MetalCraze
Arcane
Homeworld was a shitty dumbed down game
Also EOBs are shitty dumbed down games
They lack C&C and tactics.
Also EOBs are shitty dumbed down games
They lack C&C and tactics.
I don't have a slightest idea about what some of you morons are blaming because you can blame completely different things when discussing different games. In one thread C&C is the holy grail of game design and what defines the genre, in another it's shit for LARPing kids, and tactical TB combat is what RPGs really are about. Everyone starts cracking jokes when a Mass Effect thread pops up in General RPG Discussion, yet nobody raises an eyebrow at Pathologic being discussed there.Because we are blaming first person perspective!
But who decides what's regress and what's not? I personally know several guys who grew up in the 80s, like combat-heavy RPGs of today and think that they are a return to what makes the genre good. Are they console scum who can't be exterminated soon enough?Hory said:If they were "always" dumbed down it may simply be the collective lack of experience with the computer medium. It's when they start regressing that there's no excuse.
Dark Sun.MetalCraze said:Throwing away C&C? There was no C&C to begin with.
Everyone knows what's wrong with Diablo.I knew you will eventually put these two in the same sentence.
It was nowhere near as popular.You do know that MMORPG Neverwinter Nights which had a 7 years run
Well, they were part of the same current of mainstreamization. HoMM3 was the most popular one and that came after Diablo.and these evil dumbed down shitty HoMMs came out before Diablo?
I said what the connection was. The successful replacement of intelligent gameplay with repetitive realism. Ask the average gamer of a decade ago what his favorite games are and you'll get these three: CS, Diablo and HoMM3. I have personal experience with this.But the connection to Counter-Strike completely evades me.
Not really. At time I was playing games with friends too - good ones.You missed a lot when Codexers played D2 hardKKKore ladder.
Yep, that's what the average Diablo fan thinks.Hory said:Dune 2 and those are shit games!
Intelligent people decide. If you know several guys who think in the same way they're probably not that intelligent, unless for a reason you only hang around particularly intelligent ones, which I don't think that most intelligent people necessarily try to do.KalosKagathos said:But who decides what's regress and what's not? I personally know several guys who grew up in the 80s, like combat-heavy RPGs of today and think that they are a return to what makes the genre good. Are they console scum who can't be exterminated soon enough?
Oh this fucking Diablo - there were like 2 or 3 games with 2 or 3 non-linear branches and it threw it all away and totally killed it, especially the non-linearity "boom" of late 90s. It killed C&C - the term that didn't even exist.Hory said:Dark Sun.
Because internet was unlimited and dirt cheap. And then MMORPG called Diablo came out and ruined it all - a highly successful Ultima Online which carries the same name as its deeply tactical single-player full-on-C&C prequels was having Diablo combat not tactical C&C Ultima combat RAGEIt was nowhere near as popular.
Goddamn Diablo - it was Diablo that made turn-based slow-paced HoMM3 which wasn't just an updated HoMM2 popular.Well, they were part of the same current of mainstreamization. HoMM3 was the most popular one and that came after Diablo.
So that's how the real counter-terrorist operations are done - by strafing and bunny-hopping while scoring headshots in the process. Just like Diablo replaced intelligent gameplay with repetitive realism!I said what the connection was. The successful replacement of intelligent gameplay with repetitive realism.
Also Command & Conquer and Starcraft. And Doom which led to Halo - means every one of them is a very shitty dumbed down game. Well at least one of them is called C&C.Ask the average gamer of a decade ago what his favorite games are and you'll get these three: CS, Diablo and HoMM3. I have personal experience with this.
The oldest CRPGs didn't have any, but the genre has to start somewhere. The next CRPGs at least had a story with some dialogue, optional quests and some reactions to your "mandatory choices". Diablo regressed even from that. It just had these rare information-bit-dispensing-NPCs. There's nothing happening in the world, the only choice is constantly "should I keep killing monsters or quit the game?".Volourn said:Most 'old skool' RPGs didn't know what C&C or role-playing was. They were, by and large, dungeon crawls. Period..
