The game is on sale so I must ask, is this game's game world as developed as Fallout or is it another generic isometric TB game with no focus on storytelling and character development (plot-wise)?
The game is on sale so I must ask, is this game's game world as developed as Fallout or is it another generic isometric TB game with no focus on storytelling and character development (plot-wise)?
It's a great game, but that greatness does lie within the EXCELLENT combat, atmosphere & exploration. I personally found it to be very thin on story, and did at times struggle to stay interested because of the fairly thin roleplaying aspect.
Just seen it on Steam for £4 and for that price you would be utterly crazy not to give it a go. Even if you're a storyfag like me you'll still get your money's worth at that price (I got 36 hours out of it)
The game is on sale so I must ask, is this game's game world as developed as Fallout or is it another generic isometric TB game with no focus on storytelling and character development (plot-wise)?
It's a great game, but that greatness does lie within the EXCELLENT combat, atmosphere & exploration. I personally found it to be very thin on story, and did at times struggle to stay interested because of the fairly thin roleplaying aspect.
Just seen it on Steam for £4 and for that price you would be utterly crazy not to give it a go. Even if you're a storyfag like me you'll still get your money's worth at that price (I got 36 hours out of it)
If you are unsure to spend 5 euro on a game that is praised by many people, well, you can always use "bay of pirates" play a little and if you like it, then buy the game[ive played like 200 hours on pirated copy, and then decided to buy it on sale, because i thought that it is worth to support the devs]. But honestly, 5 euro is nothing for such game. You have Rimworld for 30 euro, and i think Underrail is on par with the amount of fun you can get with different builds. It will only get better with expansion. And the game has map, DC is more manageable, so dont be afraid reading the old reviews, because they are skewed by the things ive mentioned.
Just a heads up, you won't experience much of the story/lore in the first 2 hours. While Underrail is definitely a combat-focused game, the story isn't half bad either and there's a ton of interesting lore. The thing is, it's usually in the form of small bits of info scattered around the world that you have to piece together yourself as you progress through the game to get the big picture. Also, a lot of the crucial bits are well hidden or only accessible by making mutually exclusive choices, so you won't learn everything there is to learn on your 1st playthrough.I'm not gonna pirate it, but I guess I'll do the 2 hr trial on Steam and refund if it's not for me.
Just a heads up, you won't experience much of the story/lore in the first 2 hours.I'm not gonna pirate it, but I guess I'll do the 2 hr trial on Steam and refund if it's not for me.
Not with that attitude.Just a heads up, you won't experience much of the storyline in the rest of the game either.
Not with that attitude.Just a heads up, you won't experience much of the storyline in the rest of the game either.
I firmly believe that it's the attitude.Not with that game.
The game is on sale so I must ask, is this game's game world as developed as Fallout or is it another generic isometric TB game with no focus on storytelling and character development (plot-wise)?
That sounds like a you problem.I didn't rush through anything, dilligently cleared everything that was to clear, and 99% of the time I had no idea what the game is about, what is even going on and why the fuck would I care about anything.
I'll make you a deal: Make a list of fetch quests in Underrail and I'll make a list of fetch quests in Fallout 1&2. Let's start with the first half of the main questline of both games for example.Underrail has no coherent narrative, writing is barebones and full of generic fetch quest. Anybody pretending otherwise is full of doodoo.
Underrail has no coherent narrative, writing is barebones and full of generic fetch quest. Anybody pretending otherwise is full of doodoo.
It's only "Fallout-like TB combat" in the most broad sense. As in it's TB and you control one character. Other than that, it's not really very similar to Fallout 1 or 2. It's a lot richer in options, a lot better gameplay-wise. Though not that satisfactory to look at I'm afraid, in that one aspect Fallout 1 & 2 clearly win.The game is on sale so I must ask, is this game's game world as developed as Fallout or is it another generic isometric TB game with no focus on storytelling and character development (plot-wise)?
It's a great game, but that greatness does lie within the EXCELLENT combat, atmosphere & exploration. I personally found it to be very thin on story, and did at times struggle to stay interested because of the fairly thin roleplaying aspect.
Just seen it on Steam for £4 and for that price you would be utterly crazy not to give it a go. Even if you're a storyfag like me you'll still get your money's worth at that price (I got 36 hours out of it)
What a shame. I have no interest in Fallout-like TB combat, to be honest. But I can endure it if the world is interesting. Combat focused games do nothing for me, unless they are action-RPG's. I'll give it a pass then.
Corrected it because you clearly didn't think it through.Story is very basic and to be honest it doesn't draw you in and the whole game revolves around finding, using or crafting loot. And of course the combat that revolves around this.
The combat is great but that is UnderRail. And yes it has a lot similar withDiablowith most non-storyfag CRPGs in the history of the genre in that aspect. Unless there is any reactivity or C&C that I missed somehow?
Also the comparison with the Fallout games is pointless, we've covered that many times already. It only shares the fact that it's turn based with them.
I'll make you a deal: Make a list of fetch quests in Underrail and I'll make a list of fetch quests in Fallout 1&2. Let's start with the first half of the main questline of both games for example.
On the story, I think you probably didn't enjoy the combat and didn't have the mind to pay attention to it? The story and the characters are not generic at all, they are the opposite of generic!
I've thought about it multiple times. I find a lot of similarities with UnderRail and Diablo (maybe 2 is even closer). Apart from the turn-based/real-time difference of course.Corrected it because you clearly didn't think it through.Story is very basic and to be honest it doesn't draw you in and the whole game revolves around finding, using or crafting loot. And of course the combat that revolves around this.
The combat is great but that is UnderRail. And yes it has a lot similar withDiablowith most non-storyfag CRPGs in the history of the genre in that aspect. Unless there is any reactivity or C&C that I missed somehow?
Also the comparison with the Fallout games is pointless, we've covered that many times already. It only shares the fact that it's turn based with them.
I mean seriously?
"Underrail is similar to Diablo", you heard it on the Codex. It's a ridiculous comparison. If simply a CRPG being combat focused is enough to say said CRPG is "having a lot of similar with Diablo" then majority of CRPGs from early Wizardries to Pathfinder: Kingmaker have "a lot similar with Diablo". Which is an utterly meaningless point.