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Inactive [LP CYOA] Overlord

Discussion in 'Choose Your Own Adventure Land' started by treave, Jul 20, 2015.

  1. TOME Cuckmaster General

    TOME
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    I really liked slimes so this one is easy.

    B.
     
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  2. Kipeci Magister

    Kipeci
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    What's the reasoning for so many C votes right now? Golems are kinda shitty and we don't have much back-up to support Erd in a dangerous trip to the below. Am I missing something else that makes the option more attractive?
     
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  3. Kayerts Arcane

    Kayerts
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    I think the explanation is that, in our decision-making flowchart, "we dun goofed" goes to a box labeled "is the CYOA still going on?", and "no" leads to "recriminate!", and "yes" leads to "Hail Mary." C's our Hail Mary because, if it works, it potentially gets us an army of golems again. Are golems good against flying, holy apocalypse beasts? I would normally say no, but in consulting the creative franchise which inspired this particular apocalypse:

    https://www.youtube.com/watch?v=Xzm5kSE3TqYa

    It seems they are.

    Also, the process of exploring the dungeon beneath the Demon God's old lair will probably contain some other form of power-up. It also has a nonzero chance of containing horrible death by Forgotten Beast, hence the Hail Mary.
     
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  4. Lambchop19 Arcane Zionist Agent Literally Hitler Batshit Crazy

    Lambchop19
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    Army of golems + there might be some kind of eldrich abomination right under our feet we still haven't dealt with.

    Edit:
    Amended my vote to C>A though because I highly doubt restablishing contact with the slims will go well after we left her daughters to die horribly in the battle so we could save a goblin and a cow.
     
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  5. Kipeci Magister

    Kipeci
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    I agree that it leads to an army of golems if we win out, but we saw that our army of golems was a pretty shitty force when we had vastly more of them with a more convenient root to tap. The Eldritch Abomination thing makes more sense, but if it's been fine down there for all this time when we had much more activity down there that's now petered out then I'm not sure why something would be coming out now aside from us poking it in the eye? I'd like more friends before I go down there.

    The slimes aren't all dead just yet. They can still be regenerated; that may not be the case for forever. At any rate, the slime guardian of the forest has much less in the way of organized human issues to ward against and that may allow more freedom for her to help us. The unfortunate business about her daughters aside, she still owes us her life debt.
     
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  6. Kayerts Arcane

    Kayerts
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    I think you're probably right, but people are antsy because the thread has been moving slowly for a while, and we just lost a ton of power, which is a recipe for rash choices. (See: the last five or so.)

    I'm not sure that the golem army was shitty; it was what allowed Rin to conquer most of Methuss. Agree that it probably won't be useful against angels with our current golems; perhaps Zayan will invent laser cannons that we can mount on the golems to make them glorious surface-to-air engines of destruction.
     
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  7. Kipeci Magister

    Kipeci
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    The golems just can't think creatively because they're tools. That allowed for huge gaps in our defenses and uninspired tactics even though we outnumbered everyone. We were able to occupy vast tracks of land, true, but we also had many more of other subordinates to guide them (also, Rin) and apparently had only the shakiest of grasps on our own territory.

    Going for humans builds our rapport with them and allows us to start recruiting them en masse, which is going to be necessary if we don't want to garrison all those towns with some sort of monster. Humans are going to be about the smartest subordinates that we can get our hands on, and since so many refugees have arrived to our area as well as the town that was there previously we have a large pool to recruit from right now in the immediate area. This is quite possibly a reasonable capital area for Methuss given that the rest of it is now in a shambles.

    Slimes are a longer-term investment not as good for projecting beyond our immediate area (right now) that may yeild powerful slimelords down the line as well as ample chemical compounds to analyze and make use of at the moment. I think that's probably the best option for Erdrick personally because he's no longer immune to chemicals and we need to start thinking of antidotes because our foes use that stuff all the time.
     
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  8. lightbane Arcane

    lightbane
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    Welp, the end of the world is on the rise and we fucked up nearly everything, as usual in Codex's CYOAs. On the plus side, the elf lady is somehow still interested in Mercant in spite of having become a "regular" human!. Too bad he can't get a break. :lol:


    A>B
     
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  9. Jester Arbiter

    Jester
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    A.

    We will rebuild this country, we got the technology.
     
