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Bad experiences trying old or nostalgic games?

Discussion in 'General Gaming' started by Silentstorm, May 13, 2019.

  1. ZeniBot Arbiter

    ZeniBot
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    Yeah remember though I said Wolf3d was the first FPS to use 256 colours in VGA. Most of his earlier stuff he did for Apogee used EGA 16 colours. They didn't have the same visual impact.
    I remember Wolf3d being one of my first experiences with VGA and it being a pretty big deal that suddenly the colour palettes were more closer to what we were seeing from game consoles and arcades.
    I want to be clear that Wolf3d is still a very cool game but it has aged about as well as you could imagine, but its also obvious to me that the game was a bit rough around the edges when compared to what they pulled off with Doom 1 (which has similar issues in the full version- obviously they put a damn LOT of effort into the shareware version which is why Episode 1 plays so damn well).
     
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  2. Silentstorm Learned

    Silentstorm
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    A lot of developers put more effort into the shareware versions to be fair, they were basically large demos, and if the demos sucked then no one would buy the full version and we couldn't have that, so people would usually do everything they could to make the shareware versions more awesome.

    Speaking of Id, has anyone tried the Commander Keen games recently?

    Haven't played them in many years, but i remember liking them when i was younger and now i am wondering if they still hold up.

    BTW, Bethesda, when are we going to get the full blown gritty reboot of Commander Keen set in the future of the recent Wolfeinstein games where Billy is the son of B.J's daughters and he has to face alien nazis, come on, i can't be the only one who thought of such a thing!
     
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  3. ZeniBot Arbiter

    ZeniBot
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    Wait you actually want Bethesda to make a Commander Keen game. Are you insane?
     
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  4. Silentstorm Learned

    Silentstorm
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    I mean, i didn't mind Doom(2016) even if it was more of an arena shooter, but now that i think about it, i wasn't that big of a fan of the new Wolfeinstein games, particularly the latest one, and Bethesda isn't one to make games with the look and feel of Commander Keen so probably not.

    I just have fond memories of Commander Keen even if i bet playing those games now wouldn't be so great and would love to see the character come back.
     
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  5. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    Then why not play the new Keen games? :)

    [​IMG]

    [​IMG]
     
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  6. The Dutch Ghost Learned

    The Dutch Ghost
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    For me Wolfenstein was on its best when it was this mish mash of Indiana Jones/Hellboy pulp WW2 secret war. That is why I enjoy RTCW and even Wolfenstein 2009 the most even if that title suffers a lot from console game design issues.
    Also the reason why I am looking forwards to Blade of Agony.

    Understandable as a lot of the games have aged to much. There are some decent homebrew games for it that have been developed in the last fifteen years, a couple of them ports or sort of reimagings from NES games such as Castlevania Spectral Interlude, Mighty Final Fight, and Aliens Neoplasma.

    I liked the Sands of Times games as well, controls were pretty smooth and it was easier to get into.
     
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  7. Beastro Arcane

    Beastro
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    I've played a few old console games lately revisiting some and trying out others I missed.

    One that I enjoyed, but could see why it was hated for its difficulty was Master Blaster. I couldn't imagine playing that game without save states to fill in for the lack of a save function given how merciless it can be at times, especially near the end when the later upgrades actually make the controls more difficult to use (For instance, requiring you to prematurely jump before edges to order to not stick to them due to the wall climb ability when you don't want to, then fall into pits trying to release yourself).

    It's one of those games that feels like it was too advanced for its time and badly needed a SNES controller to spread the abilities around in that the NES controller struggled to contain.

    I remember being stuck by how shallow Medieval 2 was after enjoying Rome, which was a nice introduction to the series. Sadly I assumed the series was building up complexity, not reducing it as Rome started.

    I recall a buddy unhappy with it too as he was psyched for its release after MTW1 and it's detail.
     
    Last edited: May 17, 2019
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  8. Silentstorm Learned

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    Yeah, i mostly only really tried ZX Spectrum just because it's an important part of european gaming industry and some developers had their start on it like Rare, but even looking at videos i could see not that many games being that good, or some ports, like, R-Type is apparently a very good port for the ZX Spectrum, yet looking at the game in motion i can't help but think "Hey, there are better ports out there, hell, Steam has a compilation of the first two R-Type games and 3D remakes of those two games, with those remakes actually being liked by the shump community" and just go play something else instead.

    There are some fun games, but a lot of them are ones i wouldn't mind seeing remakes out of or i just don't get them like the Miner Willy games, there are some homebrew games doing some nice stuff, but even games like Aliens: Neoplasma make me think there are games of comparable quality if not better on digital stores thanks to indie developers.

    Granted, a lot of indie games are crap(just like everything) but still, it's not necessarily a bad system, just one that i don't enjoy as much as i wanted to, and i am not knocking it down, i know how important and beloved it was, i can still find some british gamers saying that the ZX Spectrum is their favorite game system of all time if not the one they consider to be the best, there is something to the system and it's games, but i don't think starting to play it at the 2010's at a time where i already had a backlog of PC games across GOG and Steam helped.
     
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  9. Chippy Augur

    Chippy
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    No such thing OP.
     
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  10. Silentstorm Learned

    Silentstorm
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    Not really something i went back to playing, but looking at a Youtube video, i heard Pong consoles being mentioned, and man, talk about a game that just doesn't excite anymore, like, it's hard to believe it was so popular at a time.

    Same goes for Space Invaders, the original of course, not the rest of the series that has lasted up until this decade, the original is pratically the prototype for many arcade games and shumps, but until you kill the last invader, it's a pretty slow and lacking game when there are so many more exciting games made since then.

    Two really big and influential games that helped video games become popular, but man, they are games i only think about when they are mentioned somewhere else.
     
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  11. cosmicray Educated

    cosmicray
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    It's actually quite easy to believe how Pong was popular. It's just a tennis. It's simple and pure gameplay, what else do you need? Same goes for arkanoid and tetris. Gameplay mechanic is all there is.
     
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  12. Wyatt_Derp Learned

    Wyatt_Derp
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    I love Castlevania, but jesus christ on a gram cracker it's tough. Hard to go back to a game that requires the dex skills of a 10 yr old.
     
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  13. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    Space Invaders makes for a great little time-waster, especially when you're waiting for those cassette-based games to load up. Which is why some C-64 games put the game into the loading process, so you can play a game while you're waiting for a game to load.
     
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  14. Silentstorm Learned

    Silentstorm
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    Oh yeah, that was a cool thing, but then Namco came around with the idea of having mini games during loading screens during the PS1 Era starting with Ridge Racer and patented that shit making it so that every developer couldn't do anything else with loading screens except put some words(hopefully some tips or something related to the story) on them and it took years for that patent to go away.

    As for Space Invaders, yeah, it's pretty much just a time waster, it doesn't help that, again, the series kept going on adding more and more mechanics and stuff making it hard to even go back to just playing the original, i mean, i haven't played it in quite a while, but i remember Space Invaders Extreme actually being pretty fun and having a kickass soundtrack, and Arkanoid VS Space Invaders was pretty fun too...and yes, that game is a thing, instead of shooting at the invaders, you are a ship(paddle) going to every shot and deflecting them back at the invaders or trying to go around blocks and the mix of those two very different games, again, ends up being more fun than one would expect.
     
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