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LucasArts Released: Grim Fandango remake... for PS4, Vita and PC.

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
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original:
AD33E70ECE34CAEFD0B06F710C633A44E93B8EC0


remastered:
7DFCD7D5083BE8D4B4557E76007FF7D01E6F34BC

Original wins in this particular shot. The fact the characters have the same detail as the rest of the environment makes the visuals look more coherent.
 

Astral Rag

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Feb 1, 2012
Messages
7,771
It's telling how Eurogamer has already published a walkthrough for the Remastered edition of this frustratingly difficult Hardcore Oldschool adventure game :lol:

Visually the game's been given a fresh lick of paint, but the late 90s gameplay remains entirely unchanged from the original. What that means in practise is that the feast of interconnecting puzzles contain more than a few morsels that are difficult to digest. Should you find yourself frustrated, we've got a year-by-year walkthrough that will lead you through even the most obscure elements of the game.

Just in case someone plays Grim for the first time and gets stuck, don't spoil the game by using a spoilerific walkthrough like the one on Eurogamer but have a look at: http://www.uhs-hints.com/uhsweb/grimfand.php
 
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Lyric Suite

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Calling it now. New improved version will have a walkthrough you can access at any moment into the game.
 

Tramboi

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This is so useless. Edit: I'm talking about the screenshots where only the 3D rendering was changed.
They could have AT LEAST put a richer lighting model.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Well I pre-ordered this yesterday. Just fired it up. I think you can turn off any of the modern graphics options you don't like. The option screens spoilered.

3745B91A8FD3E75E355BED21E516ADCD3C0B3797


45AAC24D116196A8206C9EBE8465ED815C4319E0
 

Boleskine

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Richard Cobbett review: http://www.eurogamer.net/articles/2015-01-27-grim-fandango-remastered-review

Grim Fandango Remastered review
Bone idol.

jpg

By Richard Cobbett Published 27/01/2015 Version tested PC

There's a line in the new Grim Fandango Remastered's Director's Commentary that sums it up perfectly: "When you're making something, it should be something that only has been made by you, at the time you made it, in the place you made it." More than most games, never mind adventures, it's impossible to imagine any other team having made the original. It's a credit to every member of it that if this new Remastered edition doesn't seem to have changed all that much, it's because there really wasn't much in need of updating. Like the film noir classics it borrows from, it looked and sounded great at release, and still holds onto its style.

There's no arguing Grim Fandango's pedigree. It's one of the most beloved adventures of all time, and one of the few deemed worthy of sharing a VIP room with the likes of Monkey Island and Day of the Tentacle. For the most part, it deserves that. Main character Manny Calavera in particular is easily one of Lucasarts' finest creations; a grim reaper/travel agent for the dead on a four year journey through the underworld in search of the woman whose destiny he lost. His Art Deco world of Mexican papier-mâché dolls is a work of creative genius, from the Brazil style technology of opening city El Marro to the moonlit waters of Rubacava. Every scene is lovingly rendered, every piece of music so good that it's impossible to imagine anything else going in its place, every conversation sparkles with wit and warmth. Some details of the plot are best not thought over too carefully, especially the nature of Manny's job and trying to do Glengarry Glen Ross in a world where the best clients are given freebies for their good lives, but hey. The heart and style of it easily papers over those pesky cracks.

Grim Fandango Remastered wisely doesn't mess with any of this, avoiding any heavy-handed modernisation like the updates that made the original Secret of Monkey Island Special Edition such a pile (the sequel was better). Instead, it increases the texture quality so that characters are as sharp as they should be, adds a few lighting effects that aren't particularly dramatic but don't hurt, and introduce a point-and-click interface to go along with the original's tank controls (plus a certain pointed achievement if you play through it the old fashioned away). This annoyingly can't distinguish between 'use this' and 'use item on this' though, so you still have keep putting things away to interact with them, and go to a separate screen to check and select inventory items. One puzzle, involving pulling levers, had me at the keyboard before a solution would work. Those are are very minor irritations though.

jpg

A reaper's journey, from Bergman to Bogie.

Backgrounds have been upscaled, but otherwise left alone. The result is that they look a little soft, especially against the now crisp 3D models, but the amount of detail and artistry in them means that this quickly fades out of relevance. By default, Remastered runs in 4:3 with decorative borders to fill the space, but it's possible to get rid of those, or play it in widescreen if you really must - though that's a simple stretch-out job and as such looks very ugly. In a perfect world, they'd have been redone. Realistically, that was never, ever going to happen.

In short, while this isn't the most comprehensive remaster ever made, it's a smart and considered one that focuses on bringing you the Grim Fandango you remember in your head rather than necessarily the one you played, with the differences revealed by switching off the new graphical features from the main menu (which you can do at any time). Remastered's only major real dropped ball is, strangely and rather boringly, save games. You only get eight slots, and there's no auto-save. That's an bizarre omission, and an unfortunate one. I had a few crashes while playing, particularly at the end of cut-scenes, and usually right in the middle of thinking "Oh, yeah, it's been quite a while since I sav- yaaaaaaaargh!"

