old school CRPGs like Kingmaker built for us
old school CRPGs like Kingmaker built for us
So mondblut, what do you disagree with? That FO3 changed the industry, or that Golden Age refers to the olden days?
So mondblut, what do you disagree with? That FO3 changed the industry, or that Golden Age refers to the olden days?
The former, obviously. FO3 is nothing but reskinned Oblivion, not even a blip on the radar. Anyone who thinks it's a Great Satan is either a newfag and closeted Oblivion fanboy who has happily twitched the awesome button in blissful abandon all the way until 2008, or insane Fallout nut completely unaware of the world outside his holy franchise.
Infinitron engine games
Also, I'm beginning to believe many ignorant mother fuckers on this forum are unaware of the definitions of terms like golden age and silver age. They have nothing to do with quality and you would know that if you weren't dipshits.
Also, I'm beginning to believe many ignorant mother fuckers on this forum are unaware of the definitions of terms like golden age and silver age. They have nothing to do with quality and you would know that if you weren't dipshits.
You should prooooooobably check out some old greek people
Also, I'm beginning to believe many ignorant mother fuckers on this forum are unaware of the definitions of terms like golden age and silver age. They have nothing to do with quality and you would know that if you weren't dipshits.
You should prooooooobably check out some old greek people
Kotor is just a simplified BG with 3ed rules. Did not mark a shift in rpg industry. FO3 clearly did.Modern Age starts withFallout 3(2008)
*KotoR
Also, I'm beginning to believe many ignorant mother fuckers on this forum are unaware of the definitions of terms like golden age and silver age. They have nothing to do with quality and you would know that if you weren't dipshits.
So mondblut, what do you disagree with? That FO3 changed the industry, or that Golden Age refers to the olden days?
The former, obviously. FO3 is nothing but reskinned Oblivion, not even a blip on the radar. Anyone who thinks it's a Great Satan is either a newfag and closeted Oblivion fanboy who has happily twitched the awesome button in blissful abandon all the way until 2008, or insane Fallout nut completely unaware of the world outside his holy franchise.
Agreed. Fallout 3 was developed, marketed, and enjoyed by the general public as, "Oblivion With Guns™". There's something to be said for KOTOR changing the industry, but I think that has more to do with the shift towards the Xbox as a lead platform, and there were plenty of contemporary games which made concessions to, or were developed mainly for, the platform (Deus Ex: Invisible War, Fable, Morrowind). KOTOR probably suggests less of an industry-wide decline, and more of a shift in Bioware's attitude towards development (see: Jade Empire), considering games like KOTOR 2 and VTMB were developed in its stead. Oblivion on the otherhand was basically a harbinger of doom for the genre, signalling a near-decade of attempts towards mass-market appeal by other developers, and even inspiring several clones.
And not so coincidentally, KotoR was the first Bioware RPG to be released on consoles. Between that and Morrowind coming out on Xbawks a year earlier (also the first Bethesda RPG on console), 2002/3 was a huge shift in the industry. The need to maintain a strong precence on the larger console market had a massive influence on RPG design.Kotor is just a simplified BG with 3ed rules. Did not mark a shift in rpg industry. FO3 clearly did.Modern Age starts withFallout 3(2008)
*KotoR
Also, I'm beginning to believe many ignorant mother fuckers on this forum are unaware of the definitions of terms like golden age and silver age. They have nothing to do with quality and you would know that if you weren't dipshits.
KoToR marks the shift from isometric to cinematic RPGs. KoToR runs more or less the same mechanics as Neverwinter Nights, but the presentation is completely different. Full voice acting, cinematic camera angles for dialogue, shot-reverse shot framing, much more detailed combat animations, and an overall simplified level design and balancing. The goal of KoTor is cinematic presentation, not story or gameplay. KoToR marked the end of when games thought it was acceptable to let you control a bunch of guys with selection boxes and mouse clicks, and when you had to have dramatic presentation be the focus (at least until the kickstarter RPG rennaisance).
KoToR leads directly into Mass Effect which affected everything. Dragon Age got mutated by Mass Effect's success, and other games such as the Witcher series and even Bethesda (Oblivion and Skyrim, later Fallout 4's dialogue wheels and full voice acting). KoToR was the start of it. Now open-world RPG-ish games are vying for dominance and are winning, so the pure cinematic RPG is mostly over, but KoToR was the beginning of the current era we are still in.
KoToR marks the shift from isometric to cinematic RPGs. KoToR runs more or less the same mechanics as Neverwinter Nights, but the presentation is completely different.
KoToR marks the shift from isometric to cinematic RPGs. KoToR runs more or less the same mechanics as Neverwinter Nights, but the presentation is completely different.
But NWN was already a massive decline. It's every bit as casual as KOTOR. In fact, KOTOR at very least allowed to drag two companions along, not one.
KoToR marks the shift from isometric to cinematic RPGs. KoToR runs more or less the same mechanics as Neverwinter Nights, but the presentation is completely different.
But NWN was already a massive decline. It's every bit as casual as KOTOR. In fact, KOTOR at very least allowed to drag two companions along, not one.
So mondblut, what do you disagree with? That FO3 changed the industry, or that Golden Age refers to the olden days?
The former, obviously. FO3 is nothing but reskinned Oblivion, not even a blip on the radar. Anyone who thinks it's a Great Satan is either a newfag and closeted Oblivion fanboy who has happily twitched the awesome button in blissful abandon all the way until 2008, or insane Fallout nut completely unaware of the world outside his holy franchise.
So mondblut, what do you disagree with? That FO3 changed the industry, or that Golden Age refers to the olden days?
The former, obviously. FO3 is nothing but reskinned Oblivion, not even a blip on the radar. Anyone who thinks it's a Great Satan is either a newfag and closeted Oblivion fanboy who has happily twitched the awesome button in blissful abandon all the way until 2008, or insane Fallout nut completely unaware of the world outside his holy franchise.
FO3 tripled Oblivion's sales and clearly had the bigger impact on the industry.
A shift in the industry comes from sales, not skins.
FO3 tripled Oblivion's sales and clearly had the bigger impact on the industry. I'd say Skyrim was far more influenced by FO3, than FO3 was influenced by Oblivion.
Nowhere did I say FO3 was more innovative than Oblivion. That never had anything to do with this thread. It's almost like I said FO3 sold well and the industry changed, and people told me 2+2 = 7. wtf.
KoToR marks the shift from isometric to cinematic RPGs. KoToR runs more or less the same mechanics as Neverwinter Nights, but the presentation is completely different.
But NWN was already a massive decline. It's every bit as casual as KOTOR. In fact, KOTOR at very least allowed to drag two companions along, not one.
While being a decline with regards to companions, it wasn't a decline with regards to anything mechanics-wise & p&p-wise and was still a completely PC-based game, which is the topic of the message you're replying to. What you did was basically state a completely unrelated gripe about the game which, while true, has nothing to do with the point being discussed. Further, the expansions allowed more companions & the complaint there is then changed to the player's inability to control them properly, but this is still not the point being discussed.
MMORPG's might have damaged the community more than console casuals ever did...