Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

Joined
Jul 8, 2006
Messages
2,964
I’m gonna wait on this gaem ‘cause I haven’t even played Xenonauts or Silent Storm yet. Thas right, I get the game a year later when it’s ready AND I impress codex vets.

:kfc:

I have not played xenonauts yet either...anyone have opinions on it? Worth it? I own it. Also never played Silent storm because when I owned it my computer could not play it because the specs were too hard for it or something. Scrolling across the map slowed the entire computer down to a crawl and would eventually freeze. Don't even think I could scroll one time across the map at the time.
 
Joined
Jul 8, 2006
Messages
2,964
I have not played xenonauts yet either...anyone have opinions on it?

It improves some things but makes some things worse, Vanilla is not worth it when Openxcom exists.
Might be good modded but I have no idea if the big mods are any good.
My view has been that xenonauts 2 is in the works and looks better than 1 to me from a quick glance and so to just wait for that. But if Xeno 1 were really good I might give it a try, or if xeno 2 were going to take forever...
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,357
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
I have not played xenonauts yet either...anyone have opinions on it?

It improves some things but makes some things worse, Vanilla is not worth it when Openxcom exists.
Might be good modded but I have no idea if the big mods are any good.
The consensus is to play with the Community Edition mod.
There is a popular XDivision mod, but it changes a lot of stuff.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,557
Location
Standin' pretty. In this dust that was a city.
I have not played xenonauts yet either...anyone have opinions on it?

It improves some things but makes some things worse, Vanilla is not worth it when Openxcom exists.
Might be good modded but I have no idea if the big mods are any good.
The consensus is to play with the Community Edition mod.
There is a popular XDivision mod, but it changes a lot of stuff.
Community Edition is a must at this point. Plus bonus tilesets like Tundra or Jungle.

XDivision on the other hand I wouldn't recommend. It's a bloat mod. Adds stuff for the sake of adding it, and without much rhyme or reason. It adds xenomorphs from Alien movies FFS...
 

Puteo

Learned
Joined
Apr 28, 2018
Messages
171
I have not played xenonauts yet either...anyone have opinions on it? Worth it? I own it. Also never played Silent storm because when I owned it my computer could not play it because the specs were too hard for it or something. Scrolling across the map slowed the entire computer down to a crawl and would eventually freeze. Don't even think I could scroll one time across the map at the time.

Xenonauts is ok, but it's almost a complete x-com clone. It has some nice innovations like being able to move units simultaneously and adding a decent cover system that's not full retard like nuXCOM. It's worth trying.

Silent Storm is excellent. There is a balance problem just over halfway into the game but it is well worth playing at least until that point.

On the other hand, Silent Storm: Sentinels fixes all the problems with SS and is imo easily the pinnacle of the genre.
 
Joined
Jul 8, 2006
Messages
2,964
I have not played xenonauts yet either...anyone have opinions on it? Worth it? I own it. Also never played Silent storm because when I owned it my computer could not play it because the specs were too hard for it or something. Scrolling across the map slowed the entire computer down to a crawl and would eventually freeze. Don't even think I could scroll one time across the map at the time.

Xenonauts is ok, but it's almost a complete x-com clone. It has some nice innovations like being able to move units simultaneously and adding a decent cover system that's not full retard like nuXCOM. It's worth trying.

Silent Storm is excellent. There is a balance problem just over halfway into the game but it is well worth playing at least until that point.

On the other hand, Silent Storm: Sentinels fixes all the problems with SS and is imo easily the pinnacle of the genre.
sweet, sounds good. So mod the panzerkleins out? Does sentinels have panzerkleins?
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,357
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
I have not played xenonauts yet either...anyone have opinions on it? Worth it? I own it. Also never played Silent storm because when I owned it my computer could not play it because the specs were too hard for it or something. Scrolling across the map slowed the entire computer down to a crawl and would eventually freeze. Don't even think I could scroll one time across the map at the time.

Xenonauts is ok, but it's almost a complete x-com clone. It has some nice innovations like being able to move units simultaneously and adding a decent cover system that's not full retard like nuXCOM. It's worth trying.

Silent Storm is excellent. There is a balance problem just over halfway into the game but it is well worth playing at least until that point.

On the other hand, Silent Storm: Sentinels fixes all the problems with SS and is imo easily the pinnacle of the genre.
SSS doesn't fix the Panzerklein problem!
I don't have anything against them theme wise, but they are awful to use with the UI and the maps.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,054
He is the quitter I was talking about that was using the swap around items trick and then called the game stupid because Ambush would happen that would prevent him from swaping around equipment. Another nuXcom retard.

