PoE doesn't require steam and many(I'd guess most) don't use Steam simply to launch the same exact client. Can you even login to the steam version with a regular pre-steam account anyways?Wolcen just beat POE peak...
Yet Wolcen animations are way longer, get accelerated the same way and you can't queue properly something like attack->dash->attack. How the actual fuck do you work 5-6 years on a game and do not realize how bad it feels not being able to chain a skill into a dash, nevermind actually canceling the skills (which would be the expected behavior for a mechanic like that)?That PoE is janky? Awkward slow animations which just get accelerated. No combo, just degenerate 1 button play the higher you get. Not like you have anything but your own feelings to offer.
As for 1 skill gameplay/zoom meta while being major issues in PoE have nothing to do with fluidity of combat. Btw, PoE degenerates in endgame or with overpowered items while leveling, Wolcen doesn't even have a solid endgame or even a resemblance of balance to argue if it degenerates or not. Still nothing to do with actual responsiveness/fluidity/feeling of combat. Wolcen is almost as bad as desync PoE.
Btw, why did you switch the comparison to PoE when Wolcen copies so much from D3 and D3 shits all over PoE in this particular aspect?
So i killed act 1 boss without dying and then just died to some random champion in random cave, because game decided to block me with "chose your useless reward" screen when i'm in the middle of the battle. This shit is really annoying. Did they even played the game themselves?
Also they really dropped the ball with voice acting. When you meet your sister in act 2 it's just... i can't even... my poor ears...
Not THAT gud.
Them pauldrons don't hold your assertion none too good.no way is the look inspired by Warhammer
If they wanted to compete with PoE at release they should have released their game 7 years ago.Better than PoE and D3 at release at least. Let us see what a few years of patches, expansion and polish will bring.
Warhammer Fantasy was about fabulous hats not pauldrons.Them pauldrons don't hold your assertion none too good.no way is the look inspired by Warhammer
The story and presentation are cringy as fuck and in no way is the look inspired by Warhammer.
Now who said anything about fantasyWarhammer Fantasy was about fabulous hats not pauldrons.Them pauldrons don't hold your assertion none too good.no way is the look inspired by Warhammer
The story and presentation are cringy as fuck and in no way is the look inspired by Warhammer.
Not, if your target is some spinning barbarian champion. He hits like a truck and completely covered by rewad screen.You can continue fighting when the reward screen pops up
Current warhammer is cringey because now they went full retard in every direction, not because of old art.Warhammer would be great if they had different art. Current art just doesn't mash at all with lore.
The story and presentation are cringy as fuck and in no way is the look inspired by Warhammer.
WHFB? Sure, not much similarity. WH40K? There was definitely a lot of inspiration there.
also the the female toons have proper boobs and long hair too
I compared the combat flow, not the endgame. You brought that into discussion. And it's been the same in D3 since the first demo release. While in PoE it improved a lot. And Wolcen has been in development and EA for a long time yet still they didn't fix basic shit.You are seriously comparing Wolcen which was just released to PoE and D3 which have been out for many years. This is a hilariously stupid comparison. Let us reminiscence of the "great" endgame those two games offered when they went public. PoE? Farming Piety and harbor. That was it, that was all you could do in endgame in PoE. A little later you got Dominus who was talking your ear off every time you got there. D3? Dying in act 2 Inferno, that was its "endgame".
Can't even pin point what's wrong because they provide almost 0 info on how shit should actually work.Ehh aside from the 3-fucking-day long post release server down time, glitches and % calculation being outright broken
How far in are you? I noticed that nearing level 60 the champion + boss enemies started to get tankier and do more damage so I have to move around a lot again.Ehh aside from the 3-fucking-day long post release server down time, glitches and % calculation being outright broken, the game IS quite fun. It takes 1-3h to notice what's what and pick the right active skill, then some more to realize that it's probably Infinity Blades (OP as fuck), Anomaly or Plagueburst + Bleeding Edge (top meta), and lastly that knowing all this you're about to be using the same 3-4 skills up until the end... Honestly with the attack-move & insane Life Leech (who even needs Toughness?) I've stopped even using dodge because I offed bosses in seconds. So right now I just had to respec and try to make Burning Embers into something usable before I loose my mind. The game needs a balancing run because it becomes apparent too quickly which actives are hilariously powerful.
Exactly as I said, one button awesomeness at work. Fluidity is about how the character reacts to your inputs not the ballet it does after you press a button.As to Fluidity, animation canceling has nothing to do with fluidity, it just speeds the game up. For most of its existence PoE did not even have animation cancelation and the only reason people felt the need for it is because of the degenerate power creep its developer subjected the game to. I not once in Wolcen felt I need animation cancelation. Fluidity is not about how fast shit happens. It is about how fluid animations of different skills come together. PoEs animation even for their time were janky garbage and once sped up the characters look like complete spastics, especially true for skills like Double Strike and Dual Strike those two skills look utterly hideous and retarded. though the other melee skills look hardly any better.
D3s animation are decent to good and the game feels pretty smooth but especially melee is boring as fuck.
Wolcen by comparison not only looks ten times better but also feels great and impactful. You are not just mostly standing the same spot for half a minute watching the same animation going off 30 times a second it is a very dynamic/fluid game where you are constantly on the move.
~40. I hope it will be so, because one more hour of Infinity Blade on autopilot will make me puke.How far in are you? I noticed that nearing level 60 the champion + boss enemies started to get tankier and do more damage so I have to move around a lot again.Ehh aside from the 3-fucking-day long post release server down time, glitches and % calculation being outright broken, the game IS quite fun. It takes 1-3h to notice what's what and pick the right active skill, then some more to realize that it's probably Infinity Blades (OP as fuck), Anomaly or Plagueburst + Bleeding Edge (top meta), and lastly that knowing all this you're about to be using the same 3-4 skills up until the end... Honestly with the attack-move & insane Life Leech (who even needs Toughness?) I've stopped even using dodge because I offed bosses in seconds. So right now I just had to respec and try to make Burning Embers into something usable before I loose my mind. The game needs a balancing run because it becomes apparent too quickly which actives are hilariously powerful.
I'm planning it out, but it seems that proper ailment build will require reliance on more than one active. Note that most ailments don't even do damage (eg. stasis or curse...) so stacking ailments just stunfucks enemies. I'm thinking Anomaly opening (stasis / Time Weaver dmg boost) + Embers spam since it's elemental, does burn dmg and opens up Oracle Of Trinity (although it's kinda meh it's better than nothing).Also if anyone is playing as a Ailment Mage I could use some ideas on what passives people are taking. After I maxed out the Cabalist tree and took +10 more stacks from Time Weaver there isn't much else to do. I saw two nodes for 12% Ailment Damage each but it'll take about 10 levels to get them with a lot of useless picks on the way. Not really sure what to do, apart from just stacking lots of survi I suppose.