MetalCraze said:Well at least one of them is called C&C.
Hory said:The oldest CRPGs didn't have any, but the genre has to start somewhere. The next CRPGs at least had a story with some dialogue, optional quests and some reactions to your "mandatory choices". Diablo regressed even from that.Volourn said:Most 'old skool' RPGs didn't know what C&C or role-playing was. They were, by and large, dungeon crawls. Period..
Babies with no name can be killed too, not just established personalities.MetalCraze said:Oh this fucking Diablo - there were like 2 or 3 games with 2 or 3 non-linear branches and it threw it all away and totally killed it, especially the non-linearity "boom" of late 90s. It killed C&C - the term that didn't even exist.
I don't deny that Diablo's dark tendrils may have also tarnished UO's development.Because internet was unlimited and dirt cheap. And then MMORPG called Diablo came out and ruined it all - a highly successful Ultima Online which carries the same name as its deeply tactical single-player full-on-C&C prequels was having Diablo combat not tactical C&C Ultima combat RAGE
It certainly helped fund it. I can see the HoMM3 publishers now, "HoMM2 WITH BETTER GFX HELL YEAH DID YOU SEE THE SALES ON DIABLO? DAYUM! WE'RE FINE AS LONG AS WE DON'T MAKE IT TOO COMPLICATED."Goddamn Diablo - it was Diablo that made turn-based slow-paced HoMM3 which wasn't just an updated HoMM2 popular.
I didn't say that it's perfectly realistic. But they did try to make it more and more realistic, to the point that it harmed gameplay. I quit playing it when they finally added slowing after jumping (in Beta 6.7 or so).So that's how the real counter-terrorist operations are done - by strafing and bunny-hopping while scoring headshots in the process.
Or it means that your brain doesn't function right.Also Command & Conquer and Starcraft. And Doom which led to Halo - means every one of them is a very shitty dumbed down game. Well at least one of them is called C&C.
Conversations, quests and story reactivity came only after Diablo?MetalCraze said:Fucking Diablo - it regressed from games that came out after its release date.
Maybe they weren't dumbed down or pretty enough.Come on Hory - you mention so many totally unrelated examples, but somehow forget about all those Diablo-clones that came out after its success and which flopped heavily.
Venting undirected , I think.Emotional Vampire said:what is this thread about again?
doin' ur momEmotional Vampire said:what is this thread about again?
Spellcaster said:
Spellcaster said:
denizsi said:Since Shadowcaster has been mentioned in the thread, here's a quick run down of one of the aspects of the decline in gaming:
Shadowcaster, regular version intro:
Shadowcaster, "improved" CD version intro:
KalosKagathos said:The dungeons are in first person, obviously to lure in Halo faggots. Face it, RPGs have always been dumbed down for consoletards, even those that weren't actually released on consoles.
KalosKagathos said:Shooters aren't inherently bad, and RPGs aren't inherently good.
I also noticed that pre 1995 knowledge is very scarce, or how can it be explained that Ultima 7 is generally missing in codex "best of" threads, while Arcanum is praised to the heavens?
1st person or 3rd person is a matter of taste, has nothing to do with dumbing down or the decline. Sure the codex looks down on first person, but this is only because there are more people here who grew up with Interplay RPGs, and very few who got into groundbreaking games like Ultima Underworld. I also noticed that pre 1995 knowledge is very scarce, or how can it be explained that Ultima 7 is generally missing in codex "best of" threads, while Arcanum is praised to the heavens? [/quote
BRO YOU GET A BETTER PRESPECTIVE ON GAMES WHEN YOU GROW UP LIKKING HALP BUT THEN AN INTERNET FORUM TELLS YOU WHAT GAMES YOU HAVE TO LIKE TO BE COOL THAT IS HOW YOU REALLY LEARN BASICALLY ANY GAME MADE BEFORE 2000 IS GOOD AND BEFORE 1995 IS REALLY REALLY GOOD THE WORSE GRAPHICS THE BETTER BECAUSE IT MEENS YOU ARE MORE HARDCORE