Dorateen
Arcane
A new 2nd edition AD&D adventure in 2016.
I'd say that's worth a look.
I'd say that's worth a look.
Yeah, I looked.A new 2nd edition AD&D adventure in 2016.
I'd say that's worth a look.
Baldur's Gate isn't a game about linear improvements - you don't simply use "the highest DPS".What a fanstastic improvment!! Until now, I didn't knew a broadsword +2 was better than a broadsword+1.Thanks to the color systemScott’s favorite new element in the inventory screen: “When you select a new item, the portraits of the people in your party will change color if they can use that item and if it’s an improvement over what they’re currently using. So if I pick up a magic sword and Minsc’s portrait turns yellow, I know that’s a better sword for him. That makes it much easier to make decisions about your game, instead of giving the weapon to every single person in your party and then thinking, ‘Can mages use maces?
As a person that lurks BG streams on twitch a lot I can tell you this feature is very much needed. More for people that use any weapon that is not red for that class without even knowing their NPCs have proficiencies in certain weapon skills. I cannot even count how many newbies could not figure this stuff out until I or someone else told them about it.Baldur's Gate isn't a game about linear improvements - you don't simply use "the highest DPS".What a fanstastic improvment!! Until now, I didn't knew a broadsword +2 was better than a broadsword+1.Thanks to the color systemScott’s favorite new element in the inventory screen: “When you select a new item, the portraits of the people in your party will change color if they can use that item and if it’s an improvement over what they’re currently using. So if I pick up a magic sword and Minsc’s portrait turns yellow, I know that’s a better sword for him. That makes it much easier to make decisions about your game, instead of giving the weapon to every single person in your party and then thinking, ‘Can mages use maces?
That they feel such system is needed hints at an even worse issue... either in loot design or in encounter design - or maybe in both.
and what about specifc situation?Being able to more easily maximize DPS for your "standard loadout" does sound useful, though.
Then you can equip the immunity-bypassing, status effect-inflicting stuff on top of that.
and what about specifc situation?Being able to more easily maximize DPS for your "standard loadout" does sound useful, though.
Then you can equip the immunity-bypassing, status effect-inflicting stuff on top of that.
IE, when fighting undeads, will this color system suggest that a mace of disruption+1 is a better weapon than a mace+2, or against mages that are temporarily immune to magical weapons, will it suddenly suggest to switch for a non magical weapon until this effect end, and then eventually reswiitch for a magical weapon?
I wonder how this kind of implementation could work when it's about specific encounters, when it's about special effect for weapons vs special protection abilities (spells, defensives skills, immunes etc etc)
and what about specifc situation?Being able to more easily maximize DPS for your "standard loadout" does sound useful, though.
Then you can equip the immunity-bypassing, status effect-inflicting stuff on top of that.
IE, when fighting undeads, will this color system suggest that a mace of disruption+1 is a better weapon than a mace+2, or against mages that are temporarily immune to magical weapons, will it suddenly suggest to switch for a non magical weapon until this effect end, and then eventually reswiitch for a magical weapon?
I wonder how this kind of implementation could work when it's about specific encounters, when it's about special effect for weapons vs special protection abilities (spells, defensives skills, immunes etc etc)
I'm sure it will keep up with the high standards set by the previous EEs extra content.as long as there is a toggle button for all the new UI shit they can add whatever the heck they want, my only concerns are with writing and encounters design
It has a "story mode" difficulty level so they probably don't need to neuter the game content much.The concern is that if they have dumbed-down, streamlined and modernized UI elements in order to appease casuals, then they might also have neutered encounter design as well as interesting items. After all, if these new players cannot comprehend basic rules about how equipment works, how can they be expected to handle challenging encounters.
It has a "story mode" difficulty level so they probably don't need to neuter the game content much.The concern is that if they have dumbed-down, streamlined and modernized UI elements in order to appease casuals, then they might also have neutered encounter design as well as interesting items. After all, if these new players cannot comprehend basic rules about how equipment works, how can they be expected to handle challenging encounters.
Those godawful bars above character's heads are HP bars? Hesus J. Christ....Those health bars why, dear Jesus why.
Scott says she’s played through Baldur’s Gate around 100 times since joining Beamdog in 2014