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Game News Fallout: New Vegas : Robot Copulation Confirmed

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Aug 27, 2010.

  1. FeelTheRads Arcane Patron

    FeelTheRads
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  2. Annonchinil Scholar

    Annonchinil
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    Where did I state it was do to the games difficulty? Which is what you keep on talking about saying it was to hard for me.
     
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  3. Mastermind Arcane Patron Bethestard

    Mastermind
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    Assuming literacy from FeelTheFags is like assuming the next bioware game's romances will lead to just making out and a little necking. :smug:
     
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  4. FeelTheRads Arcane Patron

    FeelTheRads
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    Jesus, man, do we have to do this all over again?

    You can't get into the game because of the interface and "having to switch between moving and selecting objects".

    So, if it wasn't too difficult then what? It was so bad that you had trouble to get into the game? Again, if that's the case then you're either a liar about when you started gaming or you've only played a couple of games in your life.

    And again, what was with that totally unrelated post? Don't remember anybody asking you if you thought the Fallout 3 interface is better or there being a discussion on the matter.

     
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  5. Mastermind Arcane Patron Bethestard

    Mastermind
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    Indeed, the idea that someone can't get into a game due to a poorly done omnipresent element is completely ridiculous.
     
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  6. FeelTheRads Arcane Patron

    FeelTheRads
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    A right-click to switch between walking and actions killed Fallout!
     
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  7. Mastermind Arcane Patron Bethestard

    Mastermind
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    Because that's the only thing wrong with the fallout interface.

    Anyway, like other games, I got past the atrocious interface to enjoy the redeeming elements, so I'm not saying it "killed" fallout, but I can very much understand why someone doesn't want to deal with a clunky interface to do the same. Unlike you, I am capable of understanding that different people value different things in video games and someone isn't a moron just because they value something I don't or don't value something I do. And fortunately, game companies pretty much ignore what you value, so I have the satisfaction of knowing assholes like you will likely never get to truly enjoy another RPG ever again. :smug:
     
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  8. circ Arcane

    circ
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    Granted I grew up along far older games than Fallout, but no, there isn't anything wrong with the interface at all. Other than if I recall, the mouse wheel not registering in the first versions and not being able to loot all conveniently. How to empty clips wasn't that obvious at first either. But atrocious? Hardly. More likely you're confused by this crazy STR AGI LCK shit and what the fuck does it mean GIFTED? BIG GUNS WHAT? Now seeing how this is pretty basic RPG stuff, maybe you don't really know what an RPG actually is.
     
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  9. Mastermind Arcane Patron Bethestard

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    Go eat obese pussy pencil dick. Stats are not interface. I even gave examples of what's wrong with the interface earlier and neither one had anything to do with stats. BTW, stats and skills are in Fallout 3 too, so I don't see how you could honestly think either of us mistook stats for interface, unless FTR's pubes are jammed so far up your eyelid that you can't see straight anymore.

    What do you mean "empty clips"? You mean reload? How wasn't reloading obvious? There's a huge fucking button in the middle of the bottom menu that says "reload" when you need to reload. The only way they could make that any more obvious is if Avellone popped out of the screen and cockdrilled the instructions on your face.
     
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  10. thesheeep Arcane

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  11. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    It was case sensitive. You get examine/use/talk as a default, depending on object. Right click is good, because usable stuff and descriptions don't interfere with walking. Also, I didn't find ToEE menu comfortable to use. Stuff like having to hover over a small part of a wheel to open a tiny tab is much less comfortable for me than simply pressing s and choosing a skill from a big menu or pressing a hotkey.

    Hotkeys are easy and fast to use and there's nothing else to do with the keyboard hand when playing - skill selection in right click menus usually involves opening submenus. Personally, I have found submenus in ToEE much less handy than in Fallout and not stable enough.
     
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  12. Dormir Con Las Arañas Scholar

    Dormir Con Las Arañas
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    Fallout 3's console-to-PC interface is easily worse.
     
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  13. Mastermind Arcane Patron Bethestard

    Mastermind
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    more like bro wrestling amirite?
     
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  14. Mastermind Arcane Patron Bethestard

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    "Console" pretty much sums up fallout 1's interface too, because it looks like it was made to run on a 19 inch crt tv hooked up to a super nintendo. Fallout 3 attempted to replicate the asinine "style over functionality" of fallout 1, except fallout 3 has the decency to show more than 6 items at a time which makes it better by default.
     
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  15. Delirius Scholar

    Delirius
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    This gave me a huge fucking boner. :x
     
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  16. GarfunkeL Racism Expert

    GarfunkeL
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  17. Mastermind Arcane Patron Bethestard

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    Me too. From the sound of it, it's almost like a Bioware game. :smug:
     
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  18. circ Arcane

    circ
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    Well it has to be stats because how anyone could find the interface confusing is beyond me. And yes, FO3 had stats, but it was conveniently all explained by a childrens book. Something right up your alley?

    By empty clips I mean, eject a cartridge or clip from a weapon. Not reload. It wasn't unusual at some points to run out of ammo, so you got shitty weapons and grabbed the ammo from them.
     
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  19. Delirius Scholar

    Delirius
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    What the fuck are you talking about? There are no
    in Bioware games. Yet you still would get a boner to their game? Go fuck yourself you sick fuck.


    You need help.
     
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  20. Mastermind Arcane Patron Bethestard

    Mastermind
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    I never said it was confusing. I said it was shit. There's a difference.

    And Fallout 1 told you what they did if you clicked on them.

    Oh. I wouldn't know then, I don't remember ever running out of ammo. Quite the opposite, I'd run out of inventory space because of it.
     
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  21. Jim Cojones Prophet

    Jim Cojones
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    In Fallout 3:

    • - you can only see 4 lines of PC responses in dialogues which mean a lot of unnecessary scrolling,

      - hotkeys are completely unintuitive. Average RPG player would assume that pressing I takes you to the inventory screen while C - to character screen. Wrong! there's only one key for Pip-Boy (Tab) which opens the most recently used screen so you need another click to get to the part of the interface you are interested in...

      - ...and then you need to search for the correct option again because while all the info about the character's stats originals were covered on one screen (plus a small tab that switched between perks and less important info that isn't available in Fo3 anyway), in Fallout 3 five separate screens are needed,

      - interface doesn't respond correctly to the mouse cursor in VATS mode,

      - one can't review the current dialogue,

      - automapping feature is broken by not taking in account that some locations consist of multiple floors. In effect, you can see all the levels of terrain overlapped on map (i.e. you can't see shit),

      - there's no option to push a character that is blocking your way.
     
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  22. Turisas Arch Devil Patron

    Turisas
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    Bet they're just referring to the Ripper, real chainsaws would be sweet but I'm not holding my breath.
     
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  23. Mastermind Arcane Patron Bethestard

    Mastermind
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    You are tragically mistaken sir.

    [​IMG]
     
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  24. thesheeep Arcane

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    :love:
     
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  25. Ruprekt Scholar

    Ruprekt
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