Also his tactic was to build a lot of Research labs early, it didn't pay of and then complained about manufacturing taking too long lol
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
A lot of the big streamers respect Filthy, also most of what he said is valid criticism and he didn't overreact like Beagle did.

I enjoyed watching TorNis but he is kinda the very opposite of Beagle, where Beagle kept shitting on the game no matter what, TorNis kept defending the game despite of everything, both views are shitty tbh. At least this guy just talked about what he experienced without talking about things he didn't experience yet.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,054
A lot of the big streamers respect Filthy, also most of what he said is valid criticism and he didn't overreact like Beagle did.

I enjoyed watching TorNis but he is kinda the very opposite of Beagle, where Beagle kept shitting on the game no matter what, TorNis kept defending the game despite of everything, both views are shitty tbh. At least this guy just talked about what he experienced without talking about things he didn't experience yet.
In this video he turned out fair and balanced but I watched him stream the game and he went full retard more than once. Not like Beagle, that was beyond words, Beagle went full autist.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,706
Location
Republic of Kongou
Managed to beat it.
The final boss didn't do anything but spawn a crabman every few turns. It had over 9000 HP but no sound effects. The two part gauntlet preceding it had like 20 crabmen with guns, two queens, a half dozen sirens plus some artilelry in an arena consisting of a corner and an open area. I killed all the crabs with mind crush in a single turn after they piled in after me (regular killing spree powers wouldn't have worked due to the return fire) then killed the rest once they all panicked. Then you fight a bunch of artillery aliens that shoot actual bombs instead of critters, (that was the first time I saw them shoot their load since before that I always focused them down before they could fire, turns out that was the right decision)

I can see what the game trying to accomplish but it's constantly being brought down from being good by various issues, mostly the fact that it's unfinished and it's desire to copy NuCom without regard for how it melds with its mechanics;


Actual Line of Sight is a good thing, but it's stapled on top of NuCom cinematic movement and animations without consideration for whether it will work or not. So you have to deal with not being able to choose where your guys can crouch and whether they can peek out from behind a wall or not. Waist high cover seems to only be used for protecting your legs (so make everyone wear the barely armored sniper pants I guess). Overwatch is a fucking joke, besides being able to pick a cone of fire you have the same "open fire as the alien moves in slowmo" deal, so now you can miss since the cinematic moment let the dude get behind cover. Oh it's resolved in sequence instead of all at once so the second soldier in line might not even get to shoot of the alien is out of sight.
Compare this with the much less cinematic Silent Storm; you still get some fucky moments but it's much easier to deal with it since everyone stays still and you can crouch or go prone wherever you want.


Instead of researching everything yourself, you have to ally with the factions to get all the cool stuff. Problem is the faction system kinda sucks;
Rep management is very simple, it goes up when you defend a faction's bases and attack their enemies but goes down when you attack them or save the bases of the other factions (once their rivalry starts heating up). There's also a gimmick where the rep won't go up past a certain point until you do a mission for the faction to level up their relationship but if it goes down you won't lose the benefits of the relationship. As I said in an older post, the mission can spawn on the other side of the globe so you might be forced to wait a long time before you can be friends with a certain faction.
Faction bases seem to be clustered in one region of the world so depending on where you spawn you'll see constant alien raids against one faction while the rest go unnoticed, in my game even once I explored everything the aliens kept attacking one faction while rarely touching the other ones.

The "meta" thus boils down to focusing on an alliance with the factions whose havens keep getting attacked, then once you're allied, keep raiding them to please their rival, ally then betray them in turn to befriend the last faction. I don't know what happens if you let an allied faction's rep drop too low since I managed to keep them topped up thanks to alien bases.

Oh and there's neutral havens, they don't do much besides offering you a side quest you can complete for extra resources.



There's very low map variety, there's randomization in some of them but it's barely noticeable, most maps are also very small so it's easier to notice when the pieces start repeating. Guess they had to copy that from nuCom too.

There's stealth. It gets broken when you combine the assault's killing spree power with the stealth guy's double damage from being in stealth with the weird detection mechanics that let you stay undetected even as you're blasting fools with a shotgun.


I'm too tired to go into combat and the but the gist of it seems to be a trying to focus on crowd control where you can choose to permanently remove an enemy by killing it, cripple it by shooting it's arms off or make it panic by killing other enemies or use "nonlethal" tools like psi or stun weapons. When it works it's fun and challenging but then you get enough dudes to level 7 and unlock the death god powers and it becomes more about killing everything in the first few turns instead of trying to survive against overwhelming odds. The game seems to be build around this since it throws more and more enemies against you as it goes on, culminating in the final mission I described above.


