holla_cabezas_de_mierda
Arcane
- Joined
- Jul 8, 2006
- Messages
- 2,964
Lul, my soldier just destroyed a mission objective he was taking cover behind. He was on overwatch and crabman came around the corner and boom all bullets gone into the objective. Also had to get into melee with melee crabman chipping at another objective cause it was impossible to get line of sight on that crabman any other way. That thing had some enormous invisible hitboxes.
I've noticed the overwatch and heavy cover in general are not very usefull, cause you'll never know if some piece of wood will block line of sight. Not sure the if realistic ballistics in this game are an improvement over nuxcom rng fest anymore.
whats the point of cover if you can almost automatically hit some tiny part of some creatures nose poking out from behind "full" cover from 200 yards?
There is nothing "realistic" about this type of "ballistic model". I think people just hear or like to say "ballistic model" or "projectile physics" and think it means something is really sophisticated. It just means the computer can draw a line from the end of the gun to the target and apply gravity and force to the projectile, there is nothing realistic about being able to hit some wart on a monsters ass from 800 feet in the middle of combat. Its fucking ridiculous. its not more "realistic" than "to hit" numbers, probably less.