Nevill
Arcane
- Joined
- Jun 6, 2009
- Messages
- 11,211
Truer words have never been spoken, comrade!Be a true comrade, comrade! Fight the Americans on the bodies of your fellow fallen comrades. Don't let their deaths be in vain! To the north!
To the north we will go. We must remember the teachings of our heroes!
We even still have most of our attack force intact! 5 gun vehicles have survived the onslaught, which is highly unusual (you guys might want to watch the video from 12:50 to 14:30 to see how it normally goes). Why, it's almost as if the soldiers let their senior officers take the fall, while staying safely behind!Colonel Kurin said:- Restrain yourself, comrade! There is no such thing as a superior American force. Regroup and attack!
But to leave no doubt in Soviet superiority, we will not be using vehicles at all. Let it be known that all we need to drive the Americans back is our bare hands, balls of steel, and a pair of sunglasses!
Behold!
What do we do, what do we do? Why, of course!
Or rather,
Weather the storm? Prepare for the American attack? Bah! Preparation is for pussies. We must strike now, when the enemy least expects it! We will catch them out of position while they invade our base! They will never see it coming!
Americans will never get to look this cool.
And we are off before anyone even gets here. It's all a part of the strategy to confuse their inferior minds!
Forest, forest, forest. Animals, animals, animals.
Snipers are not something I accounted for. But there is no use turning back now. Surely with 4 high-level medics we can tank anything!
Well, almost anything. It's a bit close, but once we get in range, the sniper explodes in bloody chunks in an instant. Onwards!
Look at the engineer, trying to get cute with us!
You have to hand it to the rocketeers - they pack a lot of punch in a space that is normally taken by a single large-sized tank. That means they rarely have issues with blocking each others' line of fire, though splash damage becomes a big problem for high concentration of infantry.
American defenses are pretty underwhelming on this side. A few cannons scattered here and there, a few snipers. They have spent too much reinforcing their western flank and their center, and now they are paying the price.
And the 10 lvl medics are ridiculously overpowered. It is fairly trivial to rotate the wounded soldiers back and forth, with no real decrease in DPS.
Not even a gatling turret helps the Yanks much.
They try sending in their vehicles... with a fairly predictable result. Those are equipped to deal with tanks.
Not that gatling machine guns fare much better. There is just too many of us, and we simply refuse to die.
Their inner perimeter is breached!
Their vehicles are powerless to stop us!
Not that they are going to have any vehicles anymore. Looks like we've caught them with their pants down before they could even mount a proper offensive.
The sight of ten rockets converging on a single target never ceases to amuse me.
Even scientists join in on the fun!
The final test is upon us as we destroy their armory. It's the ultimate showdown, mano-a-mano, infantry vs. infantry.
And our manos are just better.
Of course, being more numerous does not hurt, either.
Finally we reach their main defense line, and execute everyone with XTREME prejudice.
And when there is no longer man, woman or ape left alive, we offer their commander to come have a little chat with us.
- (deadly serious) This is major Gorky of the Red Army, calling US commander John Macmillan. Death stands behind you, Macmillan. We have destroyed your base and now we shall destroy you!
- Go to hell, Gorky.
- Certainly, Macmillan. I’ll follow you to hell just so I can kill you again!
Alas, our hopes are dashed by... who do you think?
- Comrade major, after the unfortunate death of Marshal Yashin I assumed the command of RAPLIG (Red Army PLIocene Group). Now that you've accomplished your task, return for further instructions.
- But comrade colonel...
- (angrily) I said return now, comrade!
And I thought I was having a bad time before! Macmillan will just have to die another day, I guess.
Mission Accomplished.
+ Quick work.
+ Few casualties.
- Try to use the work of your scientists to your advantage.
Pah! Science is for those who can't win in a fair fight, anyway!
By the way, if we were late in constructing the support base, the text would have read:
- You worked too slowly, Marshal Yashin died thinking he put trust in you incorrectly.
The game sure knows how to pull at the right heartstrings.
Intermission screen.
Or rather,
Weather the storm? Prepare for the American attack? Bah! Preparation is for pussies. We must strike now, when the enemy least expects it! We will catch them out of position while they invade our base! They will never see it coming!
Americans will never get to look this cool.
And we are off before anyone even gets here. It's all a part of the strategy to confuse their inferior minds!
Forest, forest, forest. Animals, animals, animals.
Winter, winter, winter... Forest, forest, forest... Animals, animals, animals...
In the middle of the road stands Ivan Susanin. Nemetsko-Fashistskaya Hydra comes.
- Vanya, Vanya, will you tell us the way to the Moscow-city?
- I don't know, - said Ivan Susanin
- We shall give you many dollars!
- I don't know, - said Ivan Susanin
- We shall give you many roubles!
- I don't know, - said Ivan Susanin
- We shall kill you k chortovoy materi!
