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TBS Fantasy General II by Slitherine Games

Discussion in 'Strategy and Simulation' started by Martyr, Apr 8, 2019.

  1. Lagi Learned

    Lagi
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    ...ok, if someone do it ;)

    rather roguelike approach - accept the penalties and move on. Instead Save-scumming. if you won scenario with 1 unit. You are forced to play it again, to win with better outcome.
    Level-scaling in RPG's is bad because it force you to "under-performing" or your game-skill doesnt matter. In Myth:the Fallen Lords, each scenario you receive set of units, and some of them are replaced with the more experienced.

    my suggestion example: scenario foreseen 10 units.
    Bad Player has only 5 units (after shopping between missions). He will start mission with +5 green Heavy Infantry (total 10).
    Good Player has 13 units. He is already on the unit limit, so he upgrade units. Rest cash he keep for "compound interest" => faster upgrades (new units in next mission). Good player start mission with more units, better quality, more experienced and still with spare Resource. ​
    So Player performance matter. It might create gambits like: disbanding weak units, to gain some free that are more useful, but I would find such practice only interesting.

    Thanks, seems that you cut your teeth on FG
     
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  2. Parabalus Arcane

    Parabalus
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    Does anyone have a list of all stat-boosting shrines in FG?
     
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  3. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
     
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  4. Lagi Learned

    Lagi
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    first he said 0:24 they not use RockPaperScissors (one unit good against another) and then 0:58 he said units with spear would be good against charging units (cavalry), units with shield would be good against missile and skirmish.

    Not sure if I understand him, but he want to give generic combat bonus to each single unit instead to class?
    wouldn't this make the game rules harder to grasp?

    in FG1 light infantry is not good against (heavy) cavalry (depend if terrain is rough/ clean)

    FG1 don't has artificial RPS mechanics.
    Light infantry, skirmishers - has +3 in rough terrain (make sens)
    cavalry - has +8 in clean terrain (charge - obvious)
    light cavalry, skirmishers - take 0.5 dmg from slower units (run away - sensible)
    archer, bombardiers - has +3 against cavalry (hmm... mounted troops are faster = harder to hit & less time to shoot before they come closer, but also cavalry is bigger, and the horse is not cover from missiles)

    you can said that there is magic and mechanical attack/units with "artificial" vulnerability

    the core mechanic of melee/skirmish/missile attack range is working against every unit. And its very well rooted in "geometry" - your weapon has too short reach to retaliate.

    also flying creatures can not be attack by all ground types. Bombardier (drop stuff at ground unit) and Hunter (melee attack, but can be hit back) have very well defined role. And they used is very believable.


    1:19 I completely agree, that player should be able to tell most of units stats, from the units looks. F.ex. In panzer general is obvious which unit is hard target (closed vehicles) and which is soft target (infantry, exposed weapon crew).
     
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  5. Gondolin Arcane

    Gondolin
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    I could swear I heard him say: "the first ever vlog for Fancy General".
     
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  6. Martyr Prophet

    Martyr
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    :hmmm:
     
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  7. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
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  8. Lagi Learned

    Lagi
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    • Agree Agree x 1
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  9. Life of the Party Arcane

    Life of the Party
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  10. baud Savant

    baud
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  11. mondblut Arcane

    mondblut
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    Slitherine are masters of releasing utterly boring games.
     
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  12. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
  13. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
    Joined:
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    sounds like they are going mimic the same basic type of sound track from this sample:



    I am sure you guys will bitch and moan about it anyway, but sounds good to me.
     
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  14. Zboj Lamignat Arcane

    Zboj Lamignat
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    It sounds good because it's exactly the same music, only slightly remixed.
     
    • Agree Agree x 2
    • honk honk! honk honk! x 1
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  15. Life of the Party Arcane

    Life of the Party
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    • Brofist Brofist x 2
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  16. Life of the Party Arcane

    Life of the Party
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  17. Mordru Novice Patron

    Mordru
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    Having spent many many hours on the first Fantasy General back in the day, I eagerly signed up for this beta. There is non-disclosure, but I think its safe to say that they are paying fantastic tribute to the original.

    https://store.steampowered.com/app/1025440/
     
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  18. Grauken Divide and Confuse Patron

    Grauken
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    Doesn't look terrible or anything, but also doesn't look anything like Fantasy General
     
    • Despair Despair x 1
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  19. Zboj Lamignat Arcane

    Zboj Lamignat
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    Gonna rate "fabulously optimistic" for the time being.
     
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  20. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    What the hell, it supposedly has barbarians.
     
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  21. Comte Arcane

    Comte
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    More Slitherine shovelware
     
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