Genma:TheDestroyer said:
2nd, 3rd and 4th places going to T260 (tossing random high-end items onto him=999 in most stats, you could give him a sword at that point and he'd crush everyone), Red (Alkaizer Change ups every skill and stat you've learned, and eventually gives him shit like auto-resurrection), and Asellus (taking the time to unlock the pieces of Mystic Armor OP'd her real quick, each new piece meant she could absorb a new monster, stealing its stats and giving her abilities no one else had, a competently leveled Asellus had comparable or greater power than Red).
Emilia, Rikki and Lute just can't compare.
Don't forget, T260G can be recruited by other characters. And it's his equipment slots that are so OP (Specifically because they let you stack defense, which can actually cap at 255 on multiple elements, reducing damage to single digits.)
And Riki is actually pretty scary when you abuse the rings and pick a good form. Monsters in general are underestimated a lot, because it's difficult to get the best skills and most people don't bother trying. But when you've got something like Liferain, basically the only AoE healing spell in the game, on a monster that can cast it 20 fucking times, or a body with defenses rivalled only by a mech, squishy humans with guns and swords start to look less amazing.
Blue's OPness is also balanced a bit by the fact that he can't rercuit either Kylin or Timelord, who is probably the 2nd best character in the game, since Time Magic (and Mystic Magic) is just that fucking overpowered. Nusakan is pretty high up there too, due to his unique armor.
Red is actually pretty meh in my book. The Raysword isn't even close to being the best sword in the game, and the main boost his change gives aside from the skills and that sword is a flat 250 hp. Though I'll admit he looks really awesome.
For comparison, the Lightsword spell alone gives: Best damage sword in the game, at 80 attack power. Even the Asura only gives 77. Deflect innately. So it's not even a wasted slot if you wanted deflect anyways. +10 to all stats. Again, this beats out even the Asura. Hell, it even beats out the cursed Gilrandy.
Though I do love that red sword. I mean, if you let something kill you before you get a chance to attack with it, your fucking ghost pops out of your body to take revenge. How fucking awesome is that? It's a pity swordsmen gain speed easily so you hardly ever see that.
Thought of another amusing power gaming thing: in Tactics Ogre, I got the main character a few levels ahead of the enemies. For every level advantage over an enemy, you gain 10% evasion, 10 damage, and 10% hit rate. So 3 levels shifts a 50/50 fight with 40/40 damage dealt to a 20/80 fight with 10/70 damage dealt. And you get free counter attacks on anything in range ever time. Suffice to say, it's a massacre, and your level quickly hits the point where even enemy kills only give 1 xp. I think thats about a 5 level advantage. So now, you're taking 1 damage, dishing out 80-90 (twice if you're dual wielding) have 1% chance to be hit and 100% hit rate. But, it's still at least balanced by you not gaining xp, so the occasional high levelled enemy will give you trouble right? Nope. If a single unit gets enough kills in battle, it gets an MVP award and automatically gains a level up. Also, dead enemies leave behind cards that gives perma stat boosts. Funnel them all onto one guy. Ensue total rape. And of course, if you want to level up your whole team, you can petrify yourself and give them all a 100% hit rate where every swing for 1 damage gives them a full level up.
But wait, there's more!
The games turn system has every character given a 'weight' value. Equipment adds to this. Some stats lower it, but not by much. Generally speaking, you might go from 550 at the early game, to maybe 400 in the late game. Faster characters might get as low as 300, slower ones with heavy equipment might be as bad as 600. This is how many ticks between actions for your unit.
So, take the absolute fastest character you can, give him a brokenly OP weapon that raises stats by an insane amount, and 3 pieces of equipment with NEGATIVE weight. Result? Character that can move ten times more often than the enemies.