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Neverwinter Nights was originally planned to be "approximately 30 2-hour missions"

Discussion in 'BioWare' started by rusty_shackleford, Apr 20, 2019.

  1. rusty_shackleford Arcane

    rusty_shackleford
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    Found this tucked away in the 2003 post mortem.
    https://www.gamasutra.com/view/feature/131299/neverwinter_nights_clientserver_.php?page=2

    Thoughts? Would this have been an improvement? Did anyone actually like the NWN OC?
     
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  2. Delterius Prestigious Gentleman Arcane

    Delterius
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    no
    not really

    nwn ended up being all about permanent worlds and dialogue driven sp stories that circumvent the whole shittiness of the engine

    its a fundamentally bad game that is better either with friends (proto mmo) or by ignoring all of its mechanics outside of dialogue checks
     
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  3. JackOfOwls Learned

    JackOfOwls
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    Well, I liked the original OC for NWN.... at the time I played it in mid-2005 or so . Of course, I was probably blinded and fascinated like some glowsticktard at a rave with all that color and bursts of acid-flash florescent green and orange and purple and yellow. But I liked that it was an RPG-lite and was easy, which is what i needed at the time to get back into RPGs after a long hiatus. I also enjoyed the ambient sounds. These days of course I wouldn't look twice at that old NWN OC bag at the bar, especially post-Pathfinder Kingmaker. But back then I had my beer googles on, and AD&D in a glowing, bursting 3D engine had me drunk and hypnotized . But now it's the Morning After...
     
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  4. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    NWN shipped with a few mini-modules, all garbage. The first expansion was junk, the second started as junk and became all right with a few annoying parts, Witch's Wake had potential, Kingmaker (not Pathfinder) was pretty decent, Pirates of the Sword Coast was junk. It would have been a mixed bag of more bad than good based on that record. Still preferable to what they shipped with since at least there'd be a few worth playing.
     
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  5. JackOfOwls Learned

    JackOfOwls
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    The first expansion (Shadows of Uredintide) had some nice stuff in it, including a few challenging encounters that user-made modules I've played rarely get. I remember there was this weird tall tall neon pinkish building that you couldn't tilt your head up to see the top of of, even with skyboxes enabled. It seemed immense and was a surprising Wow moment for me even though by that time I had already played many modules and should have been jaded. Don't listen to the naysayers. It's not bad at all.
     
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  6. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    This. It has some of the worst design decisions in RPG history, with lots of mechanics designed to purposely waste your time and be as un-fun and tedious as possible.

    The most enjoyment out of NWN comes through multiplayer persistent worlds with a DM, or modules that focus on non-combat gameplay with little to no trap disarming and lockpicking (due to the excruciatingly long time those things take).
     
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  7. Poseidon00 Educated

    Poseidon00
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    I liked the NWN OC, but it was my first experience with DnD and that colored it a lot since i've been a fan of the ruleset ever since. As a kid used to console RPG's like Final Fantasy the ability to lower Charisma or Intelligence and be treated as an ugly freak or a short bus rider blew me away.

    NWN modules had some quality stuff in them though.
     
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  8. JackOfOwls Learned

    JackOfOwls
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    Though I enjoyed some moments in NWN PWs, some of those NWN DMs though, man... clearly very socially retarded.

    You're saying no one should play
    Honor Among Thieves?! Or any of the other great NWN modules for rogues?! *gasp* Btw, a mod can take care of that lockpicking wait timer if people can't wait the 3 seconds it took to pick a lock or set/disarm a trap. Personally, I loved that little red status countdown and the few seconds of suspense it afforded on whether you'd hear that nice little click that meant success, or that great big BOOM! that meant Respawn.
     
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  9. mondblut Arcane

    mondblut
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    NWN is already bad as it is. Were it a mission-based garbage, it would be hilariously terrible.
     
