SCO said:I finished the QFG series with max statistics "multiclass".
Yes, even the spells... It was pure OCD grinding.
Was butthurt about the armageddon spell in V (that is impossible to grind obviously)
Actually, no. That was both funny and unusual in a powergaming thread since it's more like "undergaming". :DShadenuat said:I had to literally burrow Sarevok under a pile of rocks from my +1 sling. Kited him for an hour I think. I've skipped Demogorgon though, yet Melissan was a bitch. I lowered her magic res with resist magic spell and threw bees on her, and when she can't cast, script buggs out and she starts to instantly summon demons onto her side, so my char was spammed by like 40 of them and recasted Iron Skins trying to hit her with skimitar.
I'm sad, I know...
is sad.Shadenuat said:kensai/mages
Infinitron said:SCO said:I finished the QFG series with max statistics "multiclass".
Yes, even the spells... It was pure OCD grinding.
Was butthurt about the armageddon spell in V (that is impossible to grind obviously)
What class were you? Do the games give you access to some ostensibly class-specific quests based on your stats, or are those quests always locked out to you based on the class you initially picked?
SCO said:Infinitron said:SCO said:I finished the QFG series with max statistics "multiclass".
Yes, even the spells... It was pure OCD grinding.
Was butthurt about the armageddon spell in V (that is impossible to grind obviously)
What class were you? Do the games give you access to some ostensibly class-specific quests based on your stats, or are those quests always locked out to you based on the class you initially picked?
"Technically" a paladin.
Let me explain:
There are special quests that are "class" specific, mostly paladin/thief quests because they wouldn't make sense for the others. They either require the "thieves sign" or the paladin "sixth sense". But mostly if it's about the stats, there is no limitation, eg: you can rob houses if you have lockpicking and are not a thief. When you import a final character to the next game you can "cheat" and change class. But IIRC, it's not needed to get everything (except spells).
The original game had 3 classes. Magic user, Thief, Fighter. Each class had some stats set, and some were missing. You got a hundred points on char gen in each game, that you could use for other stats you had OR to learn a 0 points skill. Stats in game > 0 are learned through grinding, EXCEPT on some special cases.
So, i started with a thief-magic user, that is functionally equivalent to a magic user, augmented to allow the class specific thief quests (thieves guild, breakins etc). You can learn spells in game if you know what puzzles give them.
Now we come to QFG2 that is the pivotal point. This is because it introduces some special features. First it introduces learning a hidden 0 pts stat. There is (1) opportunity in each subsequent game to learn one of these 0 pts stat if you haven't yet. In the next game they become a "new" stat.
Second it introduces the concept of class upgrades.
You can, if you do the correct quests, upgrade you magic user (any class, just having magic and the right spells) to a "Wizard", or ANY class (including thieves if you behave) to a Paladin.
Paladins get spell like abilities through their "Honor" stat. The path to gain this opportunity is strict (but, as i said, it's possible to "cheat" with the imported char).
QFG 3 introduces the first spell you'll HAVE to miss if not a wizard, the Staff summoning spell. It also allows you to become a paladin (if you know how, but limited to fighters now for some dumb reason) and to gain a hidden 0 pts skill too, but it's limited to thieves.
And wouldn't you know; you can have a paladin access the special thief quests from QFG3, if you were a thief in the previous one? $$$$$$ (you'll have to get some spells the wizard would get later though).
Unfortunately It's normally considered the weakest game for thieves beyond that because there is nothing much else to do (but it's on a stricter time limit than the others too).
QFG 4 has some really nice paladin quests, and a another wizard only spell (by now you should have all the stats > 0).
Generally, a magic user non-wizard either gets SOME spells later or not at all, a paladin is the cool fighter prestige class, and a non-thief thief doesn't get the thieves sign so can't generally do the thieves guild's quests.
The rest is grinding grinding grinding automatically and knowing when the timelimits are activated.
Of course, much of the charm of the game is the class specific solutions to the "puzzles" (that really aren't mostly).
So i advice to leave this breaking/experimentation/extreme multiclassing to a second replay.
At QFG5 you can potentially become:
Which is kinda lulzy.The paladin king and thieves guild guildmaster.
Infinitron said:What's this "hidden stat" you speak of? I seem to remember Honor being hidden in QFG2, but that's it.
SCO said:Infinitron said:What's this "hidden stat" you speak of? I seem to remember Honor being hidden in QFG2, but that's it.
Acrobatics in QFG3. Honor (and maybe Communication?) in QFG2, don't remember if there is anything like that in QFGIV (though the obvious candidate would be pickpocketing).
Giauz Ragnacock said:Back around 2004 I got Zelda 2: The Adventure of Link for Gameboy Advance. The guidebook said that if you increase any stat past level 8 you get an extra Link. I spent all the first night of getting the game grinding all 3 stats to 8 and finally raised one above that only to discover you just get an extra life (also stats remained maxed at 8). However, as you progress in the game you discover this hasn't made anything all that much easier.
What makes this such a feat of powergaming is I spent 6 or 7 hours grinding. On the weakest enemy (red and hopping blue slimes) in the starting area. Walking back and forth on the combat screen for 1 exp. or an extremely rare 50 exp. bag per kill.
You didn't say it had to be badass or even mildly not-retarded to be powergaming.
That is incredibly cool.DamnedRegistrations said:I took the spellcaster character in SaGa Frontier, trained him in sword skills and got his physical stats as close to the maximum as is realistically possible, then trained the mental stats to about half of the maximum. Learned the most obscure magic sets possible. When you (spoiler) murder your twin, you gain all the opposing spell schools mastered and double all your mental stats. Result: Character that can single handedly defeat pretty much anything in a game meant to be beaten with 5 man teams, with bosses that scale somewhat as you grind. Imagine having a level 20/20/20 fighter/cleric/wizard in DnD. Using splatbooks. Oh, and the equipment was pretty damned good too.
Tactics for BG2 is the exact embodiement of how to increase difficulty the wrong way. I hated it. I went a bit further than the starter dungeon but it doesn't get any better, it's still based on reload knowledge + lucky rolls. Even worse, it doesn't feature a single pylon.JrK said:Defeated Improved Ilyich (or whatever his name was) from Tactics for BG2. That was the single most hardest thing I've ever done, and involved dire-charming the cleric (with a scroll), letting him summon a planetar or whatnot.
Dang that thing took 30 reloads and I've NEVER done that one again.