roshan
Why only 13 damage? You can use any weapon to hurt the bugs first form, the spirit gun is only for killing the bugs in spirit form.
I remember being able to kill and 'exorcise' a bug in two consecutive turns.
I meant the spirit form.
They haven't dropped anything, they are hiring designers for new Shadowrun campaign. News is here.Too bad there isn't going to be Shadowrun 2. I still don't understand why they decided to drop this quite successful franchise and make a game about cemeteries or something (already forgot its name).
roshan
Why only 13 damage? You can use any weapon to hurt the bugs first form, the spirit gun is only for killing the bugs in spirit form.
I remember being able to kill and 'exorcise' a bug in two consecutive turns.
I meant the spirit form.
Oh. In that case, don't they take three or so turns to turn back to normal?
Nope, it is one turn in normal too.
(by the way, don't complain about difficulty if you pick the hardest each time you launch a game)
- You have to weaken all the bugs, but be carefull of only killing one on same turn, so the other remain hurt, then before killing any of them, make you all the bug guns are loaded.
- Once you have killed one, focus all the bug shooters on that spirit to make sure he dies. The guy without bug gun shouldn't kill any bug in the meantime as you guys must reload their bug guns.
- Then, kill another bug, when all the bug guns are reloaded.
- All of this while making sure that any bug you don't currently want to die don't die, some they remain hurt. If they die and turn spirit when you don't want them to die, they will get all their health back when respawned. But at the same time, hurt them as much as possible so when you need them killed, it won't take much time.
This is unbelievably shitty gameplay. My characters usually take AP damage against the bugs, so I'm usually left with only 4 shots at them, out of which all four need to hit, because each shot always does only 13 damage with no chance of critical, and the spirit forms happen to have 40 HP, just enough to survive four shots.
No, not in my game. Maybe it's because of the difficulty setting (I think I'm playing on hard or very hard), or because I'm running it in the Director's Cut engine?
No, not in my game. Maybe it's because of the difficulty setting (I think I'm playing on hard or very hard), or because I'm running it in the Director's Cut engine?
Must be the Director's Cut as I played DMS on very hard as well.
No, not in my game. Maybe it's because of the difficulty setting (I think I'm playing on hard or very hard), or because I'm running it in the Director's Cut engine?
Must be the Director's Cut as I played DMS on very hard as well.
One turn on the vanilla version, normal mode.
It's time for you to play it again so you memory will be right.
You can run DMS on the Director's Cut engine? How?
You are welcome.Just finished DMS while playing it on Dragonfall Director's cut.
I just had to paste the dead_man_switch folder into the ...\Shadowrun Dragonfall\Dragonfall_Data\StreamingAssets\ContentPacks directory.
Only had an issue in the first fight where two enemies were invisible, but you could still target them easily. Other than it went smooth.
You get flanking which makes cover more useful and chi focus gets the 100% crit hit which is nice if you are going the way of the adept. I can't tell if it makes the game harder or easier, either way the combat is more enjoyable.Any actual advantage in doing that?
Beta Release Notes 2.0.7
Beta Instructions
We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you can participate:
You should see some 'updating' traffic as Steam fetches new files for Shadowrun Dragonfall - Directors Cut.
- Go to Steam Library
- Right click on Shadowrun Dragonfall - Directors Cut
- Select Properties
- Select Betas
- Then a drop down says: "Select the beta you would like to opt into"
- Choose: Public Beta
If you ever want to opt out of the Public Beta and return to the normal public build that everyone else has, you can repeat the process above and choose NONE from the drop down list.
New Features, Improvements
- Trigger: Added new environmental effect, fog to editor.
- Trigger: Added new trigger: Move prop with speed.
- UI: Added hover description to overwatch button.
- UI: Item pickup popup will not trigger for that fail equip requirements.
- Secrets: Several new “modes” have been added.
Until the next one.Is this the final patch?
Secrets: Several new “modes” have been added.