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  10. Kipeci Magister

    Kipeci
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    Okay, if I'm counting the votes correctly, the tally is as follows with the members in parenthesis being secondary preferences:

    A: ERYFKRAD, Jester, lightbane, (Kipeci, Baltika9, Lambchop19)
    B: Azira, TOME, Kipeci, Grimgravy, (lightbane)
    C: Kz3r0, Storyfag, Baltika9, Lambchop19, (Grimgravy)

    Put numerically, that's...

    A: 3 (6)
    B: 4 (5)
    c: 4 (5)

    So it would appear that A is marginally winning out at the moment. If nothing changes we're going to start establishing relations with the humans and begin trying to recruit them, but it doesn't take much to shift it towards either closer contact with Brunnen and access to her slimes along with the regeneration of our own or for underground spelunking to try and get power for those golems again.
     
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  11. Baltika9 Arcane

    Baltika9
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    My bad for not getting back to you earlier, Kipeci. The playground has lost its sense of community lately.
    I'm voting for C>A because Erdrick is a businessman first, everything else later. Right now, we have the most fertile land and no people to farm it and no military to enforce our claim on it. We could very well establish our own city-state over here which plays to Erdrick's strengths very well.
     
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  12. Kipeci Magister

    Kipeci
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    I understand what you mean. The activity has slowly died off ever since the CYOAs were collected into their own sub-forum (I guess because no one wants to click that one extra time?), and some of our bros have been bleeding out to elsewhere.

    I'm in agreement with you about Erd setting up some arrangement with all the humans that have settled nearby to create a solid core extending beyond the immediate reach of Grahferde, that's definitely a cool thing that needs to be done. The thing is, I don't think that C does that precisely. We're having Erd venture alone below the Earth to hopefully murderlate any abominations he finds and reconnect the conduit that was powering up all the golems previously. He definitely has an army then, but the shortcomings of that army are well known already and we still don't have those sort of close connects with humans to gain some actually skilled subordinates that we've continually suffered from. If the mission doesn't go well, we find whatever other new and exciting way that Erd can be imprisoned and out of commission for some period of years.

    I'd really prefer to leave C off until we have some sort of beginnings of an officer corps in place that can effectively guide the golems and some strong friend such as Rin to have our back in case something doesn't go as planned. Slimes admittedly don't help out on that front, aside from slimelords which are probably some ways off, but I'm worried that we may not be able to regenerate our slimes for forever and they provide a lot of potential chemical research for Zayan that I think will be of critical importance. Think of the Golden Serpent and that black slime; both of them made heavy use of toxic powders that we no longer have immunity to, so any encounter with such a foe again is basically destined to go poorly unless we have a countermeasure in place.
     
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  13. Baltika9 Arcane

    Baltika9
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    Right now, I'm more concerned with getting something to enforce our will in the area with.
    Are they perfect? No.
    Are they good enough for now to enforce our claim on the land so we can start collecting taxes and squeezing people into playing by our terms?
    Yes and that's good enough for a starting point.
     
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  14. Kipeci Magister

    Kipeci
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    Well, the way I view it is that every single option is trying to allay that given that lack of forces or even competent subordinates who aren't busy with something is described right prior to the vote as our number one problem. Talking to the queen slime gets our slimes revived and possibly we recruit her along with whatever spare slimes she has lying around (I imagine that she doesn't need so many disposable slimes around given the catastrophe delivered to Methuss and the knights that would have otherwise been on patrol there the last few years), and that gives a lot of powerful jello to work with. Going to Erise ensures that we can demonstrate our power there and possibly leverage the good prior image to bring that area to heal directly, and the venture to Ontoglia allows us to see if the governor is still around. If so, it may be possible to bring him over to our side and whatever forces are still loyal to him.

    A seems more directly relevant to what you're wanting than C, that's all I'm saying. Even with poor diplomacy and a total inability to gain anything positive from prior ties, sheer intimidation factor from Erd's powers basically guarantee that we're going to walk out of Erise with something nice at our disposal. And given that Erise is swelled to bursting with refugees and the rest of the land is a blasted shadow of what it once was, that should be a decent start to establishing authority everywhere while finding a way to actually incorporate humans into the state rather than just collecting tribute from them.
     
