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Turn-Based Tactics Invisible Inc.

Discussion in 'Chad's Strategy and Simulation & Tactical Gaming' started by Ulminati, Jan 22, 2014.

  1. Mozg Arcane

    Mozg
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    Not trolling. I'm literally asking if shit besides being able to easily fill the meters and keep a fire going at night matters. Just you saying that "winter" exists at least tells me there may be some kind of game there. I was thinking it might be minecraft with some trivial survival mechanics on the side.

    I won't DS up the II thread further tho
     
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  2. Metro Arcane Beg Auditor

    Metro
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    I wanted to like Don't Starve (still played quite a few hours) but, in the end, it felt overly tedious more so than challenging.
     
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  3. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    This has a cute art style and all, but I'm not a fan of time-pressure induced difficulty and that's the only kind of difficulty that exists in this thing. Roguey verdict: meh, not my thing, liked Ninja Mark far more.
     
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  4. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    I did, this removed challenge. :M I didn't disable "show danger zones" though since that results in too much guesswork for my tastes.
     
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  5. Ludo Lense Self-Ejected

    Self-Ejected
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    Not sure how legitimate "time-pressure" is in a turn-based situation. It is more along the lines of each action being a resource in its own right. Like chess puzzles that say something like this "Checkmate the King with the Rook in 3 turns". Obviously Invisible Inc. is more "natural" in its approach with the alarm system which gives a large gradient to the good and bad actions that can happen.
     
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  6. IHaveHugeNick Arcane

    IHaveHugeNick
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    Invisible Inc is just about what I came to expect from Krei. Highly polished, tightly designed, solid package of a game that you can beat over one weekend. It won't develop a cult status or win any awards, but I'd be hard pressed to find anything to complain about.
     
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  7. Admiral Rimjob POOBUM Arcane

    Admiral Rimjob POOBUM
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    finally got this game. it owns. thats my verdict
     
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  8. Admiral Rimjob POOBUM Arcane

    Admiral Rimjob POOBUM
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    I was on my fourth or fifth mission and was fleeing a 5-alarm rating with my prize from the secure safe, and all my other agents escaped while I tried to sneak blond woman to the exit with the extremely good item, and I was nearly there and I didn't realise what guards do when they're actively hunting you, so I stood in front of a door to ambush him and he knocked it down on my head, brained me and immediately ended the mission, losing both agent and items and reward :negative:

    I think I can pinpoint that as the moment things started to go a bit wrong in my first run.
     
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  9. baturinsky Arcane

    baturinsky
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    As far as I remember, you can ambush guard by standing on the side of the door.
     
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  10. Gondolin Arcane

    Gondolin
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    Sometimes you can't take that last step to the side.
     
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  11. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Three last missions, three times I get Blowfish 2.0 at start (aka instant +10 alarm). I swear this is starting to become annoying.

    However, I found out by accidents that hacked drones lose their passive + armour bonus, which means I can just kill all akuma drones with a handcannon if I carry around enough buster chips and emps (which I do). Suddenly, Keikaku missions have turned considerably more manageable.

    But still, fuck, and I mean FUCK K&O. Harro, here's an armour 8 (base, not a shield with 8 firewalls) guard. Have fun, bro! I'm never going up against those motherfuckers again.
     
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  12. Admiral Rimjob POOBUM Arcane

    Admiral Rimjob POOBUM
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    huh, beat the final mission first time with no casualties. On Experienced with no equipment better than stun rod things and a couple of cloaks, so I was expecting to have a bad time. Guess I got lucky! Good game.
     
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  13. spectre Arcane

    spectre
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    Not to be that guy, but "a couple of cloaks" is actually pretty good. Especially since the most challenging part about the last mission is to take monster and central from point A to point B without buying it.
     
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  14. Admiral Rimjob POOBUM Arcane

    Admiral Rimjob POOBUM
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    well, Decker's starting cloak and one other one. Which ended up saving my ass when Prism used it to knock out three guards right at the end, to be fair.
     
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  15. Spectacle Arcane

    Spectacle
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    Good game, but often let down by the RNG refusing to let you find any useful equipment. I guess some people enjoy trying to make due with nothing at all, but to me it gets frustrating when I have agents running around unable to do much other than open doors. IMHO basic gear like stunners and ammo should always be available to buy, at least as a game option.
     
