Darkzone
Arcane
- Joined
- Sep 4, 2013
- Messages
- 2,323
I agree almost 100% with your other post, though we call those people "Quest Designers" or "Content Designers" not writers at Funcom. And having a writer to act as an editor for their content is usually a good idea.Yes cutscenes are shit and if you're a writer on a game and insist on presenting the story by cutscenes, you are in the wrong job.
But I disagree about cutscenes. Like every other tool in the toolbox, it is about knowing when and how to use them. For example, I'd much rather use a cutscene to show a story beat and act as a bridge then have the player sit through a loading screen.
This kind of discussions here are always like: Which tool is better a screw driver or a hammer? But a saw is always shit, because it cannot screw things or hammer nails and the folding rule is useless to nothing.
Yes you should not use the hammer to screw things together, like you should not use the saw to hammer in the nails.
None of the storytelling tools are inherently bad in cRPGs, else they would already have fallen out of use. It is always about the way the devs use them. Oversalt chips or fries and there are salty shit; overpepper an steak and you know the deal. A good writer can add informations about the world and things in this world that you should not really play or watch as a cutscene. Cutscenes can show you events that unfold because of your decision that you have no influence upon this events. Or you can witness by the cutscene the personalities of the character that you play (Geralt as an example) or other NPCs.