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  15. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    B)

    I would reconnect with our slimy friends right now. I think we need more friends before going down into that dungeon. Also it might help us find a chemical solution to Erd's current... predictment.
     
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  16. wjw Augur

    wjw
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    B > A

    The humans are scared and scattered. The defeat of their capital city, the pollution of the two rivers by this unknown angel was an enormous catastrophy for them. Since we have fertile lands, and a human apparition this seems the safest route to go to. On the other hand. Humans are predictable and what do they have to offer except for... ore? Might as well try to up the scales and talke to the slime queen. But for all we know she turns us our hyperweapon into a slime monster. Not like the codex does not want that. So yeah.
     
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  17. treave Arcane Patron

    treave
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    Codex 2012
    Sorry for the delay, was really fucking busy all of a sudden.

    Final tally:

    A - 3
    B - 6
    C - 4

    Post-flop:

    A - 5
    B - 6
    C - 2

    Slimes, huh. Given that they resided in the north, closer to Byarlant, let's hope your babies haven't wrecked the place. :M
     
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  18. Kipeci Magister

    Kipeci
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    Hold up, those giant winged babies are Erd's? I didn't think that was possible since they were described as giant and arriving in swarms while it happened so quickly after the angel went north, I thought that perhaps it might have something to do with some Overbaby lord existing somewhere and launching a scheme.

    I guess I really should have put more research into anything to do with angel reproductive systems before probing one with Erd's dong.
     
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  19. treave Arcane Patron

    treave
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    Codex 2012
    Slime Springs No More

    For all that has changed in the world, the magic circle you have placed in the northern forest still seems to be active. You touch the faded chalk-drawn patterns that you laid down a few years before, feeling the magic within resonate with yours.

    “There’s no problem”, you say. “We’ll be able to use this.”

    “Now isn’t that nice. Saves you a long caravan trip, and all,” says Zayan, busily overseeing the goblins. The little furry creatures are running to and fro hauling strange pieces of equipment. “Now just hold on a bit, I’m putting the finishing touches on something I’ve been working on. It’d do me a great, great, great favour if you would test it for me!”

    “Really? How grateful would you be?” You stand up and sweep the dust from the ground with a wave of your hand.

    “Grateful enough to make you vomit, my dear patron,” Zayan grins, winking at you.

    You scowl at her, and she laughs. “It’ll be of help to you, I’m sure.”

    “Helping you is helping myself, it’s its own reward, that sort of thing?” you mutter. Usually you would be suspicious of such requests, but Zayan is, well, Zayan. And her track record in inventions is quite proven. “So what is it that you made this time?”

    Zayan laughs loudly and spins around to reveal her latest masterpiece:

    ***

    A. A gaudy, ornate long-sword more fitting for ceremonial pomp than actual battle… or so it looks. It is well-crafted and looks like it could withstand a few blows. The core of the blade is forged with a new magnatite alloy that is specifically attuned to your Reality Tear, allowing you to imbue the sword with the spell’s properties.

    B. A suit of plate armor, all black and spiky, with a blood-red cape. It looks very menacing and donning it would make anyone feel more empowered… or so it is claimed. It is lighter than it looks but offers superb protection. The armor has the added ability of flight, allowing you to soar into the sky even if you no longer have wings.

    C. An amulet that is said to attract wealth and good luck. Zayan did not so much invent this as she purchased it off a travelling merchant and made her own improvements based off the latest in astrological advances… or so she says.

    ***

    “You already have me, what do you need this for?” Barbatos says as you pick up Zayan’s latest invention.

    “Why, I must tell you that I can do anything this thing can do, better!” claims the gauntlet, although you are dubious about his claims.

    “Feeling a bit competitive there, are we?” you chuckle. “I thought you were not speaking to me anymore.” You had not heard his voice since not long after you began your stay in the regeneration pod.

    “It is my habit to slumber, boy. If you sleep, so do I, and I take longer to rouse than you do. Call it age if you will.”

    “Whatever it is, we’re back in action again, Barbatos. Let’s do a better job this time, shall we?” You sigh, stepping into the middle of the teleportation circle.

    “Just punch more things and you will start to see how useful I can be!”

    “Yes, yes…” Looking up, you call out to Zayan. “I’ll be off now! Just don’t blow anything up while I’m gone!”

    “Worry not, I am not planning any experiments to do with exploding matter! There may be an implosion or two but I will be sure to keep it contained within reasonable parameters!”

