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Codex Interview RPG Codex Interview: Chris Avellone on Pillars Cut Content, Game Development Hierarchies and More

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Apr 30, 2018.

  1. Grauken Arcane Patron

    Grauken
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    It brings out the best in all of us
     
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  2. taxalot Gone forever. Patron

    taxalot
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    Codex 2013 PC RPG Website of the Year, 2015
    Oh.
     
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  3. Zer0wing Liturgist

    Zer0wing
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    Long time ago, someone ex-Obsidian also posted about working at the company during Neverwinter Nights 2 development. Could someone dig it up this read pls?
     
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  4. J_C One Bit Studio Patron Developer

    J_C
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    No problem, I appreciate your honesty. It is true that PoE1 also needed some extra polish time, after patch v3 and the DLCs, it is a massively better game. (although I also enjoyed it in vanilla state)

    Jesus Christ, there is a companion called Xachariah in Torment? I missed so much in that game, I have never heard about it. XD Great, another good reason to replay it.
     
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  5. Grauken Arcane Patron

    Grauken
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    As funny as this thread has been, I agree, sometimes the best thing you can do is to let it go, not for anybody else, but your own sanity
     
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  6. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    This sounds more like a description of the Pillars team than Obsidian as a whole. Surely you've heard things about Project Indiana. That's supposed to be announced this year, and it should make all of this stuff look small. Can you tell us anything about it?
     
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  7. Bohr Arcane

    Bohr
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    Wow. The drama just intensifies.

    ( Cleveland Mark Blakemore , feel you're missing out on an interesting thread which may feel slightly familiar)
     
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  8. taxalot Gone forever. Patron

    taxalot
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    Codex 2013 PC RPG Website of the Year, 2015
    DU is gonna receive some plane tickets from Sawyer.
     
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  9. Chris Avellone Arcane Developer

    Chris Avellone
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    I wish I could, but you'd be better off asking Tim, Leonard, or Take2 (who to all reports, have been awesome to work with aside from Obsidian interference). It sounds like it's going to be great, and I'm looking forward to it.
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    lawl

    MCA 2008: Obsidian can't make good games because of publisher interference

    MCA 2018: Publishers can't make good games because of Obsidian interference
     
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  11. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Chris Avellone

    slightly offtopic, but did you ever get around to playing either Expeditions: Conquistador or Expeditions: Viking ?

    Conquistador, in particular has quite a cool take on the style of companions and companion content, and quite good 'scripted interactions' (before that phrase was coined by Pillars team?). Vikings was more traditional.

    I also recall that you did a narrative session with the Logic Artists guys, how was that? They seem pretty cool, one of the few dev teams that I would still gladly opt into beta testing for
     
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  12. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    Nevar forget.

    [​IMG]
     
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  13. Jarpie Arcane Patron

    Jarpie
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    Codex 2012 MCA
    Chris Avellone I mean our Italian Stallion preparing for a fight?

     
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  14. TZ3K Arcane Patron

    TZ3K
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    And he never got back to us after getting on that plane.

    :negative:
     
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  15. Chris Avellone Arcane Developer

    Chris Avellone
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    I accept and will fight/debate all quotes to this respect that are attributed to me. :: Cracks knuckles ::
     
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  16. IHaveHugeNick Arcane

    IHaveHugeNick
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    Delete function would definitely exist in the IPB board. Most likely admins just have a policy to refuse all the delete requests.
     
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  17. Barrow_Bug Cipher

    Barrow_Bug
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    Posting in an epic thread. Thanks for the truth bombs Chris Avellone! Also Infinitron, how's those publisher bucks going? Shill much?
     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Yeah yeah, I know that much of the "evil publishers" narrative is more due to fan extrapolation than anything you (or other people from Obsidian) actually said. Still funny though.
     
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  19. Septaryeth Savant

    Septaryeth
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    He's the blind archer who accompanied the previous incarnation (neutral one) that turned zombie in the morgue.
    He will hand you some items if you recalled his identity but I'm not sure much is known about his background apart from the fact that he didn't make it back from the fortress of regret.
    I think he sacrificed himself? Though I'm never sure whether the neutral incarnation meant Deionarra or him.

    I'm just... wow, fan-girling so hard right now. :codexisforindividualswithgenderidentityissues:
    Torment is one of the first western rpg I've played. I was fortunate enough to receive a copy from a rich uncle in America, but it was all in English and an Asian kid just entered high school had to look up dictionary to know what the characters are saying word by word.
    There are solid translation now by the same guy who translated LoTR but man those stuff left some serious impressions. It was weird (especially given how asians are more exposed to the colorful jrpgs) but it was cool, and still thought-provoking even after all these years.

    This agreement stuff is beyond my league and it stinks, kept reading and boy am I glad to know the guy who made PS: T is doing okay now.
    Will definitely look forward to what Ghost Story has to bring to the table.
     
    Last edited: May 3, 2018
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  20. Maculo Prophet

    Maculo
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    Every time I think this thread has run its course, it keeps taking a new, interesting turn. So we potentially have resignation drama and paradox drama to come? Oh lawd.
     
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  21. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Chris Avellone have you thought about working with CD Project Red?
     
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  22. Kyl Von Kull The Night Tripper Patron

    Kyl Von Kull
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    TTWO really have their shit together—big enough to have a ton of resources but not so huge that they lose focus like EA or some parts of ATVI. Most important, TTWO has no problem with developers taking their time to get a game right (even when they should have a problem with it like on Bioshock Infinite).

    Wouldn’t be surprised if some of Obsidian’s early publisher woes were related to Feargus overpromising, like telling Microsoft they could work huge multiplayer raids into Stormlands.
     
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  23. Mebrilia Arbiter

    Mebrilia
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    Oh yes fan girling myself too... Chris Avellone active presence in this thread actually make me scream with joy!
     
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  24. Bocian Arcane

    Bocian
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    He crashed the plane. With no survivors.
     
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  25. GarfunkeL Racism Expert

    GarfunkeL
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    That's true but only when the hierarchy becomes several layers deep. The creative advantages and agility that startups have with minimal hierarchy is big part of what makes them succesful, but it can be taken too far and that's what MCA is arguing against. You have to have at least 2 layers of hierarchy - the project lead who ultimately decides what is in the game, and department leads who oversee their teams. That's still a pretty minimal hierarchy that shouldn't filter uncomfortable truths out, while being strong enough to offer guidance and direction to all employees.
     
    Last edited: May 9, 2018
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