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Editorial Someone Is Bored With BioWare

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"if they could move with the times and add new ideas to the mix, they would once again be top of the table for many gamers"

This is a retartedn statement since they're 'already on top of the table' with many gamers. FFS
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,660
circ said:
O SHIT! IT'S LIKE SOMEONE READ THE CODEX
Mass Effect had an interesting conversation mechanic
Yup!
Oh, and while JRPGS = Islam, Biowhore = Christianity.
At least that's what they believe B)
 

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,585
Location
Denmark
Gylfi.Fenriz.Conquests said:
the actual underlying story is the same for every title (under-respected newcomer overcomes insurmountable odds from all sides to save the world/universe from incredible peril). Characters are the same, too; you always have a learned older sidekick (Sagacious Zu, Samara), a snarky young upstart (Alistair, Carth Onasi), a brutal fighter (Grunt, Black Whirlwind, Zalbaar), and a mysterious dark character (Canderous Ordo, Morrigan). The list goes on, and the characters are almost interchangeable from game to game.

WoW he's crazy.

Stories, the "roles"(or function) of characters in a story haven't changed in the last 20 centuries(Aristotle wrote em down), and he wants "Bioware" to CHANGE something akin to changing planet and dimension?

All characters fall into certain archetypes, but that doesn't mean they have to be as painfully similar to each other as in Bioware games. You can be creative with those archetypes.

Bioware basically use the same excusse as you do whenever someone call them unoriginal. "BUT WE'RE JUST UTILISING ARCHETYPES EVERY WRITER DOES IT!" Yes, maybe so, but there is a big difference between archetype and cardboard cutout. A good writer has the ability to make the reader oblivious to the fact that archetypes are being used, despite the fact that they are. A poor writer will, on the other hand, make it painfully obvious. Bioware writers are pretty poor.

Not to mention, who cares about the story and the characters, this is a videogame, what's important is how YOU can affect that story.

Why would someone care about choices and consequences if the story they get to affect is not interesting?

An RPG would be interesting even if it only ever had Hamlet as story and characters. Whats important is the choices you are given in the meantime.

So I could write the most dreadfully boring story you've ever heard, but if you could impact this story you'd read it?

Choices are fun, and I'd love to see an RPG one day that really allowed one to impact the world, but I'd only play this RPG if the gameworld was interesting.
 

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