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Serpent in the Staglands Kickstarter Update #21: Release Day!

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Serpent in the Staglands Kickstarter Update #21: Release Day!

Game News - posted by Infinitron on Thu 28 May 2015, 16:08:00

Tags: Serpent in the Staglands; Whalenought Studios

Serpent in the Staglands, the promising indie RTwP RPG from Joe & Hannah Williams of Whalenought Studios, has been released and is now available on GOG or direct from Whalenought, with a Steam release coming later today. The latest Kickstarter update has the details on backer fulfillment and more:

What ho, Bog Shroomers!

And at long last, Serpent in the Staglands is complete. We are extremely proud of the result of one adventurous year of learning and development. You helped us make this happen, and we are thrilled with how the game shaped up. You need but look at the original Kickstarter video to see how far the game has come. We think it’s pretty remarkable.

I would have said there really isn’t an opportunity for a 2-person team to make a niche game like this beyond being a hobby project, but with Kickstarter and you all wonderful folks that was made possible. We’re so grateful to have had the opportunity to make this game and we hope you get a sense for the type of experience we were trying to make the moment you start to boot it up. We’ve said Serpent in the Staglands is a 90s CRPG in everything but the release date, and we meant it. No handholding, fun puzzles, and we tried to make every element and feature in the game fun first and foremost — we think you’ll love it.

Alright, lets get to it: LAUNCH UPDATE.

A special thanks to all our backers who provided their mugs for the game — they brought a ton of character and atmosphere to the game.

As we’ve mentioned before, do read The Manual prior to playing. You start the game proper right out the gate, so your tutorial is in that text. We’ll be getting it packaged up for GOG and the folks with Accounts with us a standalone soon, and Steam folks will be able to download it from the link above.


We’ve included the first couple areas of the game for folks to slaughter some wildlife and explore a temple to get a feel for the gameplay! If you know someone that may be interested, pass it along!

What’s Next

We have some patches planned to smooth out some skill and enemy balancing, as well as some economy balancing, and will continue to push hard to support and polish up the game so it’s tip top in time for the free expansion! We have a dedicated forum for any technical issues or bugs, and if you find anything please let us know! We will strive to make the game as perfect as it can be, and while we did a lot of thorough testing ourselves with the help of the beta testers for early areas, we’ll need your help finding anything we may have missed.

If you haven’t already received a Kickstarter message or email from us, you will throughout the coming day. We’re drinking some cafera and continuing to go through the list through tomorrow— Steam and our DRM-Free releases early afternoon, GOG early morning (US Central Time). This is a manual process for us, as we're sending a key to each of you line by line, so we appreciate your patience and hope to have this wrapped up today!

Thank You!

This was our first Kickstarter campaign and our first game of this size, and while this was a moderately sized campaign compared to a lot of games we’ve had an immense amount of support from everyone, and we really appreciate all the words of encouragement over the past year. We’ve tried to run a fun and honest campaign with our updates, and hope you’ve enjoyed the look inside development as the game was in progress. We’ll continue to post any big updates of patches or other news. Thanks again everyone.

Remember to bring a notebook and some mead, and enjoy your time in Vol!
Serpent in the Staglands may very well be the first indie RPG in the history of the Codex to be developed and released within a reasonable, professional time frame of around 2-2.5 years, and I'm very curious to see how it's turned out. Congratulations to Joe & Hannah! Just don't take too long with those backer keys, eh?

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