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KickStarter Prodeus - retro FPS by ex-Raven devs

Discussion in 'General Gaming' started by LESS T_T, Oct 15, 2018.

  1. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    12 minutes of unfiltered gameplay (though with a suspicious timeskip at around 8 minutes). Not bad, but one thing I find worrying is how the UI has space/slots for only 5 guns? (or rather fists + 4 guns).
     
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  2. Durandal Arcane

    Durandal
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    That transition from first-person to auto-map is cool as shit. The whole thing looks technically competent, but the degree of visual noise at play looks like it may be a problem.
    The weapon UI slots don't make much sense, as the ammo types promise at least 5 guns, and pistol/chaingun share the same ammo type anyways, so it's probably one of those things that aren't 'FINAL'.
    On the whole looks like what'd happen when you'd try to recreate Doom in an actual 3D engine.
     
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  3. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    derp, didn't notice that
     
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  4. passerby Savant

    passerby
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    I'd make weapons and enemies 3d with low res unfiltered textures. Since they insist on sprites, they could at least double resolution and animation frames, looks goofy when gameplay is so smooth and gore/explosions much more detailed than enemies.

    Everything is also an obvious Doom ripoff, would prefer something a bit more creative, but otherwise looks fun.
     
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  5. DalekFlay Arcane Patron

    DalekFlay
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    Looks pretty solid to me. I didn't like the look of Dusk so I never got around to it, but I like the look of this one much more. Raven had solid level designers. Think I'll be supporting this barring poor new feedback.
     
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  6. Avonaeon Logic Artists Developer

    Avonaeon
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    On the kickstarter page it says you can have 3d enemies with lowres unfiltered textures, like you say.

    The sprites look like they have about the same pixel density as the level, but the guns look too detailed in comparison in my opinion.
     
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  7. Morgoth Arcane Patron

    Morgoth
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    I like the look but the splatter effects are a bit excessive and the weapons sound too wimpy.
     
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  8. ur dad Literate

    ur dad
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    Wew, there is 'lack of originality' and then there is Prodeus.
    But if its gonna be mod friendly theres a bit of fun to be had I guess
     
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  9. Deadman Arcane Patron

    Deadman
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    The Shill has spoken:
     
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  10. soulburner Savant

    soulburner
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    The gameplay video looked pretty decent, but I agree to some extent with passerby a few posts above - at least the weapon sprites could use more frames of animation, it seems a bit "off". I think there should be no idle animations on the viewmodels at all or just occasional ones. I also believe the weapons themselves should be moved a little more to the center of the screen, they are far too... far on the right. It would, of course, be best if they made the weapons centered like in Doom and Quake (despite what many think, it looks more natural - you always position your body in a way that makes the weapon in your hand in the center of your eyesight and you never shoot from the hip. Additionally, I find it easier to aim with centered weapons and have no need for the crosshair - it seems like it's more natural for my brain to find just the vertical center of the screen and not use any aim assist).

    They also must kill the red flash on enemy sprites. Make more emphasized pain animations and maybe more precise blood sprites coming off exactly where the enemy sprite was hit.

    And lastly, a little less dependency on teleporting enemies, make more of them roaming the map.
     
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  11. DalekFlay Arcane Patron

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    The whole point is nostalgia stroking, so how original could it get really?
     
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  12. some funny shit Scholar

    some funny shit
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    Why all these nu-retro-shooters must look the same.
    Like some cheap, chinese copy of nuDOOM.


    How about some original setting?
    Jesus, even 90s DooM crappy rip off clones had more character.
     
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  13. deama Arbiter

    deama
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    Looks neat, though I hate that they went with the keys design philosophy, I hate having to find keys to unlock rooms that maybe have more keys and eventually you find the exit.
     
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  14. DalekFlay Arcane Patron

    DalekFlay
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    WTF are you talking about, you couldn't do a retro FPS like this without that design, which was core to the genre back then. Also it's way better than walking in a straight line to the exit like Call of Duty. Unless you're going to do open world or RPG hybrid it's the best way to go.
     
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  15. deama Arbiter

    deama
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    This key shit is complete dog shit, so is the call of duty corridor design a pile of dog shit. The best design would be a metroidvania where you unlock new areas by getting upgrades instead of this retarded fucking key system (blue/red/green door in super metroid was shit too).
     
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  16. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    this is supposed to ape doom, not hexen

    and also you are dumb and wrong
     
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  17. m_s0 Arcane

    m_s0
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    I've watched some more gameplay, read up a bit, and it does appear that the game uses filters to attain the look (and that the sprites are likely to be based on the 3d models you can use instead anyway), so I think I'll be throwing a couple of bucks their way.

    The guns could use a bit more kick, though. They should contact PillowBlaster on this point.
     
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  18. Bad Sector Savant Patron

    Bad Sector
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    Which is a shame, exploring every dark corner and alcove is my favorite aspect of Hexen 2 - every game i've seen that is supposedly "inspired" by it has only the visuals as the inspiration, never the level design.
     
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  19. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    O hey, it made the goal and already went 10k bucks over it. That gameplay vid sure made them skyrocket:

    [​IMG]
     
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  20. Valestein Arcane Patron

    Valestein
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    I donated $50 to the KS, so you'll be seeing my name in the credits and in a map somewhere. :positive:
     
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  21. ironmask Learned

    ironmask
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    So this is basically nudoom but with competent level design that doesn't have you exploring a empty ass map with few enemies until you enter a room where you are forced to kill a boring wave of enemies while listening to shitty music and when you're done killing the easy ass wave of enemies, you have to explore a empty ass map again, until you enter another room again, and it's basically a repeating cycle that gets boring real quick. Plus it has an actual true level editor and not that snapmap shit or whatever the fuck it's called. This sounds good already.
     
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  22. Multidirectional Arcane

    Multidirectional
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    "We're making a retro shooter so everything must look as shit as possible, with pixelation and extreme shimmering!". What the fuck is up with these idiot devs, seriously. Also - iron sights and reloading, no thank you.
     
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  23. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Level editor showcase:





     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
     
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  25. Lyric Suite Converting to Islam

    Lyric Suite
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    Doom 2016 with retro graphics. Gameplay looks like total shit.
     
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