Finally, there are some bonus features - a concept art gallery, and that commentary mode with everyone from creator Tim Schafer to the QA tester chipping in with their memories and pointers. Just about every screen has at least one comment on it, and the background stories are worth listening to. That said, it would have been good if the button to play the node said what it was going to be about, especially with multiple nodes tucked away on some screens.

There's nothing major to quibble with about the remastered edition then, especially since it's not as though the game has been officially available for years (which also helps compensate for the fact that PC owners have had access to a few of the improvements for a while via the ResidualVM project and an 'acquired' copy). Onto the game itself, where we really have to start with the fact that while Grim Fandango is excellent, not all of it has aged as well as its writing and atmosphere. When it's good, make no mistake, it's very, very, very good. Its fame is warranted. The first year, El Marrow, is a clever idea around every corner, and the second, Rubacava, a love letter to noir in ways that games like LA Noire can only dream of being. Grim Fandango is a game of wonderful moments and characters, lines and bits of scenery, and it's been so long since it came out that you're guaranteed to smile at some of it like it's the first time through. I'd completely forgotten the scenes between Manny and Carla for instance, the security guard who longs to jump his bones, and her irritation that he only wants her for one thing - her metal detector. It's a great cast and a great script, with part of the charm of Rubacava being the sense of untold history between the various players.

jpg

There you go, Tim. Happy?

When it comes to puzzles though, things get messy. It's not that they're hard, but that they often feel like they're trying too hard. There's a line between 'fiendish' and 'annoying', and between 'hard' and 'opaque'. Many of Grim's puzzles were pushing their luck in the 90s when this kind of design was considered all part of the fun. Now though, thinking back on both Schafer's other games (Full Throttle springs to mind, where puzzles played second-fiddle to everything else) and the adventures that followed, many of them may as well come with a Post-It note linking to a decent walkthrough. The Petrified Forest section that ends the first act was especially garbage when Grim Fandango originally came out. It's only the worse for both another 15 years and comments by the production manager about her efforts to cut it out of the game with a machete. Lleslle, you were right! Get through that to Rubacava (far and away the best part of the game) and not only are the puzzles still often borderline opaque, the sheer size of the town means burning at least three shoes worth of leather just getting around. A teleporter map would have been a great Remastered addition. Honestly, even a basic map wouldn't have hurt.

It's a rare classic that doesn't have something that could have been improved in retrospect though. Grim Fandango's duff puzzles - and we're not talking all of them by any means - are easily batted away with a quick trip to Google, and it's not long before you're back to the things that make it great. The dialogue, Glottis, the atmosphere, the little incidental animations, Glottis, the voices, the music. And Glottis.

Definitely be careful of rose-tinted memories. The puzzles and its relatively early peak can't and shouldn't be ignored. Nor though can everything that it does right, from its sheer heart and creative polish, to the genius of its ideas and characters. Even when it stumbles, it stands as a fine reminder of why LucasArts at its prime was seen as the industry at its best, and few other adventures have deservedly gathered so much affection. It was an instant classic back in 1998. It's still very much a journey worth taking today, albeit ideally with a walkthrough.

8 / 10

Just for fun, Cobbett's Broken Age Part 1 review: http://www.pcgamer.com/broken-age-act-1-review/


Broken Age > Grim Fandango

:troll:
 

imweasel

Guest
original:
AD33E70ECE34CAEFD0B06F710C633A44E93B8EC0


remastered:
7DFCD7D5083BE8D4B4557E76007FF7D01E6F34BC
They should have rerendered the backgrounds or at least touched them up by hand. This looks more like a rerelease than a remastering.

:keepmymoney:

They can keep their money grab. I will just replay my boxed copy because it looks almost exactly the same anyway.
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
According to RPS "You can’t even select resolution, instead choosing between ‘Native’, ‘Lowest’ and ‘Low’ under ‘Resolution Scaling’, though native is going to be just fine for most people" There is also no AA.

I will probably buy this during a sale if the "original mode" works well.


More comparison screenshots:

AE7228A73C997BE44E3B4E4DA4E43BC27C862D63

ED3F0AB0FF39C41BA9864CFAA526814E8DABDD8B
 
Last edited:

tuluse

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Messages
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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
So, what is the added value compared to Residual ?
Better voices quality ?
None of the little problems residual has, officially supported pnc interface, fancy lighting and shadow effects.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,635
According to RPS "You can’t even select resolution, instead choosing between ‘Native’, ‘Lowest’ and ‘Low’ under ‘Resolution Scaling’, though native is going to be just fine for most people" There is also no AA.

I will probably buy this during a sale if the "original mode" works well.


More comparison screenshots:

AE7228A73C997BE44E3B4E4DA4E43BC27C862D63

ED3F0AB0FF39C41BA9864CFAA526814E8DABDD8B

The higher detail seems to put in evidence the low poly structure of those models.

Basically, this remaster is just a shit cash crab.
 
Self-Ejected

Bubbles

I'm forever blowing
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7,817
Fourth place on Steam, 1.3k players in game. Respectable for the most expensive version of a quick cash-in.
 
Self-Ejected

Bubbles

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Messages
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Can the level of edginess get any higher in this thread?

