Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Infra Arcana - An H.P. Lovecraft/Horror based Roguelike

Discussion in 'Codex Workshop' started by non, Aug 6, 2011.

  1. non Infra Arcana Developer

    non
    Joined:
    Oct 28, 2008
    Messages:
    286
    Hello-
    I've made a Roguelike based heavily on the writings of H.P. Lovecraft. Today marks the release of the 6th version, and it has finally reached a state worthy of the attention of the refined ladies and gentlemen here.

    The game can be downloaded from https://sites.google.com/site/infraarcana/

    Here is a brief description quoted from the game's web page:
    And since this is a guaranteed question - yes it's an ASCII game.

    Edit: The game also comes with a tileset.

    Now bring the :love: or the :x
     
    Last edited: Jun 1, 2017
    • Brofist Brofist x 5
    • Participation Award Participation Award x 1
    • Friendly Friendly x 1
    ^ Top  
  2. Haba Harbinger of Decline Patron

    Haba
    Joined:
    Dec 24, 2008
    Messages:
    1,868,593
    Location:
    Land of Rape & Honey ❤️
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Where is my tile-set, god damn it!

    Anyway, made it to dlevel 3 before dying (out of ammo, diseased, confused). Seems interesting, though there doesn't seem to be much variety to the stuffies and thingies.
     
    ^ Top  
  3. Kawaii Theurgist Prestigious Gentleman Liturgist

    Kawaii Theurgist
    Joined:
    Jun 13, 2011
    Messages:
    205
    This.

    :rpgcodex:

    Other than that, downloading.

    Here's hoping the result will be some Defender of Boston like adventure.
     
    ^ Top  
  4. non Infra Arcana Developer

    non
    Joined:
    Oct 28, 2008
    Messages:
    286
    It's a Roguelike. You go around killing things.
     
    ^ Top  
  5. Haba Harbinger of Decline Patron

    Haba
    Joined:
    Dec 24, 2008
    Messages:
    1,868,593
    Location:
    Land of Rape & Honey ❤️
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    It would do good to actually experiment a little around that. Uncovering ancient horrors and maybe even occasionally talking to someone.

    And I hope that endgame foes are not the kind that you simply slash/shoot to death.
     
    ^ Top  
  6. Fowyr Prestigious Gentleman Arcane

    Fowyr
    Joined:
    Mar 29, 2009
    Messages:
    6,211
    I was clawed by an undead creature after reaching second level. Also fuck tile set, your ASCII is beatiful.
     
    ^ Top  
  7. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    Hey, this is fun. :thumbsup:

    Indeed.

    But one thing that could be used to make the game feel more lovecraftian is sound. DoomRL and AlienRL have sound effects and it does add a lot to the atmosphere.
     
    ^ Top  
  8. asper Arcane

    asper
    Joined:
    Nov 14, 2007
    Messages:
    2,143
    Project: Eternity
    LINUX VERSIOn
     
    ^ Top  
  9. non Infra Arcana Developer

    non
    Joined:
    Oct 28, 2008
    Messages:
    286
    If you mean gun down Cthulhu with a machine gun, then no that's not going to happen.

    Good to hear! :)

    That is actually very possibly happening. I was contacted by a guy who does awesome ambient noise music and other sound production, and he wanted to to sounds for the game. I've also collected free (high quality) sounds for shotguns, tommy gun, zippo-lighter etc.

    I know. I should really get to it. :/
    Did you try it in Wine?
     
    ^ Top  
  10. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    Nice. :)
     
    ^ Top  
  11. Haba Harbinger of Decline Patron

    Haba
    Joined:
    Dec 24, 2008
    Messages:
    1,868,593
    Location:
    Land of Rape & Honey ❤️
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Made it to dlevel 5 now... I found no food at all, so starvation finally did me in.

    You seem to lose sanity a bit too fast, I was already down to 15% by that point. Not much I could do either, with creepy crawlies spawning all over the place. Bit too many mobs spawned for my liking.
     
    ^ Top  
  12. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    Something strange happened. I was fighting reanimated corpses and only had 1 HP left, so I read a scroll hoping for it to save my ass and it turned out to be an scroll of corruption and I was reduced to 0 HP, but I still could act ( luckily my other scroll was a healing one and I proceeded to rape the zombies). Anyway, was it a bug or you only die if you reach a negative HP?

    also, fucking Keziah Mason.
     
    ^ Top  
  13. non Infra Arcana Developer

    non
    Joined:
    Oct 28, 2008
    Messages:
    286
    Normally you are dead at 0 HP. But the corruption scroll doesn't check for death, it just affects the HP directly. I'll fix that.

    :lol:
    Sometimes she's super easy though. Firearms + dynamite seems to be the key.