    Before you can ask her to clarify, the spell activates and you are sent off to the slimes’ forest.

    ***

    When you were last here you had placed the teleportation circle right at the Queen’s spring. It was a wondrous spot of nature. Even you, who much preferred the bustle of a city with its rowdy merchants and jingling of coin, could recognize that. Sparkling water, lush green foliage, happy slimes, and a gorgeous slime queen.

    None of that remains. The spring is dried up, the trees are withering, and there are no slimes to be seen. A thick miasma is in the air, dense enough that you can see it as a purple haze. The forest is utterly silent, with not even a single breeze to rustle the leaves. What could have been responsible for this?

    “Maybe it was your attack on the capital?” theorizes Barbatos.

    “Well, that is… possible,” you admit. “But it could still be something else.” Surely one moment of momentary carelessness couldn’t screw things up this bad, could it? You refuse to take responsibility before you have discovered where the blame truly lies, and at that time if you can use your knowledge to push responsibility onto someone else, you are sure you would feel better about it.

    You begin to investigate the area. There are the remains of a campfire opposite your point of arrival. Looking at its traces you count perhaps five, six people have been here, as recently as a day ago. Thankfully they didn’t find and disturb your teleportation circle. At the bottom of the dried-out spring there is a hole in the ground. It slopes downwards, and from the steps carved into it evidently it wasn’t some natural sinkhole. The campers seem to have made their way underground, from the footsteps in the mud, and have not yet come back out.

    Further away from the spring, there are signs of passage deeper into the forest. Trampled bushes and broken branches, and from the looks of it, they were made by something huge. The trail is fresh, and as you kneel to inspect the dead foliage, you catch sight of a drop of red amongst the green and brown. Raising your hand, you summon Barbatos.

    “Hm, are we punching something, boy?”

    You touch the red with your gauntleted finger. Blood, as you expected.

    “Hey, did you just call me out for this?”

    You dismiss Barbatos again. “That’s pretty handy. When I summon you again there won’t be any blood left behind, right?”

    “No, but…”

    “Well, can you tell what sort of blood I touched?”

    Barbatos falls silent for a while. “Oh. Oh, this is a surprise. It’s elven blood. Elves. What is one doing all the way out here?”

    You recall vaguely that Zayan once told you she was a half-elf. From what she said you had presumed they are a demi-human species of this land, just like the demons and angels. “That’s… a pretty handy function you have there, Barbatos. Very useful.”

    “Oh, you know, once one has punched a thing or two a few hundred times and gotten its blood on you, one learns to distinguish between the blood of various species quite quickly! Guhahahahaha!”

    “That’s great, that’s great. Now, here’s the more important question. Is it male or female?”

    “Nope, can’t tell.”

    “You’re useless.”

    You look at the hole in the ground, and then at the trail leading away.

    ***

    A. You decide to investigate the underground hole first. It seems a lot more important.

    B. You follow the trail to try and track the elf. It might be a female elf. That’s pretty important.
     
    Last edited: Oct 26, 2016
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  20. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    CB
    ELF GENOCIDE. Or at least take all the women.
     
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  21. Baltika9 Arcane

    Baltika9
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    BB
    fix'd
     
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  22. Storyfag Arcane

    Storyfag
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    BA
     
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  23. Azira Arcane Patron

    Azira
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    Codex 2012
    That suit of armor sounds very handy. Especially since I also want to let Barbatos out a bit more, and so having extra protection should serve us well..
    As for the second part, I'm not sure which I want more.

    B
    A>B
     
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  24. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    BA > BB

    The armor is the best of all. I mean, protection, flight and badassery! We already got Barbatos for the fightan, anyway! Meh, maybe we would have taken a weapon from her if it was, say, a gun.

    I feel the Elf is a huge wild goose chase.
     
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  25. Kipeci Magister

    Kipeci
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    CA > BA.

    Definitely we need some more luck, all our defensive stats are already decent. At the same time, the suit is quite theatrical and flying is convenient.

    I suspect that the hole has to do with what the Slime Queen wanted to keep away from people, and people are venturing down there. Seems like we ought to stop that.

    Zayan is elf enough for me in the meantime, I want to get the slimes activated as we came here to do and I think the hole is the best bet for that.
     
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