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Judas - narrative FPS set on a disintegrating starship from Ken Levine's Ghost Story Games

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,366
He doesn't consider B2 as canon - why I'm not surprised
GJs1rJJbIAAY_Co
 

Jacov

Educated
Joined
Sep 3, 2023
Messages
169
Visually, this looks worse than Bioshock: Infinite. B:I was crap but it had its own stylistic identity. Judas just looks like mess.
 

Mise

Not The Best Games
Developer
Joined
Feb 6, 2020
Messages
79
Visually, this looks worse than Bioshock: Infinite. B:I was crap but it had its own stylistic identity. Judas just looks like mess.
What are you talking about? The visuals are a mix between Bioshock, Atomic Heart, Overwatch 2, Deathloop, Prey, etc, etc. Pretty clear visual style to me! It's the current stylized realism for 'quirky' AAA games.
 

duskvile

Fabulous Optimist
Joined
Jun 3, 2023
Messages
292
I hope this becomes a franchise, studio expands and makes new IP inspired by Thief.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
This seems interesting, even as someone who hasn't played a game made by this guy since SWAT 4 or Freedom Force 2, but I'm sure it's a long way off and such interesting games have a mysterious way of getting worse as they get close to release.
 
Joined
Feb 28, 2011
Messages
4,165
Location
Chicago, IL, Kwa
This seems interesting, even as someone who hasn't played a game made by this guy since SWAT 4 or Freedom Force 2, but I'm sure it's a long way off and such interesting games have a mysterious way of getting worse as they get close to release.
Levine has made it abundantly clear over the last two decades that he has no interest in (or respect for) making GAMES. He wants to be this Alan Moore sort of figure for video games, but to anyone who's actually paying attention it's very clear that, unlike Alan Moore, Levine has a complete and total disrespect of his chosen medium, but his embraced the industry surrounding it.

And again (and again, and again, and again): it sucks because SS2, SWAT4, Freedom Force, and FFvtTR, are all different shades of brilliant (well, the latter two are much the same shade of brilliant, but they are fucking brilliant), and now that dude is.. uh... making Bioshock Infinite and then jerking himself off in a closet for a solid decade? It's a bummer.
 

Be Kind Rewind

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Mar 14, 2021
Messages
595
Location
Serbia
And again (and again, and again, and again): it sucks because SS2, SWAT4, Freedom Force, and FFvtTR, are all different shades of shit
Kenny Rubenstein Blattfield Foreskinless Levine has just one gimmick and that is taking something that was cool and dumbing it down while injecting it with more kikery. SWAT 3 was a pretty decent game, then he took that, made it retard proof and turned it into a game about facing off against American patriots to make sure they don't retake their nation from the jews. Realistic, I suppose, but it wasn't a worthy sequel if you asked me at the time. It was so dumbed down they made a console Star Wars shooter modeled after it, Republic Commando, while SWAT 3 was a pure PC-centric game with all that entails.

System Shock 2 is a piece of shit straight downgrade from the much better and sprawling game of System Shock, it wasn't even supposed to be a sequel but he got the license tacked onto it because that retarded fuck never had any ideas of his own other than "Yeah, but in my view non-Semites are evil and even the best of the goyim should be killed." That was his pitch for Thief TDP, "what if King Arthur was evil?", that Looking Glass rewrote into something much better and interesting. Instead of the open floorplan of Citadel station that had a hint of Metroid to it, it was a much more cramped and linear action game wanting to be Half-Life rather than the dungeon crawler in space that SS was. The plot is a mess of retcons to give you the mascot Shodan and other memberberries stuffed into your stupid face. Remember Citadel Station.

He also made two capseshit semi-tactical real-time games, featuring the most jewed medium kiked up to eleven, showing equal contempt for the Captain America standin as he does for the Nahtzees (really just ethnic Germans in general). He then goes on to give up on that shit and returns to churning out even more dumbed down clones of System Shock, a game he was not involved in making. Going further and further down the rabbit hole of cinematic AAA console shooter slop, the last game in that series, Infinite, being about how the only way the White man can redeem himself is by suicide. It seems that everyone wants to make Marathon Infinity and fails at it, with the time manipulation bullshit and multiverse of timelines.

He retconned the one vaguely interesting take, that Haitian style genocidal "rebels" aren't all that good hearted, with more time travel bullshit in a DLC which retroactively makes the first Bioshock worse. After this he spent a decade in his New York sewer goblin cavern because the Biocock Infinite went through a retardedly long development hell, with more than half of the content never seeing final release, and 2K not wanting to invest in another one of those shitshows with returns not even remotely justifying the investment.

So they fired the entire Bioshock team, and kept Kony Longnose as a prestige name, under the pretense he'd develop a new form of interactive narrative with a tiny team. And here we are now, how many years later. An even more shit version of Bioshock, that was a more shit version of System Shock 2, which was System Shock 1 for retards and Half-Life fans. Kike Levine presents: Jew-Ass.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
System Shock 2 is a piece of shit straight downgrade from the much better and sprawling game of System Shock,
Instead of the open floorplan of Citadel station that had a hint of Metroid to it, it was a much more cramped and linear action game wanting to be Half-Life rather than the dungeon crawler in space that SS was. The plot is a mess of retcons to give you the mascot Shodan and other memberberries stuffed into your stupid face. Remember Citadel Station.
Agreed.
 

