Cleveland Mark Blakemore
Golden Era Games
Survival horror and it's getting a little beta testing right now. I predict it will have a page up on Steam very soon and will be released in the next three months.
The last time I announced the title, somebody stole it and put a prototype up on Steam with that very name.
The reason I told the story a while back about the night I got locked in on the Bowling Green subway platform and woke up to some kind of giant rat nightmare is that I have had a game idea inspired by it I have been toying with for at least three decades.
It sort of caught fire a while back when my interest in POST-ATOMIC fizzled for a while but I've been working every single night on it for several weeks. The more I do on it, the more excited I get about it. It's scaring me because it is based on similar impressions I have had of being stuck in the subway system at night with the gates to the surface locked around me. I have a few other elements and some game mechanics going right now. Including inventory, sound-based detection by enemies and even a couple classic adventure game puzzles in it.
It's really shaping up to be the kind of survival horror I wanted it to be.
Chances are the first screenshots will be posted here before I upload it for Steam to have a look at.
The sound is quite good, too. Things improved when I could move beyond 8 bit retro sound effects and music.
Best of all, ammunition is extremely scarce and firing a gun will only bring down hell on you anyway. The emphasis is on stealth and using various game mechanics to get around the menaces.
I've made good use of cookie projectors. There is something really frightening I have found in seeing shadows without actually seeing the menace in many places. I also stuck in a few jump scares but that's not a crutch leaned on anywhere.
The last time I announced the title, somebody stole it and put a prototype up on Steam with that very name.
The reason I told the story a while back about the night I got locked in on the Bowling Green subway platform and woke up to some kind of giant rat nightmare is that I have had a game idea inspired by it I have been toying with for at least three decades.
It sort of caught fire a while back when my interest in POST-ATOMIC fizzled for a while but I've been working every single night on it for several weeks. The more I do on it, the more excited I get about it. It's scaring me because it is based on similar impressions I have had of being stuck in the subway system at night with the gates to the surface locked around me. I have a few other elements and some game mechanics going right now. Including inventory, sound-based detection by enemies and even a couple classic adventure game puzzles in it.
It's really shaping up to be the kind of survival horror I wanted it to be.
Chances are the first screenshots will be posted here before I upload it for Steam to have a look at.
The sound is quite good, too. Things improved when I could move beyond 8 bit retro sound effects and music.
Best of all, ammunition is extremely scarce and firing a gun will only bring down hell on you anyway. The emphasis is on stealth and using various game mechanics to get around the menaces.
I've made good use of cookie projectors. There is something really frightening I have found in seeing shadows without actually seeing the menace in many places. I also stuck in a few jump scares but that's not a crutch leaned on anywhere.
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