DemonKing
Arcane
- Joined
- Dec 5, 2003
- Messages
- 6,013
FEAR 2 & 3 - the original is still fun and benefited from being released as a PC exclusive. The two sequels are basically console trash that look and play worse than the original and haven't aged half as well.
Icewind Dale 2 - the original is a timeless classic that still plays well today with excellent music, combat and atmosphere. The second has a nice interpretation of the 3rd Ed rules but is otherwise a step backwards with a clunky interface, inferior music, misplaced puzzles and a number of rehashed levels from #1.
KoToR2 - first is another classic despite its patented Bioware Intro + 4 zones and a twist format with generally very good voice acting and characters. Second scores points for the wonderful Kreia dialog and voice acting but otherwise is a step backwards especially with the supporting characters and limp rushed ending.
Shadow of the Tomb Raider: I loved the 2013 reboot for it's pacing, environments and willingness to step out from the series' heritage. The first sequel was ok but the most recent effort is not sure what it wants to be with the pacing failing to find the right mix of combat, exploration and puzzling.
Icewind Dale 2 - the original is a timeless classic that still plays well today with excellent music, combat and atmosphere. The second has a nice interpretation of the 3rd Ed rules but is otherwise a step backwards with a clunky interface, inferior music, misplaced puzzles and a number of rehashed levels from #1.
KoToR2 - first is another classic despite its patented Bioware Intro + 4 zones and a twist format with generally very good voice acting and characters. Second scores points for the wonderful Kreia dialog and voice acting but otherwise is a step backwards especially with the supporting characters and limp rushed ending.
Shadow of the Tomb Raider: I loved the 2013 reboot for it's pacing, environments and willingness to step out from the series' heritage. The first sequel was ok but the most recent effort is not sure what it wants to be with the pacing failing to find the right mix of combat, exploration and puzzling.