Chuck Norris

Augur
Joined
Dec 29, 2011
Messages
898
Location
Texas
You can hate on Ken Levine and criticize the clusterfuck that is Bioshcok Infinite's plot all you want, but Columbia is one of the most imaginative fictional landscapes not just in games, but in any medium.
 

Be Kind Rewind

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Mar 14, 2021
Messages
595
Location
Serbia
I don’t care how much of a shitposter* you are; there must have been a better use of your time than that.
*Truthposter

Admittedly there are better ways to spend time than writing posts filled with objective facts on a forum, but if you can fit in giving a rimjob to your beak brother Levine, perhaps in the hunt for more "brilliant" nuggets, into your busy schedule I can find the time to take a dump on the hack. Guy couldn't make a good game to save his life, his shitshows have always been vigorously jerked off by games urinalists, but now it's time kill the sacred cows. Anyone who wasn't a fan of first person dungeon crawlers, Ultima Underworld (only good Ultima games) and especially System Shock wouldn't get it, but by the time Infinite Jew Shit came out even the slowest of retards had started to catch on what the fucker had been up to since SS2.

 

Basshead

Scholar
Joined
Jul 25, 2019
Messages
124
Location
Coal Region, PA
Holy balls this game looks like shit. Bioshock Infinite was literally unplayable. Not only was the setting and story moronic, but the gameplay itself was horrible. Basically everything that sucked about console shooters from the era encapsulated. It was an overhyped “AAA” release that of course got perfect scores from propaganda outlets like ign. This looks exactly the same as that shit game.

Even the first Bioshock sucked as a game. The opening part of Rapture when you first arrive is kind of cool for a few minutes, but soon after you realize the game is shit and it only gets worse from there. Annoying bullet sponge turrets everywhere, endless hacking mini games that take forever, ineffective plasmid powers. Mechanically it’s horrible and the setting is not interesting in the slightest. The story is pseudo intellectual drivel for morons who think they’re playing something profound and deep, when they’re really just playing yet another console fps.

Ken Levine is not an “Artiste”. He produces predictable, generic, corporate shit. He just so happened to be very bad at managing the moving assembly line of “AAA” slop production, so the corporations don’t want him anymore.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
Holy balls this game looks like shit. Bioshock Infinite was literally unplayable. Not only was the setting and story moronic, but the gameplay itself was horrible. Basically everything that sucked about console shooters from the era encapsulated. It was an overhyped “AAA” release that of course got perfect scores from propaganda outlets like ign. This looks exactly the same as that shit game.

Even the first Bioshock sucked as a game. The opening part of Rapture when you first arrive is kind of cool for a few minutes, but soon after you realize the game is shit and it only gets worse from there. Annoying bullet sponge turrets everywhere, endless hacking mini games that take forever, ineffective plasmid powers. Mechanically it’s horrible and the setting is not interesting in the slightest. The story is pseudo intellectual drivel for morons who think they’re playing something profound and deep, when they’re really just playing yet another console fps.

Ken Levine is not an “Artiste”. He produces predictable, generic, corporate shit. He just so happened to be very bad at managing the moving assembly line of “AAA” slop production, so the corporations don’t want him anymore.

Bassed new user. The hitler avatar is tasteless, but the words are based. Well, except for "another console fps". Bioshock is not a console game at heart and in origin. It is a PC game. It came from a PC developer, and was molded into the piece of shit it is for each of the platforms by the PC developer. Console developers in the 90s were largely :obviously: Educate yourself for one instance with this link
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,028
Location
Clogging the Multiverse with a Crowbar
Holy balls this game looks like shit. Bioshock Infinite was literally unplayable. Not only was the setting and story moronic, but the gameplay itself was horrible. Basically everything that sucked about console shooters from the era encapsulated. It was an overhyped “AAA” release that of course got perfect scores from propaganda outlets like ign. This looks exactly the same as that shit game.

Even the first Bioshock sucked as a game. The opening part of Rapture when you first arrive is kind of cool for a few minutes, but soon after you realize the game is shit and it only gets worse from there. Annoying bullet sponge turrets everywhere, endless hacking mini games that take forever, ineffective plasmid powers. Mechanically it’s horrible and the setting is not interesting in the slightest. The story is pseudo intellectual drivel for morons who think they’re playing something profound and deep, when they’re really just playing yet another console fps.

Ken Levine is not an “Artiste”. He produces predictable, generic, corporate shit. He just so happened to be very bad at managing the moving assembly line of “AAA” slop production, so the corporations don’t want him anymore.

2K literally begged him to stay after he dissolved Irrational, even giving him free creative reign for over a decade. Yeah, corporations want him.
 

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