pippin
Guest
I'm not sure why people treat Luck as a dump stat. With Luck maxed out, you can choose the 'Sniper' perk to gain a 95% critical hit chance. Add the 'Better Criticals' perk, and you've got a juggernaut of destruction. I've found that Endurance and (to a lesser degree) Strength make good dump stats. I love charisma, because every two points allows you to have an extra companion, which is essentially double damage and more than double hit points.
Not in Fallout 1.
There's no upside in hiring companions in FO1, period. I wonder why they decided to include them. Tycho is 100% bro, but the rest? Ian is comic relief, and the Followers girl is too weak when you're one centimeter away from being a space marine.
FO2 is a different story, though. And in New Vegas you could exploit the casinos. Still, Luck and similar esoteric stats are a pet peeve of mine when it comes to rpgs.