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Starsector - RT 2D indie space goodness

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
820
Pathfinder: Wrath
If you want to expand the game a litle, get SWP, it neatly inetegrates into vanilla. If you want 4x, get Nexerelin. Aside from version checker and speedup, id also get lightshow and trailer moments. Starship Legends is highly recommended as well to add some personality to your ships.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,090
I'm not sure how else you'd think you can control throttle and strafing without wasd or something equivalent? The controls are great.

I honestly tried getting a feel for them in the easy missions you can jump into but nope, doesn't click for me. The problem is that the direction of the ship doesn't correspond to the direction of strafing and the screen gets cluttered with missiles and other shit so much you can barely see the status of your own fleet. Then you accidentally go over the Flux limit and drift around like an idiot for 10 seconds and wresting control back makes it even more tedious.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,024
The problem is that the direction of the ship doesn't correspond to the direction of strafing
Uh, yeah it does. Unless you're talking about your momentum. I assume you're wanting something like a basic top down wasd movement pattern with no turning controls? There's no way that'd be playable with a large, slow ship, being able to back up or strafe while facing a target is too vital.

I'll admit piloting the larger ships is hard though, I've got a lot of hours in the game and even I fuckup my flux management fairly often on a capital ship. The computer is much better at toggling shields.

You were using shift to lock direction facing on the mouse cursor right? That's basically completely necessary unless you're some sort of korean god that can move independently of where you're aiming.
 

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
3,992
Location
Nedderlent
I'm not sure how else you'd think you can control throttle and strafing without wasd or something equivalent? The controls are great.

I honestly tried getting a feel for them in the easy missions you can jump into but nope, doesn't click for me. The problem is that the direction of the ship doesn't correspond to the direction of strafing and the screen gets cluttered with missiles and other shit so much you can barely see the status of your own fleet. Then you accidentally go over the Flux limit and drift around like an idiot for 10 seconds and wresting control back makes it even more tedious.
Just put yourself on auto-pilot and watch the carnage unfold :obviously:
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,658
Any tips on how to build my colony so it doesn't die to pirates soon after?
And do factions in unmmoded game eventually grab more systems?
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,024
Any tips on how to build my colony so it doesn't die to pirates soon after?
And do factions in unmmoded game eventually grab more systems?
1. High stability will improve defenses, and the buildings that tend to improve stability are also the ones that help defend it. A base with an orbital staiton is like 10 times as hard to raid as one with nothing. A base with an orbital station, ground defenses, and a fleet base is basically untouchable by most things. Early on though it's often easier to manually defend the colony- destroy pirate fleets when they come to raid it or convoys to/from it, take out any bases targetting it. If you're having trouble with the path as opposed to pirates, you can avoid them by being a shitty little farming commune. If the pirate fleets are too big to crush easily, remember you can join in on fights in progress, or pick on fleets that just finished fighting and have low readiness.
2. Nope, not that I'm aware of. Pirate/Path bases will pop up all over, but no new settlements AFAIK.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,024
It probably will, when the game first started it was just combat with nothing else. If not, well, there's a mod for that.
 

System

Educated
Joined
Jan 13, 2012
Messages
38
I just plain suck at combat, I gave up getting good at it. I just pumped all fleet wide stats and hope for the best. Also for my first run I decided just to go scavange/explorer route since I figured it would be easier just to explore and scavenge shit. Little did I know how stressful it is to be in the edge of the map while low on supplies and fuel. Still it is immense fun.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,024
Going commander style is definitely strong (a full fleet of level 20 officers with fleetwide bonuses is pretty much unstoppable), and especially when you're starting out you can learn a lot by watching how the AI fights. It does really dumb shit, but really clever shit too.

OTOH, getting every single personal ship bonus can make you a fucking terror, whether you're in a frigate or a capital ship.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,024
Were you fighting alongside it? Also, an 'armada' is a bit extreme for a low level station invasion, unless you built in the same system as them or something. Usually I see like 1 or 2 fleets of maybe like 80 points each early on. I'm curious now why they have such a hate boner for you.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,658
Were you fighting alongside it? Also, an 'armada' is a bit extreme for a low level station invasion, unless you built in the same system as them or something. Usually I see like 1 or 2 fleets of maybe like 80 points each early on. I'm curious now why they have such a hate boner for you.
I did fight with it but it wasn't enough.
Does the size of the pirates' fleet depend on how much time has passed in-game?
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,024
Were you fighting alongside it? Also, an 'armada' is a bit extreme for a low level station invasion, unless you built in the same system as them or something. Usually I see like 1 or 2 fleets of maybe like 80 points each early on. I'm curious now why they have such a hate boner for you.
I did fight with it but it wasn't enough.
Does the size of the pirates' fleet depend on how much time has passed in-game?
I'm not sure exactly what it depends on, but I know it can vary a ton, and it can be small enough to fail without any interference at all. It does seem like they usually send bigger fleets later, but I'm not sure if that's related to time, the size or strength of their target, your experience level, or something else.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,658
One way I'm theorizing to keep pirates away is to get their reputation high enough.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,469
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
I just plain suck at combat, I gave up getting good at it. I just pumped all fleet wide stats and hope for the best. Also for my first run I decided just to go scavange/explorer route since I figured it would be easier just to explore and scavenge shit. Little did I know how stressful it is to be in the edge of the map while low on supplies and fuel. Still it is immense fun.

I sucked at it too but then I just find the heaviest ship I could, got 3 kinds of weapons (for shield, for hull and for overlaoding) and got some sensible shields. Now sitting in the middle of battle, picking targets 1 by 1 mostyl by supporting my carriers. Killed some powerful drones without any scratch like that..
 

panda

Savant
Joined
Dec 31, 2014
Messages
398
I just plain suck at combat, I gave up getting good at it. I just pumped all fleet wide stats and hope for the best. Also for my first run I decided just to go scavange/explorer route since I figured it would be easier just to explore and scavenge shit. Little did I know how stressful it is to be in the edge of the map while low on supplies and fuel. Still it is immense fun.
You can try controlling a carrier, it is both way easier than battleship and generally more helpful for the fleet becase AI isn't(wasn't when i was trying the game) that good in carrier strike power management aspect. Or try to find vessel with combat style suitable for you, there are plenty of different ships which makes game really great imo. E.g. missile alpha strike shit became a way to go for me, though AFAIR good gear for that is relatively hard to find.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,658
Wolf was too much for me but Hammerhead is just right.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,024
Solar shields help with that a bit. Also, the clouds in hyperspace don't slow you as much if your fleet is smaller, they're a good incentive not to just build a massive fleet. But yeah, they're especially dangerous to big civ ships that recover CR at like 2% a day.

Carriers do tend to be a bit suicidal right now, they can work if you use them for fighter/point defense support and hang around them, but they do REALLY shine if you control one yourself. Longbows are amazing at disabling larger ships, and tridents can often just blow away anything unless it has crazy good PD.

Which reminds me: Watch out for enemy carriers using broadswords (fighters with machineguns) a couple wings of those will tear your shields down in seconds, they're probably my number one cause of death in a big ship. They drop flares too so point defense has trouble taking them out.
 

PapaPetro

Guest
Cautious and Timid officers are a good choice to keep carriers in the back and from not committing.
Just remember to set waypoint/guard orders so they don't drift into the front lines; assign escorts to them to counter enemy frigates and destroyers from flanking and harassing them.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,024
You're kind of screwed either way with carrier officers tbh, if you have them on timid/cautious then they'll keep their bombers back as well, making them overporiced and underpowered PD platforms. Hopefully the carrier AI gets fixed up in the next patch so they keep distance based on their fighter engagement range but spam their fighter wings.

Carrier officers also are a bit annoying to level, once you grab one carrier skill the game tries very hard to give that officer all three, and you don't really need the bomber and interceptor skills on the same officer.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,024
I like using a smallish one with interceptors as an escort while piloting a huge capital. Provides enough PD to cover my ass and it has a decent deployment time, unlike frigates that have to fuck off after a few minutes.

OTOH a squadron of Tempests with ace pilots can take down pretty much anything short of battlestations, which the AI is super garbage at fighting against.
 

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