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Ghost Story Games - Ken Levine and former Irrational devs' new studio

Discussion in 'General Gaming' started by LESS T_T, Feb 23, 2017.

  1. Ash Arcane

    Ash
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    Designer and programmer egos are of those with good design sense and principles/integrity not wanting shit design, it seems. One can safely assume this given that System Shock 2 is incredible and Bioshock a piece of sellout trash (even by console standards).
     
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  2. I ASK INANE QUESTIONS Augur Patron

    I ASK INANE QUESTIONS
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    Well, since we are bashing Ken, here's your threadly reminder
    [​IMG]
     
    Last edited: Mar 14, 2019
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  3. Roguey Arcane Sawyerite

    Roguey
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    Haha Morgoth here pretending that Bioshock Infinite didn't bomb and Take 2 didn't give Levine a golden parachute because he's a celebrity.

    Totally his decision to have hundreds of people suddenly find themselves unemployed.
     
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  4. Edward The Mediocre Arcane

    Edward The Mediocre
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    I have no faith in this game nor it's company, when the game is released i will pirate to see if it is good and if it is I will buy it of a cd key site because that shit is cheaper than steam.
     
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  5. Astral Rag Arcane

    Astral Rag
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    [​IMG]

    :despair:
     
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  6. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    So why do people continually give this guy a chance?
     
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  7. Morgoth Arcane Patron

    Morgoth
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    Cuz he's still better than 99% of all the other hacks out there?
     
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  8. ciox Learned

    ciox
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    Ken threw his former self under the bus, saying he was angsty and making excessively difficult games because of it, same way the team that had worked on it threw SS2 under the bus for having a "Windows 95" interface. Things change.

    Interesting to see in that magazine article that they always had plans for some kind of machine that "hacks" the creatures in the level in some way, that's what inspired the security panels in SS2 and later evolved to their lofty plans for the pressure stations and environment-changing machines for Bioshock, but then we never saw another such machine from them again after SS2, all the advanced plans went to the rubbish bin.
     
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  9. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Did it really fopped? I remember having massive marketing push,every parasite on youtube was making videos about how great the game is. Still i never played the game,first thing that i would have done is to throw shit at the nigger. Was it even ok?
     
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  10. Morgoth Arcane Patron

    Morgoth
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    Who's talking about Infinite, Rogey? The first Bioshock was a massive success. That horrible, horrible dumbed down console shooter.
     
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  11. Roguey Arcane Sawyerite

    Roguey
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    Yes. It sold millions, and got the critical acclaim, but it wasn't able to recoup its massive budget (Ken Levine kept throwing away a lot of high quality art assets because they didn't fit his vision, it was in development for much too long for what it ended up being).
     
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  12. ciox Learned

    ciox
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    [​IMG][​IMG]
     
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  13. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    I take it a lot of money went in the marketing. From what i remember it had a lot of push,and that was one of the reasons that i didn't play the game. Also a whole game around escort quest.... nah.
     
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  14. Ash Arcane

    Ash
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    I agree. Demolish Ken Levine.

    Seriously now, why the fuck are so many old school devs so ready to throw away the superior ideals/principles/concepts they established years ago? Look what it gets us: Bioshock, Thiaf, Dishonored, Underworld Ascendant (low blow, since it isn't out yet). The best modern Immersive Sim is Prey, which not coincidentally is most-like the older games (though still misses the mark by a longshot).

    This is industry-wide though. Decline, decline everywhere.

    PS. Levine is my secret fanboy crush. I despise whatever the fuck BioSepticShock is, but it doesn't override his lead on System Shock 2. Sure does test my respect for him though.
     
    Last edited: Jul 11, 2018
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  15. Morgoth Arcane Patron

    Morgoth
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    Yeah Ken yeah!
     
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  16. Mastermind Arcane Patron Bethestard

    Mastermind
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    Bitching about the difficulty of a "puzzle" in the intro scene of a game without any puzzles is a pretty good idiot indicator, it was one of Levine's better trolls.
     
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  17. ciox Learned

    ciox
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    That interaction is just what you're naturally left with when a game doesn't have any inventory or any controls for examining the things you've picked up, the game has to show you the note with the hint when you need it. I don't see anyone being trolled.
     
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  18. Assisted Living Godzilla Arbiter

    Assisted Living Godzilla
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    I just wish he'd go back to something like Freedom Force again. I couldn't give a shit about his highfalutin storytelling aspirations, and now seems to be peak time for a superhero game.
     
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  19. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    https://boards.greenhouse.io/taketwo/jobs/1661839

    I guess the game is in the stage of actively doing voice recording?

    Also from a posting for Senior Gameplay Systems Designer, "highly systemic game", "highly dynamic, non-scripted FPS encounters": https://boards.greenhouse.io/taketwo/jobs/1500826

     
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  20. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Oh right, also this: https://www.linkedin.com/in/cheyennemorrin/

     
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  21. conan_edw Savant Patron

    conan_edw
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    Grab the Codex by the pussy
    Weren't they saying they are going for a smaller more repayable experience and that infinite burnt him out?
     
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  22. Morgoth Arcane Patron

    Morgoth
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    Ken's amazing genius doesn't allow for small stuff, even if he tried!
     
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  23. Venser Savant

    Venser
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    2 years later and nothing to show?
     
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  24. Morgoth Arcane Patron

    Morgoth
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    "Gut Ding braucht Weile"
    -Ken Levine, Jewish Wunderkind
     
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  25. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    This project supposed to take a long time to experiment and research new things (namely "Narrative Lego"), well, for better or worse.
     
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