    I need to add guaranteed food. Though I rarely run out of food myself.

    Yeah it's a new feature so it inevitably needs some balancing. Good to get some feedback on it.
     
    ^ Top  
  14. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    Alright!

    Yeah, but the situation was kinda against me: Bitch blinded me just as I turned the corner ( or maybe it was that cleverly placed trap, I don't remember), and with her minion blocking the door I didn't even know what the fuck was going on for a few turns. :lol:

    Here's the memorial:
    Code:
    Joseph
       *Advanced to character level 3
       *Gained 309 experience points
       *Explored to the depth of dungeon level 3
       *Had 76% sanity left
     
     Cause of death:
       *Gnawed by a very strange rat
     
     The last messages:
       Wield which weapon [a-e]? [Space/esc] Exit 
       Brown Jenkin bites you!!! Brown Jenkin misses you completely. 
       Brown Jenkin bites you. 
       You see here: Brown Jenkin. Press 'l' for description. 
       You see here: Keziah Mason. Press 'l' for description. 
       You fire. Keziah Mason is hit! Brown Jenkin bites you. 
     
     The final moment:
    ********************************************************************************
    *                                                       ###########            *
    *                                                   #####.........#######      *
    *                                                   #.............#.....#      *
    *                                              ######..##.........#.....#      *
    *                                            +....................+.....#      *
    *                                               #.#######.........#.....#      *
    *                                               #.#  .............#.....####   *
    *                                               #.###+###.........###/####.### *
    *                                               #.#.....############...#.....# *
    *                                               #./...../........../.../.....# *
    *                                               ###.....############...#.....# *
    *                                                 ###+### ###########/####.### *
    *                                                 #.....###...........#  ###   *
    *                                                  .....#.#...........#        *
    *                                                   ... #.#...........##       *
    *                                     *             #/###./............#       *
    *                                     .             #.....#.........(.##       *
    *                                    #r# #############.####...........#        *
    *                                    #@..^.............#  #...........#        *
    *                                    ### ###############  #############        *
    ********************************************************************************


    I didn't have much problem with sanity, I just find it a bit weird that seeing wolves affect it...

    By the way, the blood effects are really cool. I also like the monsters banging on jammed doors, do they eventually break in?
     
    ^ Top  
  15. non Infra Arcana Developer

    non
    Joined:
    Oct 28, 2008
    Messages:
    286
    Ah, no they don't. But you do lose a little "mental stability" every couple of turns (call it constant paranoia).

    Haha that's great. :lol:

    Yes they do. Putting two doors between you is pretty much guaranteed safety, while one door tend to go either way. They give up after a while if they fail too long.
    And of course, smarter monsters can simply open the doors.

    Btw there are two things you can do about it:
    1. The short-term mental state is restored when travelling to the next level, so not exploring every level more than the character can handle is important.
    2. Invest in fortitude.
     
    ^ Top  
  16. Lord Rocket Erudite

    Lord Rocket
    Joined:
    Feb 6, 2008
    Messages:
    1,053
    OK played it for a bit (release 5). It's alright. Reanimated Corpses did me in on level three. They respawn a bit too fast for my liking - either slow down the rate or allow a chance to decap them, maybe based on damage done. This would make the exploration less annoying and prevent potential infinite XP exploits as well. The character system is quite dull (hit more! take less damage! See secret doors and shit better!), consider maybe designing a new system with lots of minor 'powers' that synergise with each other. So you can have stuff like 'quick reload' + 'bless bullets' or some shit and suddenly your character is better at fighting undead with guns (and later on when you get other weapon enhancement powers or whatever he can swap his ammo type around as necessary to maintain effectiveness) than say mr. 'swap melee weapons really fast' + 'penetrate armour (melee)', who is better at fighting heavily armoured enemies but can swap to a faster weapon when he needs to. Armour seems p. shitty compared to just pumping Toughness as well. Maybe it should start off better but degrade over time (also allows niche for crafting type characters). Also I'd drop the hunger aspect, from what you've said you're already on a dungeon timer because of Sanity, and make first aid stuff a consumable resource (say start off with 200 first aid items in your inventory, each turn spent in recovery reduces the count by one, so if you're interrupted while healing you lose a bit of shit but not so much it's insurmountable). Also, as long as food is in, E to throw dynamite, e to eat please. For serious.

    Basically it's a good effort but not much to differentiate it from other roguelikes so far (notably DoomRL). Seriously, concentrate on the character system and theme up the mechanics more.

    EDIT: just noticed there's a later release because I am stupid. What I said still goes, probably.

    EDIT2: It occurs to me that the potential infinite XP exploit I bought up is countered by the Sanity thing. You could sit in a room with a Z and a < until your San gets too low, but that's not so bad. The respawn rate is still pretty ridic.
     
