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Wasteland Wasteland 1 Remastered by Krome Studios

Discussion in 'inXile Entertainment' started by LESS T_T, Jun 11, 2018.

  1. Nutria Savant

    Nutria
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    Why does everything take so much more time and effort than it did back in the day? They had to fit everything in 64kb of RAM, floppy disks, and get a goddamn book printed on paper that matched the disks they were sending out. I cannot fathom why in the hell it would be more difficult to adapt these ancient games to modern computers than it was to make them in the first place.
     
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  2. apostrophe Literate

    apostrophe
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    They are making them from scratch, they have art and graphical assets now, optimization, multiple platforms, etc.
     
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  3. Nutria Savant

    Nutria
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    They had multiple platforms, probably more than now in the late '80s and harder to port. They had to do insane optimization to make anything work at all. And now you just use some library to show a JPG on the screen without writing it yourself. I really don't get it.
     
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  4. apostrophe Literate

    apostrophe
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    They developed Wasteland 5 years and was at the time AAA title. It was designed with Apple2 in mind, so it was fairly easy to port it to C64 that had significantly better hardware. And now a lot more time gets "wasted" on design, there was no need to debate certain aesthetical choices when everything is made from brown blocks. People now have much higher expectations from things like UI and general usability and figuring out how to make great UI while staying true to the original also wastes time.
     
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  5. Efe Arbiter

    Efe
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    what kind of optimization do you need for wasteland?
    game design is same. multiplatform 2d engines are readily available.
    what more do you need?
     
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  6. FeelTheRads Arcane Patron

    FeelTheRads
    Joined:
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    Isn't this gonna be 3D and look like SHIT? I remember seeing some horrifying screenshots that by any standards looked worse than the original and they were made in a 3D engine.

    Not that it excuses the development time. That's probably down to being developed out of the pocket change of Fargo's kids.

    Edit: Ah, duh, the screenshots are in this thread. They're not as bad as I remembered them, but still.
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I can think of reasons why this game could take long to develop. Maybe it's being worked on in a part-time basis. Maybe its art is outsourced and there are delays related to that. Maybe after Microsoft acquired inXile they decided to pour some more money into the project and otherwise it would have been out by now.

    It's possible that the game has been ready on PC for a while now and has been awaiting console certification. Perhaps something will be announced at the X019 event next week.
     
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  8. Efe Arbiter

    Efe
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    shit, i thought it was going to be like bards tale remasters..
    :negative:
     
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  9. Gregz Arcane

    Gregz
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    The original Wasteland art assets are too rough by today's standards (although I still love the pixel art, obviously). The bards tale remasters only had to refresh the GUI and avatars, Wasteland requires a complete overhaul of the overhead map elements.

    Krome does fantastic work, but art assets are always a nasty bottleneck for any company.
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    This is coming out Q1 2020 apparently.

     
    Last edited: Nov 15, 2019
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  11. Strange Fellow Arcane Patron

    Strange Fellow
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    I want the source on that artwork. :desu:
     
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  12. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    More screenshots!



    Show Spoiler

    [​IMG] [​IMG]
     
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  13. Murk Arcane

    Murk
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    Hopefully that blur/softglow/bloom/whatever can be disabled.

    Though I appreciate how 1-to-1 those screenshots imply it will be.
     
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  14. undecaf Arcane Patron

    undecaf
    Joined:
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    It looks sort of nice, but I think they should’ve kept it 2D and tile based.
     
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  15. IHaveHugeNick Arcane

    IHaveHugeNick
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    Whoa, no wonder it takes so long to make. This might actually be worth playing.
     
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  16. Jedi Master Radek Arcane

    Jedi Master Radek
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    This looks worse.
     
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  17. Duraframe300 Arcane

    Duraframe300
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    And a bit more colorfull.
     
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  18. aweigh Arcane

    aweigh
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    I suspect a large part of the reason why is simply worse management, worse office practices, worse collaboration, too many people that have to sign off on something that in turn is required for being able to do something else; etc.

    EDIT: Also all the stuff that Infi mentioned. Yeah.
     
    Last edited: Nov 16, 2019
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  19. Darkzone Arcane

    Darkzone
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    Sep 4, 2013
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    Depends on the personal subjective preferences. So to speak i agree with you, but ... let me elaborate .... It strays away from the art of the cover and the WL box, that was delivered with the Game. This 3d environment and textures lack the 80s touch of the post apocalypse. The oveall color scheme of the 80s post apo ranged from sand color to rust (inspired by Mad Max 2), and is quite good caught by the original cover art. The roofs of Quartz should therefore be more grayed out or more of the color of the covering, like old dark wood or rust indicating metal sheets underneath the grayed out paint, due to the Sun, Rain and Sand. Who paints his house and the roof in the post apo?
    Then the streets with their markings. This street markings would not survive 40 years without people constant renewing it,
    because plastic and rubber becomes brittle due the UV rays from the sun, while paint is slowly rubbed away by the wind carrying small sand or washed slowly away by rain. In the core of my criticism is the simple fact that the errosion is not shown by the texures of this assets.
    Don't get me wrong they have made a good job with the BT series, but and especially the australians should know this, since Mad Max originates from Australia.
     
    Last edited: Nov 16, 2019
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  20. Unorus Janco Lurker

    Unorus Janco
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    It looks pretty ugly tbh, the original game wasn't good looking outside combat but this doesn't look much better, and I really doubt they can improve the enemy portraits, which were beautiful.

    Not that it would matter to me though, all I want are new quality of life features, a better control scheme, some obvious fixes, and not having to read paragraphs from the manual.
     
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  21. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
    Joined:
    Oct 5, 2012
    Messages:
    11,128
    Codex 2014
    I don't mind generic looking 3D models that much, but why do them look so blurry?

    [​IMG]

    It's not just blur and bloom. It looks intentional post-processing effect, as if they added sharpen to blurred image.



    What they uploaded is pretty big, unless you meant logo-less: https://pbs.twimg.com/media/EJbmLrcUwAAx1C5?format=jpg&name=4096x4096
     
    Last edited: Nov 17, 2019
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  22. Jesus King of the Jews Patron

    Jesus
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    There's a lot more overhead these days. My guess.
     
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  23. SniperHF Arcane

    SniperHF
    Joined:
    Aug 22, 2014
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    1,096
    blur is shit and I have yet to see an example in a video game that actually looks like blurry peripheral vision in real life. I don't understand how so many developers over the last 20 years can't manage to realize it looks like trash and stop using it.

    It might still have a grid of some sort though it just probably hides it.
    Otherwise the gameplay would just be totally different. Encounters would be different, skill use, splitting the party. Wouldn't even be the same type of game at all.
     
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  24. Sigourn Arcane

    Sigourn
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    Looks like shit. Should have focused on expanding the color palette of the original and improving the sound effects.
     
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  25. Gregz Arcane

    Gregz
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    Honestly it's hard to say, I think it makes sense to choose an art style that leaves as much to the imagination as possible. Not an easy task.
     
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