And they killed him. (pause) Ivan Susanin is the national hero of the Soviet Union.
In the middle of the road stands Ivan Susanin. Nemetsko-Fashistskaya Hydra comes.
- Vanya, Vanya, will you tell us the way to the Moscow-city?
- I don't know, - said Ivan Susanin
- We shall give you many dollars!
- I don't know, - said Ivan Susanin
- We shall give you many roubles!
- I don't know, - said Ivan Susanin
- We shall kill you k chortovoy materi!
And they killed him. (pause) Ivan Susanin is the national hero of the Soviet Union.
Snipers are not something I accounted for. But there is no use turning back now. Surely with 4 high-level medics we can tank anything!
Well, almost anything. It's a bit close, but once we get in range, the sniper explodes in bloody chunks in an instant. Onwards!
Look at the engineer, trying to get cute with us!
You have to hand it to the rocketeers - they pack a lot of punch in a space that is normally taken by a single large-sized tank. That means they rarely have issues with blocking each others' line of fire, though splash damage becomes a big problem for high concentration of infantry.
American defenses are pretty underwhelming on this side. A few cannons scattered here and there, a few snipers. They have spent too much reinforcing their western flank and their center, and now they are paying the price.
And the 10 lvl medics are ridiculously overpowered. It is fairly trivial to rotate the wounded soldiers back and forth, with no real decrease in DPS.
Not even a gatling turret helps the Yanks much.
They try sending in their vehicles... with a fairly predictable result. Those are equipped to deal with tanks.
Not that gatling machine guns fare much better. There is just too many of us, and we simply refuse to die.
Their inner perimeter is breached!
Their vehicles are powerless to stop us!
Not that they are going to have any vehicles anymore. Looks like we've caught them with their pants down before they could even mount a proper offensive.
The sight of ten rockets converging on a single target never ceases to amuse me.
Even scientists join in on the fun!
The final test is upon us as we destroy their armory. It's the ultimate showdown, mano-a-mano, infantry vs. infantry.
And our manos are just better.
Of course, being more numerous does not hurt, either.
Finally we reach their main defense line, and execute everyone with XTREME prejudice.
And when there is no longer man, woman or ape left alive, we offer their commander to come have a little chat with us.
Alas, our hopes are dashed by... who do you think?
And I thought I was having a bad time before! Macmillan will just have to die another day, I guess.
Mission Accomplished.
+ Quick work.
+ Few casualties.
- Try to use the work of your scientists to your advantage.
Pah! Science is for those who can't win in a fair fight, anyway!
By the way, if we were late in constructing the support base, the text would have read:
- You worked too slowly, Marshal Yashin died thinking he put trust in you incorrectly.
The game sure knows how to pull at the right heartstrings.
Intermission screen.
What we've missed.
Not a lot, honestly. Depending on who exactly you brought on a mission, one of the scientists will address you.
- I’ve thought about our teleportation grenades, comrade major. I may have an idea how to extend the range significantly. With a good lab, I can work on it.
- The Soviet scientists see a good opportunity to develop a long-range teleportation, comrade major. All we need is a space-time lab.
- Comrade major, we both know longer range teleportation could be useful. If I had a space-time lab I could develop this.
And then you'll have an option to make a teleport. We've seen one in action in the Amaerican campaign, mission 12.
- I was right, we can now build a long-range teleport, comrade major. But a scientist must make accurate measurements at the exit point.
- The Soviet scientists were right, comrade major. We have developed a long-range teleport. After construction you must send a scientist to the to the destination point to make necessary measurements.
- Comrade, I was right. You can now order engineers to build teleports. But you will have to send a scientist to the planned destination. They need to do some measurements there.
All there needs to be done is to send a scientist to the location you need to teleport to, and you can teleport your units there with impunity. Good for passing some rough terrain or appearing right under your enemy's nose for hit and run tactics.
You can see the scientists placing a beacon in the video Havoc linked, at exactly 21:00. THen the player uses the teleport 30 seconds later to bring troops to the battlefield, and at 22:45 he adds the tanks to the mix, which would not be able to get there on their own.
You can also develop more advanced rockets, with a better range than American ones.
- Have you seen those American rockets? They’re like our bazookas, with longer range. Do you think we could develop something similar?
- Yes, it's no problem for Soviet scientists. We only require a weapon lab.
And then you'll have an option to make a teleport. We've seen one in action in the Amaerican campaign, mission 12.
All there needs to be done is to send a scientist to the location you need to teleport to, and you can teleport your units there with impunity. Good for passing some rough terrain or appearing right under your enemy's nose for hit and run tactics.
You can see the scientists placing a beacon in the video Havoc linked, at exactly 21:00. THen the player uses the teleport 30 seconds later to bring troops to the battlefield, and at 22:45 he adds the tanks to the mix, which would not be able to get there on their own.
You can also develop more advanced rockets, with a better range than American ones.
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