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Incline V2 Full Throttle + Manual

Punch

aaaaaa
Patron
Joined
Jan 1, 2018
Messages
132
Grab the Codex by the pussy
Tired of waiting for the manual to get this, so I just went ahead and bought it anyway. Might as well screw with the char creation.
incline.png
 

GandGolf

Augur
Joined
Feb 22, 2013
Messages
854
Location
Rivendell
Tired of waiting for the manual to get this, so I just went ahead and bought it anyway. Might as well screw with the char creation.

You'll have a bad case of buyer's remorse if/when version 2 comes out with the supposedly promised discount and lower price. If only you held out for just a few more months/years...
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Actually, V2 will be released at an identical price, but the currency inflation in the intervening years will have resulted in an effective 50% discount.

Mere mortals fiddle with prices, Cleveland Mark Blakemore bends whole currencies to his will
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
882
V2 Due Next Two Weeks, Turns Display Even Better!
22 OCTOBER - GOLDEN ERA GAMES
I did quite a bit of work on the turns to make them a little more intelligent after doing buffer compares of views and found a way to make them a lot smoother than they were. They now more closely resemble the "swivels" in LANDS OF LORE except ours are a little more even. I had to get rid of the configuration for steps in turns in order to assure this happens at the right speed with the right perspective.

Version Two of Grimoire is really looking SPECTACULAR! The new regions are awesome and all integrated into the existing story! Working together with the new crafting system you have added dimensions to game play mechanics that did not even exist in the first version.

Inventory workshop needs a little more tweaking, one thing I was working on today was highlighting all possible merge candidates for an item when you click on the "MERGE" button to show you what you might be able to successfully merge given the current party member's vocation and skill levels.

Extensive trials of poisoned items tested in combat, forged items, sharpened blades and enchanted weapons. All of them degrade with use in combat until they wear off. The enchanted weapons lose their aura if you kill a monster with them. All of these play mechanics have been balanced in order to make the crafts useful but not exploits.

The wishlist had now climbed to a level that I am pretty confident will justify a $9.95 price discount when V2 comes out. After that the game will likely run a regular price of $19.95 including when it goes to GOG. If you purchase on Steam and Grimoire releases on GOG, you can be assured that your purchase on Steam will be transferred to allow you access on GOG as well - and you will have gotten it at half the price on GOG.
https://steamcommunity.com/games/650670/announcements/detail/1681424866258719127
 

GandGolf

Augur
Joined
Feb 22, 2013
Messages
854
Location
Rivendell
Steve Bannon is preparing his aryan mold spores and president Trump has a bunker busting nuke aimed precisely at the latitude and longitude of your bunker, Cleve. If you come through however he will reward you with the medal of freedom as well as the nobel prize for game writing.
 

hpstg

Savant
Joined
Nov 14, 2014
Messages
485
This looks like the cover of the most sweaty and intense gay porn movie ever made.
 

Tito Anic

Arcane
Shitposter
Joined
Dec 27, 2015
Messages
1,679
Location
Magalan
Massive INCLINE incoming soon:shredder:

Grimoire : Heralds of the Winged Exemplar
FULL STORIES HEADLINES

capsule_184x69.jpg

6 Nov
THE NERFENING
Grimoire : Heralds of the Winged Exemplar - GOLDEN ERA GAMES

I never dreamed after I released Grimoire that the biggest outcry would be that the game got too easy with the exploits. I left the exploits in so players could discover them and that way nobody could say the game was too hard once you knew what they were.

Somehow, MUH BALINSE became a thing. Woe onto those who ask for MUH BALINSE and receive it, for they shall weep tears of snowflake angst when it arrives!

The biggest spell exploits like Deep Freeze have been nerfed down to much more modest levels. The Bards have had their skills trimmed to where they are formidable but not decisive. This has made the game much more difficult. Monsters think harder about targeting when they are directing their attacks and they save better against the attacks by the party in all forms.

The game has gotten harder and fairer across the board, with spells like TIMESTOP reduced to brief advantages that fade quickly.

I plan to release V2 within a week but it is likely that work on V3 will begin thereafter and there will still be tweaking going on before the end of the year. A game this complex requires colossal cycles of testing and adjustment that I was not able to complete before getting it out last year, despite several successive Q&As with thousands of players on the beta version.

It is only recently within the last two years I got automated testing and test harnesses for Grimoire. If I had to do a similar game again from scratch, this time the unit testing framework would be one of the first things I'd get running. The fine tuning of the game is very difficult compared to most software because a single percentage point can tip the logarithmic curves of the way combat works and responds to the player. I was reading the original history of Wizardry once about the extensive test frameworks created by Woodhead and Greenberg - and it is obvious how brilliant they were to foresee what kind of testing was needed for quality assurance in a game like this. I had been working on Grimoire for five years before it became apparent that I had badly neglected this aspect when starting work on the game. Coming from my background mostly writing arcade games for the Commodore 64 this was something I had not been properly exposed to. Trying to play catch-up now but these things are much easier to design at the outset than at the end.
 

GandGolf

Augur
Joined
Feb 22, 2013
Messages
854
Location
Rivendell
No update or manual in the first week of November? Steve Bannon has released his white aryan mold spores all over your bunker, Cleve! He was also going to bite Cooper and Cleve's wife to turn them both into zombies, but discovered that Cooper was just the name Cleve gave to his Commodore 64 and that his 'wife' is actually a Wired Integrated Female Electroencephalograph.
 

Tito Anic

Arcane
Shitposter
Joined
Dec 27, 2015
Messages
1,679
Location
Magalan
More INCLINE from Golden Era Games

THE SPAMMENING
Grimoire : Heralds of the Winged Exemplar - GOLDEN ERA GAMES

Face it, a game is no fun if there are no short routes you can eventually discover to do pretty much whatever you want to do in it. Even with more balance added, there is still a need for some backdoors so that players can tackle bigger challenges with wiser resource management. There must be spam and it must be salty or the game will feel stifling eventually!

One of the biggest lacks in Grimoire has been the economy. Most players who know anything about merchants quickly discover they can make extraordinary amounts of gold just selling redundant/extraneous treasure. This is why experienced players refrain from killing NPCs, amongst other reasons. You need shopkeepers who can buy your goods to remain alive.

Believe it or not, there was an original plan to manage these sums by providing useful ways to spend grand displays of wealth ... based on a very rare item called the "Patron Argent." This was in the original design document in 1992 but last year with pressure from all sides to get the game out, I slashed it out (with other features now present in V2) and it was sorely missed. It provided a simple way to level up players at shrines without having the required experience points, paying instead in gold to increase your players current level! You may wonder what the unicorn was doing in the Grimoire logo onscreen - that is the Patron Argent item, which was never placed in the game when V1 came out!

It now works at all the new shrines in the game. You present the "Patron Argent" and are offered a one-time chance at that shrine to kick your party members up to the new level by parting with cash. Through strategic use of shrines you can reach much higher levels for characters without grinding the experience points.

V2 + Manual is coming very soon, with these and many other new features implemented that practically make it a whole different game. I was glad to finally finish Grimoire the way I envisioned it, with the design document serving as my checklist for all the play mechanics I wanted to be present.

25c77c0be91beba971288c7a0e9ee6831f0cff79.png
 

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