unpleasant and, second, even my subconscious would not be so audacious as to invent such a scenario. While I am optimistic that this is another step on my game-writing path and not the end destination, it does feel like a milestone as important as Primordia was.
Hopefully in the next week or two I will be able to talk about the other exciting topic, which is Wormwood Studios’ next project, Fallen Gods. I expect that, far from delaying Fallen Gods, T:TON will teach me tons and encourage me to be more efficient in time-management.
Mark Yohalem
http://www.wormwoodstudios.com/
Mark had the opportunity to become acquainted with the inXile guys in person when he visited the Wasteland 2 launch party at the behest of a certain shady website last year, something which is probably not entirely unrelated to this news. That's your dollars at work, people. RPG Codex - the gift that keeps on giving.
Mark Yohalem joins Torment: Tides of Numenera
A while ago, I mentioned I had two exciting things to announce. I can finally share the first of them: I have been given the wonderful opportunity to work as a writer on Torment: Tides of Numenera. As you guys probably know, the original Torment game (Planescape: Torment) was my principal inspiration for Primordia. The T:TON writing and design team is composed of people whose work I’ve long admired: Colin McComb, George Ziets, Kevin Saunders, Chris Avellone, Monte Cook – to name just a few. Numenera was one of the very first projects I backed on Kickstarter as part of my commitment to using Primordia’s revenue to support interesting projects; T:TON came not long after. To suddenly be on the same team as these guys is not a dream come true because, first of all, my dreams tend to be unpleasant and, second, even my subconscious would not be so audacious as to invent such a scenario. While I am optimistic that this is another step on my game-writing path and not the end destination, it does feel like a milestone as important as Primordia was.
Hopefully in the next week or two I will be able to talk about the other exciting topic, which is Wormwood Studios’ next project, Fallen Gods. I expect that, far from delaying Fallen Gods, T:TON will teach me tons and encourage me to be more efficient in time-management.
Mark Yohalem
http://www.wormwoodstudios.com/
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