V_K
Arcane
Almost nice, but I said "at", not "for".You are clearly looking for Nectar vials around Peh, duh.And then there's this - what the fuck I'm even looking at here?
Almost nice, but I said "at", not "for".You are clearly looking for Nectar vials around Peh, duh.And then there's this - what the fuck I'm even looking at here?
This is actually an interesting suggestion. I'll try that, thanks.Turn the shadows off
Is that it by any chance? At least that's what pops out at me in that screen.In this picture there is 1 daedric cuirasses, none of which can be seen.
Actually I lied a bit and it's slightly offscreen (I couldn't find a screen with it) but it's hard to spot even if you're looking straight at it (you have spotted a skull).Is that it by any chance? At least that's what pops out at me in that screen.In this picture there is 1 daedric cuirasses, none of which can be seen.
Once in a blue moon, sure, but it doesn't mean you should make every single scene like that.visually cluttered environments are good because they allow actually hiding stuff in plain sight.
Make sure to activate all the quest compass shit, and then follow the arrows, and talk with people with exclamation points over their heads.What do I do? Codex halp!
Except Morrowind was kind of notorious for hiding stuff among clutter. There was even a quest involving that.Once in a blue moon, sure, but it doesn't mean you should make every single scene like that.visually cluttered environments are good because they allow actually hiding stuff in plain sight.
Besides, I wouldn't call that image you posted cluttered. It doesn't get on my nerves because nothing stands out. But in the two modern screenshots I posted, every single thing, no matter how unimportant, fights for your attention and there's a ton of them.
I see you've never played DDP DOJ2D games don't have this problem
There's just. Too. Fucking. Much. Clutter. I get lost in it
Assuming that's true, implying that humans should "rewire" their brains to adapt to modern 3D instead of the other way around is the most retarded thing I've read in this thread.Its probably not a clutter issue but "skim thru" isnt working well in contemporary 3D games on contemporary displays, because of how stuff is wired in humans, and parroting about clutter wont make it go away.
It's not mutually exclusive. Ultima 7 emulates lots of small objects, but it's still easily readable (except when they're in your backpack).The actual issue is that games should go towards having more of the objects interactable, not better distinction of those which are.
Ultima 7 uses black contours to delineate objects.It's not mutually exclusive. Ultima 7 emulates lots of small objects, but it's still easily readable (except when they're in your backpack).The actual issue is that games should go towards having more of the objects interactable, not better distinction of those which are.
As it should.Ultima 7 uses black contours to delineate objects.It's not mutually exclusive. Ultima 7 emulates lots of small objects, but it's still easily readable (except when they're in your backpack).The actual issue is that games should go towards having more of the objects interactable, not better distinction of those which are.
Assuming that's true, implying that humans should "rewire" their brains to adapt to modern 3D instead of the other way around is the most retarded thing I've read in this thread.