For a moment there I thought I'd turn up good, buy them games as I should and stop complaining. I purchased a favorite game of mine, Grim Fandango, for the full price. It boots, plays the intro movie and the backgrounds don't load afterwards. I can still play the game, move Manny around, but everything that is not a character or an intractable prop is pitch black. So from now onwards I make a promise to myself - only buy ♥♥♥♥ you can't pirate. When it's on sale. And over 3 years old. I'm that pissed!

The "remaster" seems just like a cheap one.
All scenarios are exactly the same as the original no quality improvement (not bad but not as expected)
16:9 stretches the view (don't really know how to feel about this)
Mouse controls leave actions out of the screen so you may miss things on the border of screens,(on the very first screen if you use the computer with the mouse controls you wont reach the use action)
No XBOX360 controller layout (the most used and only officially supported pc controller from consoles)

¿Is developer commentary worth your money? That and mouse control are the only added values to the original version.

This isn't remastered, these are exactly the same low resolution graphics as back in the day with just the models of the characters rendered on top of it in a higher resolution with some better testures.

What I would expect from a Remastered 3D adventure, The original scenes re-rendered in a higher resolution or have them rendered realtime. They are very basic models tbh.
If you really want to go out of your way .. more complex models instead of the 50 polygon affairs that were all computers could take back when the game came out.

Shame on you Double Fine.

I don't recommend this for Mac users

one thing I don't expect from a remastered version is to have glitchy graphics, and at almost every screen I get rendering issues making the game attrocious to play

Any game that requires me to restart because I got glitched into a wall is not a finished project. If it was a car it would be declared a lemon and I would get my money back. For some stupid reason we are held hostage by shoddy products from software companies and just supposed to wait out till they get the glitches fixed. ♥♥♥♥ that, you have enough time and people to test the product before it goes out.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,409
Location
Flowery Land
I can barely tell the difference (and only knew which was which from the high resolution borders and texture filtering) and most of the changes are for the worse

Joints at the arm, elbow and wrist are much more obvious. The lighting obscures the pinstripes and makes absolutely no sense with the light positions.

Oh, and I saw someone elsewhere mentioning (seemed ligit as it linked to a Sony page with instructions) the PS4 pre-load was broken and you had to redownload the whole thing.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
rename the thread to 'Decline - Rereleased: Grim Fandango remake'.
 
Last edited:

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,008
Location
Northern wastes
Can the level of edginess get any higher in this thread?

For a moment there I thought I'd turn up good, buy them games as I should and stop complaining. I purchased a favorite game of mine, Grim Fandango, for the full price. It boots, plays the intro movie and the backgrounds don't load afterwards. I can still play the game, move Manny around, but everything that is not a character or an intractable prop is pitch black. So from now onwards I make a promise to myself - only buy ♥♥♥♥ you can't pirate. When it's on sale. And over 3 years old. I'm that pissed!

The "remaster" seems just like a cheap one.
All scenarios are exactly the same as the original no quality improvement (not bad but not as expected)
16:9 stretches the view (don't really know how to feel about this)
Mouse controls leave actions out of the screen so you may miss things on the border of screens,(on the very first screen if you use the computer with the mouse controls you wont reach the use action)
No XBOX360 controller layout (the most used and only officially supported pc controller from consoles)

¿Is developer commentary worth your money? That and mouse control are the only added values to the original version.

This isn't remastered, these are exactly the same low resolution graphics as back in the day with just the models of the characters rendered on top of it in a higher resolution with some better testures.

What I would expect from a Remastered 3D adventure, The original scenes re-rendered in a higher resolution or have them rendered realtime. They are very basic models tbh.
If you really want to go out of your way .. more complex models instead of the 50 polygon affairs that were all computers could take back when the game came out.

Shame on you Double Fine.

I don't recommend this for Mac users

one thing I don't expect from a remastered version is to have glitchy graphics, and at almost every screen I get rendering issues making the game attrocious to play

Any game that requires me to restart because I got glitched into a wall is not a finished project. If it was a car it would be declared a lemon and I would get my money back. For some stupid reason we are held hostage by shoddy products from software companies and just supposed to wait out till they get the glitches fixed. ♥♥♥♥ that, you have enough time and people to test the product before it goes out.
Thank you. That answers my question perfectly.
Btw people check out the Homeworld remastered edition trailer. It shows how things should be done.
 

Taluntain

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Your Mind
Well, screenshots were available during the pre-order stage and it was quite obvious from looking at them that overall there wouldn't be much improvement graphics-wise. It's actually questionable whether what they've done is an improvement at all. No need to rush with the purchase unless you haven't played the game so far.
 

Tramboi

Prophet
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Messages
1,226
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Paris by night
Not doing a proper skinning of the models is a bit WTF, though, as deuxhero noted. The original looks better !
In fact, I'm beginning to wonder if they didn't use exactly the same meshes and animations ?!
This would be awesomely lazy.
Anyway I'm not giving another dime to DoubleFine.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
One of the notorious bugs in the original game was the orange guy (sue me for not remembering!) guy mouth being terribly animated due to the 'lipsync' being processor dependent or something. Fixed?
 

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