Edit: Oh yeah, and I played on hardest
Just watched a clip and noticed that on the lower difficulties you have like 4 enemies per mission instead of around a dozen, that might change how you play the game.
 
Last edited:

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,418
Location
Copenhagen
He is the quitter I was talking about that was using the swap around items trick and then called the game stupid because Ambush would happen that would prevent him from swaping around equipment. Another nuXcom retard.

Also his tactic was to build a lot of Research labs early, it didn't pay of and then complained about manufacturing taking too long lol

I don't know shit about this but besides an annoying tendency to whine somewhat, the man knows his turn-based tactics. His Battle Brothers videos are exemplary.
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,054
It needs to be said that day and night do play differently. Your soldiers have noticeable reduced perception during night. Too bad there are no flares and shit to use for this.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,357
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
It needs to be said that day and night do play differently. Your soldiers have noticeable reduced perception during night. Too bad there are no flares and shit to use for this.
The flares in OG X-COM always triggered me: We have laser weapons and such, but are unable to get any night vision/infrared/thermal goggles?
NV goggles are really awesome irl, so I understand JG went for a much weaker option, but they could have been balanced with things like battery life.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,327
The flares in OG X-COM always triggered me: We have laser weapons and such, but are unable to get any night vision/infrared/thermal goggles?
NV goggles are really awesome irl, so I understand JG went for a much weaker option, but they could have been balanced with things like battery life.

Yeah, that always irked me. OTOH, thermal sights would have removed a lot of the challenge of locating enemies, what with being able to see through soft cover. Pretty sure there are mods for nightvision though.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,357
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
The flares in OG X-COM always triggered me: We have laser weapons and such, but are unable to get any night vision/infrared/thermal goggles?
NV goggles are really awesome irl, so I understand JG went for a much weaker option, but they could have been balanced with things like battery life.

Yeah, that always irked me. OTOH, thermal sights would have removed a lot of the challenge of locating enemies, what with being able to see through soft cover. Pretty sure there are mods for nightvision though.
And thermal sights would not work on whatever aliens are cold blooded :)
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,370
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I have not played xenonauts yet either...anyone have opinions on it? Worth it? I own it. Also never played Silent storm because when I owned it my computer could not play it because the specs were too hard for it or something. Scrolling across the map slowed the entire computer down to a crawl and would eventually freeze. Don't even think I could scroll one time across the map at the time.

Xenonauts is ok, but it's almost a complete x-com clone. It has some nice innovations like being able to move units simultaneously and adding a decent cover system that's not full retard like nuXCOM. It's worth trying.

Silent Storm is excellent. There is a balance problem just over halfway into the game but it is well worth playing at least until that point.

On the other hand, Silent Storm: Sentinels fixes all the problems with SS and is imo easily the pinnacle of the genre.
SSS doesn't fix the Panzerklein problem!
I don't have anything against them theme wise, but they are awful to use with the UI and the maps.
Them panzerkleins are a lot less annoying in sss
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,575
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
NV goggles are really awesome irl, so I understand JG went for a much weaker option, but they could have been balanced with things like battery life.
I'd rather deal with an organization that can't afford NV than have goggles with batteries that run out after 15 seconds. I'm done with failing video game flashlights, it's over.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
3,584
Nerfing something that should obviously be there based on the setting -- such as NV goggles -- for balance reasons is bad design. Much better to leave it in but give the aliens some kind of ability to counter it -- like flashbangs that can blind your guys for a few turns -- so that using NV is now a risk.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
It needs to be said that day and night do play differently. Your soldiers have noticeable reduced perception during night. Too bad there are no flares and shit to use for this.

In those turnbased with procedural maps, such as Xcom (old and new), Phoenix point etc. they should really tie some gameplay to day, night and weather. It opens up so many possibilites
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,557
Location
Standin' pretty. In this dust that was a city.
It needs to be said that day and night do play differently. Your soldiers have noticeable reduced perception during night. Too bad there are no flares and shit to use for this.

In those turnbased with procedural maps, such as Xcom (old and new), Phoenix point etc. they should really tie some gameplay to day, night and weather. It opens up so many possibilites
It's honestly baffling how neglected the weather is in games. Battle Isle did this in cool way, with weather forecasts and terrain changes.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom