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Preview Paranoia: Happiness is Mandatory Gameplay Preview at Rock Paper Shotgun

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Aug 17, 2019.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Black Shamrock; Cyanide Studio; Paranoia: Happiness is Mandatory

    Rock Paper Shotgun uploaded a 28 minute video preview of Paranoia: Happiness is Mandatory to their YouTube channel a few days ago. Unlike the IGN gameplay video from June, this time whoever was playing took his time, offering us a chance to actually read the dialogue and observe some of the game's less obvious mechanics. In this mission, Friend Computer tasks the player's team with hunting down a secret society of traitorous vending machine worshippers. It seems to be a bit more varied than the mission we saw in June. Rock Paper Shotgun's previewer narrates the video and points out interesting aspects, such as the damage immunity system determined by the player's color clearance level, various points in the mission where there are multiple solutions to obstacles the team encounters, a loot-stealing cleanup droid that the player can attempt to outrun during combat, and the many ways that the player can find himself being accused of treason.


    There were a couple of text-based previews of Paranoia: Happiness is Mandatory published recently as well, at Den of Geek and Hardcore Gamer. Oddly, both Rock Paper Shotgun and Den of Geek claim that the game will be out in October, the latter even specifically saying October 3rd, but this has yet to be formally announced by the developers. They're going to be at Gamescom this week, so I guess it'll happen then.
     
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  2. HeatEXTEND Cipher

    Infinitron
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    Let's all take a moment to appreciate good walking animations.
     
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  3. Fenix Cipher Vatnik

    Infinitron
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    Well, at least one of the faces on thumb is european. Possibly.
     
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  4. mindfields Learned

    Infinitron
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    Disgusting art-style
     
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  5. Gord Arcane

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    I've long stopped paying too much attention to pre-release footage & previews, but the unusual setting makes it at least potentially interesting.
     
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  6. Max Edge Learned

    Infinitron
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    Why now everything look like Tumblr?

    Tabletop even in 2004 had better art style:
    [​IMG]
     
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  7. spectre Arcane

    Infinitron
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    The combat looks fucking mind-numbing. It reminds me of Satellite Reign, and it's not a good memory.
    I quickly began scrolling past the gunfights to get to the dialogues and interaction, which seem to be the only decent parts.
     
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  8. Zed Duke of Banville Arcane Patron

    Infinitron
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    That cover artwork appears to be by Jim Holloway, who was a prolific artist at TSR in the 1980s and was also the original artist for Paranoia. +M

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    The developers of the computer game should have involved Jim Holloway, at least for concept art.
     
    Last edited: Aug 18, 2019
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  9. Max Edge Learned

    Infinitron
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    I have theory.

    Jim Holloway represent old nerddom - rough, ironic and neckbearded.

    Nu-nerdom is soft, quirky and Tumbrl.

    Just check how official D&D has changed by 9 years.

    From this:


    To this:


    All this tabletop or video games industry have now different base customer.
     
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  10. Fenix Cipher Vatnik

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    Kill it with fire!
    :timetoburn:
     
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  11. Politician Lurker King

    Infinitron
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    Oh, no! Nerddom was one of the few remaining bastions against decline and now they are doomed! Low-T nerds on soy that have nothing in common with old-school nerds.

    :negative:
     
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  12. Skdursh Educated

    Infinitron
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    RPS is pathetic trash for self-loathing idiots, but I am genuinely excited for a game based on Paranoia. I've often thought that it would be an excellent setting for a game so long as the tone was preserved and it wasn't done by an incompetent development team. I can only hope that this meets me expectations or is at least good enough/sells enough to provoke interest for better titles in the Paranoia universe in the future.
     
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  13. Morality Games Arcane Patron

    Infinitron
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Looks like someone's trying get it on HBS' Turn-Based Lite scheme.
     
    Last edited: Aug 19, 2019
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  14. Kev Inkline Arcane

    Infinitron
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    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Yes, it's so inferior compared to the originals. Like some kind of emasculated vault boy.
     
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  15. Robert Erick Literate

    Infinitron
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    Looks nothing like the Paranoia I knew and played over a decade ago. Suppose I should be happy that a video game about it is being made, but for some reason I just can't summon the effort to be excited about it.
     
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  16. mindfields Learned

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    It looks like the same kinda nu-age cartoon style art that you see on Tumblr or something, just not good.
     
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  17. Fenix Cipher Vatnik

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    Because visual part is important in videogames?
    Wel, it's important in tabletops too, because it crates style and atmosphere, and videogame just exist in visual form, so without good visual part it it may act as strong disctracting/irritating part.
     
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  18. Skdursh Educated

    Infinitron
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    RTwP can be fun if done well. It's be proven by a litany of titles.

    Fight me.
     
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  19. luj1 You're all shills

    Infinitron
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    I prefer TB myself, but if your game is good (KotOR, NwN, BG, Planescape) RTwP is a non-issue.

    If your game sucks (Pillars) it's not because of RTwP.
     
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  20. Fenix Cipher Vatnik

    Infinitron
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    Agree, Evil Islands...
     
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  21. gaudaost Arcane

    Infinitron
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    And you also looks indistinguishable in the sea of try-hard codexers who all compete to outedge the other, and shit on the newest games the hardest.
     
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