    ^ Top  
  17. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    :salute:

    This is what I like the most.
     
    ^ Top  
  18. non Infra Arcana Developer

    non
    Joined:
    Oct 28, 2008
    Messages:
    286
    If they leave a corpse or not DO depend on damage done. If you use one of the high damage melee weapons you will often crush the zombies into pieces.
    A zombie can also only rise again once. The second time they are killed, they stay down whether they are crushed or left a corpse (in version 6, this is also changed so that they never leave a corpse the second time they are killed.)

    Regarding infinite XP exploits, I have of course taken this into consideration for every feature I've added or removed. I've tried to exploit the game myself in this way, but it doesn't seem to pay off at all, especially with the new sanity system.

    I agree that the character system is very simplistic. For me, the excitement comes from the fact that you are in desperate need of most of the bonuses, so it's a tough choice. You need "Melee" early because there's usually not enough ammo around to go all firearms. You need "Firearms" early too to get you out of some shitty situations. You also must pick "Fortitude" and/or "Toughness" early enough, otherwise you'll be ripped apart by spell casters and traps. "Agility" is also very nice since it lowers the threat of melee monsters considerably (the main threat in the game).

    I am considering this. It doesn't seem to serve much purpose other than atmosphere.

    First aid used to be a resource in an earlier version. I found it pretty annoying, because the game could easily give you either too much or too little. I like the current system and I've gotten lots of positive comments on it.

    Yep, this was a problem alright. But it was solved in version 6 where an new explosive was added (Molotov Cocktails), so the game always asks you what explosive you want to ready. This works perfectly as a safeguard against accidentally lighting the fuse when you meant to eat. Also, using explosive is more common than eating, so it makes sense to have "ready explosive" be one key press less.

    AFAIK it's unique in combining DoomRL-like gun combat with scrolls, magic, sanity, traps, and (eventually) potions.
    But of course the game is a long way from done and much can/will happen. I'm taking your ideas into consideration.

    The feeling I'm going for here is that of the 1999 Aliens vs Predator fps for PC. You rarely get a calm moment, always hunted, and death can come at any time. I may have overdone it tough. :P
     
    ^ Top  
  19. Easily Amused Novice Patron

    Easily Amused
    Joined:
    Oct 26, 2008
    Messages:
    45
    I like it so far. This way of replenishing sanity on progressing down into the dungeon is good gameplay-wise.
    Also Tommy Gun is fun :)
     
    ^ Top  
  20. PandaBreeder Educated

    PandaBreeder
    Joined:
    Jul 16, 2010
    Messages:
    87
    Location:
    Outside Time & Space
    That's not very Lovecraftian, is it?
     
    • Brofist Brofist x 1
    • it is a mystery it is a mystery x 1
    ^ Top  
  21. non Infra Arcana Developer

    non
    Joined:
    Oct 28, 2008
    Messages:
    286
    As I state in the game description, it is not a pure Lovecraft game. It is first and foremost a Roguelike, which to me is a hack and slash game. But it does draw a lot of inspiration from H.P.L., mainly in the monsters you face.

    You're not supposed to be some ordinary wimp here. Basically you're Ash from Evil Dead or Caleb from Blood.

    I need to find some way to drive this point home in the game...
     
    ^ Top  
  22. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
    Joined:
    Dec 11, 2009
    Messages:
    21,905
    Codex 2012
    It's pretty nice. I find it weird to not lose some significant amount of sanity from meeting a zombie (at least for the first time).
     
    ^ Top  
  23. non Infra Arcana Developer

    non
    Joined:
    Oct 28, 2008
    Messages:
    286
    I thought about having a big "first contact" sanity loss per monster type. But I came to the conclusion that it would force some awkward behaviour on the player. Specifically; you would try to discover all the new monster types that were introduced in the current level, or else there would be a bigger stack of surprises in the next.

    One can imagine that the player character has done some research before visiting the site, being somewhat prepared to meet weird things. :)
     
    ^ Top  
  24. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
    Joined:
    Dec 11, 2009
    Messages:
    21,905
    Codex 2012
    I see. A significant sanity drop when encountering an unnatural monster for the first time would be nice, though. For example meeting a zombie and having the sanity drop but then not having such drastic sanity drops when encountering further unnatural creatures unless they are something horrible horrible.

    Have you considered going the DoomRL route and implementing sounds and some nice music (for example some ambient or noise)? There is some Lovecraft-inspired music on the internet archive - maybe its creators would be interested in making a soundtrack for your game.
     
    ^ Top  
  25. non Infra Arcana Developer

    non
    Joined:
    Oct 28, 2008
    Messages:
    286
    That's a good idea.

    This was discussed in this very thread:
     
    ^ Top