huntsman1899
Literate
- Joined
- Feb 20, 2019
- Messages
- 43
Looking to scratch a bad Grid Based Blobber itch.
What are your top 5?
What are your top 5?
Grid-based is very limiting, as I prefer other blobbers (Wiz 8), but here you go:
- Stranger of Sword City
- The Bard's Tale
- Might and Magic II
- Dungeon Master
- Wizardry VII
Grid-based is very limiting, as I prefer other blobbers (Wizardry 8), but here you go:
- Stranger of Sword City
Grid-based is very limiting, as I prefer other blobbers (Wizardry 8), but here you go:
- Stranger of Sword City
If this is the quintessence of grid-based blobbers, i'm a flying turtle !
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Pools of Darkness
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Realms of Arkania - Star Trail
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Ysaye
Interesting.
How do you like the city navigation, items management and all that shit outside of combat ?
imo yes, they do. you're controlling a party of adventurers in first person view as one entity. that is the defining characteristic of a blobber for me. the combat isn't the defining point here....
Pools of Darkness
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Realms of Arkania - Star Trail
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Do the Gold Box games and the RoA games qualify as blobbers? Serious question.
City navigation is classic Wizardry style as in it is menu. Item management is also easy enough; again it is pretty much classic Wizardry setup.
Classic wizardry style ?
Which wizardry are we talking about ? Aren't you mistaking wizardry and Japanese so-called wizardry "clones" ?
imo yes, they do. you're controlling a party of adventurers in first person view as one entity. that is the defining characteristic of a blobber for me. the combat isn't the defining point here....
Pools of Darkness
...
Realms of Arkania - Star Trail
...
Do the Gold Box games and the RoA games qualify as blobbers? Serious question.
I differentiate between realtime grid based blobbers and turn based blobbers (I prefer turn based):
Real Time list
1. Lands of Lore - story based blobber does a lot of things very well without being exceptional - nice graphics, I liked a lot of the level designs and interconnectivity in the second third of the game. Also Dawn is hot;
2. Dungeon Master 2 - atmosphere is good, any character can trained up in anything (you choose 4 characters from a pregenerated group once at the start), spell system is good;
3. Eye of the Beholder 3 - AD&D, complete choice over characters, competent enough;
4. Legend of Grimrock 2 - again choose 4 characters, relatively interesting maps and puzzles; and
5. Legend of Skullkeep - story based, you gain and lose party members throughout the game, fairly linear, I remember liking it until I hit a bug...
Turn-based list
1. The Dark Spire - homage to Wizardry with good level design, simple clean GUI, quirky humor, good music and interesting wall design without overstatment, balanced classes maybe favouring magic towards the end. Also sometimes brutal but addictive gameplay.;
2. Elminage Gothic - massive dark fantasy game with lots of class and race options, great dungeon design, range of options open up as you progress. Stays interesting a long time and/or gets more interesting over time- it's a massive time sink;
3. Phantasy Star (*note only dungeons are grid based blobbers - overworld is birds eye view) - sci-fi fantasy blobber with fixed characters, good dungeon design, fairly large game for the time and a plot although the plot is not overbearing. Also the heroine is kind of cool in setting out to avenge her brother's death and lots of opening up ways to get to new worlds and dungeons;
4. Might and Magic 4 + 5 World of Xeen - large fantasy world with sci-fi twist, fair amount of options, humor; and
5. Wizardry 7 - fantasy-scifi with lots of class options, large world.
The second list is missing off a heap of close favourites including the unpopular Operation Abyss (Ive never played it but apparently Wizardry Xth was the original and is better) - decent maze design which is sometimes criticized as being too complicated or unituitive. Also hard to go past the original Wizardry, Wizardry 6, and also Shining in the Darkness is not bad and is easily available.