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  16. spectre Arcane

    spectre
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    If you are talking about monster's shop, I agree that he could use a tweak. Most often he doesn't have anything worthwhile at all
    and I only ever remember buying cybernetics from him when I got lucky.

    As for the avaialbility of basic commodities, I've had this happen to me during my archived.banks + monster runs - you get very limited zapping ability,
    and it's a pain until you get your first neural disrupter. However, it's an obvious handicap one needs to live with in such a team.

    The scarcity of bullets I think was actually planned, seeing how the game discourages routine use of brute force unless you build for it.
    Though if you look closely, each mission has one guaranteed nanofab, and I've yet to see one without at least one ammo pack.
    It's mostly about the low ammo capacity on guns. The one-shot pistols are so shitty when it comes to cost-efficiency I never see myself wasting an inventory slot.

    All in all, a nanofab mission or maxing out anarchy usually solves your problem with basic items unless you're really unlucky.

    IMO, incognita programs is where the devs dropped the ball, if I can say so for a game that's otherwise pretty damned well designed.
    Even with guaranteed terminals every mission, the selection is so piss-poor and the program space is so tight, I never really bothered with the more
    specialized ones like bonus AP, reduced vision, and the whole lot. I can dig making hard decisions and all that, but it's a shame that close to 1/3 of program pool will only ever be used "when the stars ar right."
    Some way to uninstall and store programs would go a long way here. Unlockable extra program slot or two wouldn't break the game either, I reckon.
     
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  17. Zetor Arcane

    Zetor
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    If anything, I think Invisible Inc is one of the very few games that uses the RNG right (Telepath Tactics being another example). Everything tied to player choice is fully deterministic, so if you screw up, it's your own damn fault. The highly-abstract boardgame nature of the game is also why guns are so ammo-limited (they're trump cards you use after your Plan A and Plan B have failed). Thanks to the deterministic core, InvInc is also one of the few squad tactics games where playing ironman feels right.

    Of course there's tons of RNG in level layouts and what kind of items you're getting, but you can adapt and overcome™. If you're not getting enough loot, hit up a nanofab mission and prioritize nanofabs + large safes over other things. If your Incognita loadout is crappy, pick the appropriate mission for that. If you're a total risk-averse scrub like me, start with Xu and Internationale to break some game mechanics and turn certain challenging layouts into cakewalks. Etc etc.
     
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  18. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    unless you have a flurry gun + stim 4 + manage to herd all guards into one place :troll:
     
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  19. Zetor Arcane

    Zetor
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    One of these days... one of these days.

    I only really had the opportunity to try out the lesser version with Nika + flurry gun. Good times in that last mission (first playthrough, so I was kinda flying blind), though I think the AOE shock trap was a lot more useful overall...
     
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  20. kyrub Augur

    kyrub
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    People complain that the game is short. I'd love to have more short and compact titles with unique content, like this one. In the last 7 years, this is the only game I have started and finished.
    I can reccomend it to anyone with strained real life. It gives you all the clever, turn-based, gaming pleasure, that normally takes hundred game hours to achieve, in a very limitted time capsule.

    I still play my preferred setup, expert with 14 rooms, more guards, more safes with 1/2 money plus more deamons. On 120 hours + 2 minute time limit. It keeps giving.
     
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  21. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://www.rockpapershotgun.com/20...sible-inc-is-giving-you-loads-of-information/

     
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  22. Lord Azlan Arcane Patron Shitposter

    Lord Azlan
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    Thanks again to the Codex for this thread. Found it on Steam via the curator. Looks very interesting and different to anything else I have played. Finding it quite hard though - which is good and probably reflects my lameness.

    Any Codex review about it?
     
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  23. Mazisky Arbiter

    Mazisky
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    Considering it seems to have good sales, why developers don't go further and make another tactic game?
     
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  24. Mozg Arcane

    Mozg
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    I don't know that it's done that well compared to other Klei stuff, although it's hard to tell because a lot of their older games have been sold for next to free.
     
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  25. dukeofwhales Arbiter

    dukeofwhales
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    It's designed to be played and beaten on easy mode, then normal, then hard, rather than jumping in at your normal difficulty.

    I'd probably recommend turning off the "extended campaign" part of the DLC for your first playthrough if you already have it, too. I don't really think it makes the game better, just longer.
     
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