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  10. Zed Duke of Banville Arcane Patron

    Zed Duke of Banville
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    [​IMG][​IMG]

    It's a disgrace for declinist RPGs to usurp the names of their worthier predecessors. :rpgcodex:
     
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  11. ArchAngel Arcane

    ArchAngel
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    There was no way to save NWN with that shitty engine, ugly 3d graphics and lack of a proper party.
     
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  12. Lacrymas Arcane

    Lacrymas
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    NWN is great, shut up. Not the OC, though, even my 10ish-year-old self could understand that. The first idea was garbage, I'm glad they changed their minds.
     
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  13. Sacred82 Dumbfuck! Dumbfuck

    Sacred82
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    too bad they abandoned this design. Even if the "missions" in question wouldn't have been much better than any given quest in the OC (which is questionable), small doses would have made the whole thing better.

    Thinking about it... how many "mission based" RPG's are there? Where you always strike out from some hub, do shit, woops you're back, you get a fixed amount of restocking options and then you're sent out again?
     
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  14. ArchAngel Arcane

    ArchAngel
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    Nothing about NWN was great, especially since it came after BG2.
     
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  15. mondblut Arcane

    mondblut
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    None. This restrictive shit disqualifies from the genre automatically :obviously:
     
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  16. Sacred82 Dumbfuck! Dumbfuck

    Sacred82
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    maybe it would. Then again...

    You can use your skills and abilities on a mission. Let's say you have a team of 4 and you can usually take 2 on a mission. No shared XP. 4 different archetypes. You either have a high level thief and approach missions with those skills, or a mid level thief who comes in handy sometimes. Or you flatout forget about those skills. Same for the other classes.

    Even if C&C is limited to each quest and there's a linear sequence of quests, I wouldn't outright discount it as an RPG. In fact it could be a more palatable RPG than linear story heavy (J)RPG's.
     
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  17. JackOfOwls Learned

    JackOfOwls
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    I'm surprised people still get their nut off on BG2. I mean, wasn't that the RPG that introduced spamming/exploiting rest to win any battle? Booooo. Maybe BG2 should be considered the beginning of the end and not the fucking pinnacle of RPGs. At least NWN had tons of modules that had carefully thought-out resource management and rest restrictions that actually made them challenging. I don't recall a single battle in BG2 that was even close to difficult except the last one.
     
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  18. Lacrymas Arcane

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    BG1 was the beginning of the decline, considered sub-RPG even by contemporary-to-it reviews and RPgamers.
     
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  19. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
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  20. mondblut Arcane

    mondblut
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    Nigga please, we've been doing that in every game that didn't drop a random encounter atop your party every half a second, from goldbox to might & magic :obviously:

    When a game is an abominable mess, muh challenge only makes it worse. An ability to breeze through it and forget about it forever can be its only saving grace.
     
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  21. FeelTheRads Arcane Patron

    FeelTheRads
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    Rest-spam whiners can suck a dick.
    Like there has been some mindblowing improvement in games without it.
     
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  22. JackOfOwls Learned

    JackOfOwls
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    Bullshit, chief. I distinctly remember playing the original SSI Pool of Radiance the year it came out and discovering one small room in the first slum where you could rest. The sense of relief and accomplishment reaching that room was immense. It most definitely DIDN'T allow spam-resting. You can probably thank your precious BG series to introduce that mechanic.
     
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  23. mondblut Arcane

    mondblut
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    When you are first level or cannot into proper party, maybe. Otherwise, 9 times out of 10 you restore your hp and spells without issue, and on the tenth time, it's some entry-tier junk your party can handle on autocombat and without wasting spells.
     
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  24. JackOfOwls Learned

    JackOfOwls
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    Some of use more than others need all the help they can get playing some of these RPGs, cuz they're, like, so hard sometimes, darn it. So... you're excused. Hey, I'm not one to tell you how to enjoy yourself. If you need to spam rest to win, then have at it. I'm not judging you. Okay, I am, but enjoy anyway, bro. It's all good :)
     
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