bonescraper
Guest
Hmm, i must admit that i'm really pleased by the progress so far. The game keeps getting better and better. It's still far from finished, but it's shaping up to be a game worthy of the JA title.
Yeah. My recent experiences with Early Access type things have taught me that you don't do engine optimization at least until all your game systems are complete. Get used to it. But this will definitely go away before release.Hmmm trying early access for first time...Looks decent but is it just me or does the game run like total ass, only getting 8 fps havign everything maxed? On a I7, 12gb ram and a gtx 675.
For those who don’t know, we told journalists at Gamescom that we would be launching the final version of JAF in Mid/End October and that the launch price would be €29.99.
We’ve now settled on a release date, which is the 21st of October for both the digital version and the retail version.
We originally said we would launch in November 2014, but as we would be competing with a lot of big titles at that time, we have decided for this slot instead.
Dear Backers,
Being at the point in the project where we are wrapping up to release JAF soon, I wanted to take the opportunity to send you a personal message from me to you.
While it has only been 18 months, looking back, it feels like years ago that we ran our Flashback Kickstarter. But the fruit of that campaign is ripening fast and is about to get into the hands of you and everyone else as the final product of that highly eventful month in April/May 2013.
Looking back at the Kickstarter campaign, my memories are quite blurry due to a lack of sleep and constant worry that we would not hit our target. For 30 days the team worked from 7 in the morning until way past midnight, only to repeat the same pattern again day after day. I’m sure that half of my grey hairs magically appeared from that period. As you may recall, we only reached the minimum goal with just hours to spare, and the joy was indescribable when we unlocked this project.
In some ways it was fantastic. We would now be able to work on Jagged Alliance, something very close to our hearts, and we were excited to be working with a very dedicated and vocal community. But in other ways it was quite stressful, as we knew we only had the absolute minimum to produce the game and our options for raising additional funds were limited.
In hindsight there were so many things we could and should have done differently, be more prepared, produce a playable version and not spend so much time on creating a website. Looking back we really should have spent more time producing solid high level designs to communicate our vision to you. In hindsight these are the things you only really learn during and after you run your first real Kickstarter...."
Jagged Alliance: Flashback Released!
Dear Backers,
We’re happy to announce that Jagged Alliance: Flashback is now live on Steam, info on DRM-free below. The team has pushed forward these last weeks to polish, fix bugs and balance the game. This last week we've made major leaps and with the help of the very dedicated community testers, we have been able to crush some of the nastier bugs. BIG THANK YOU!!, we needed your support.
We thought the game deserved a proper trailer for the release, it turned out pretty damn awesome, so let’s kick off this update with a bang.
Words from our CEO, Thomas Lund
A lot of people have asked us what happens on the other side of the release. The answer is "it depends". It depends on sales really. We have to feed our families and pay the bills like everyone else, and only if the game sells will we be able to do bigger expansions.
BUT - we have a track record of post-launch support, and we are dedicated to that for JAF as well. So coming up in some weeks from now will be a free upgrade with some of the content that didn’t get into the 1.0 release.
Read on!
The first 2 things are features we really really would have loved to have in 1.0, but that didn't make the deadline.
- Weapon attachments
Scopes, silencers, ammo extenders and more!!
- Ammo types
Armor piercing, hollowpoint and other nasty pieces of lead
Additionally we want to add more content to the game. So
- Soviet weapon pack
As pointed out by the community, we added a lot of western weapons to the game. Its time to look at the old Soviet weapons and get a batch of them into the drop tables.
And lastly 2 features that didn’t turn out as great as they could have. So we will fix them up and polish:
- Shotguns:
Making shotguns look and feel more "blasty" - make them shoot multiple projectiles at once, so you get that great “buckshot” feel.
- Better shop interface:
A proper shop with images, stats and also ability to sell your items again
What is on the horizon past that is a big unknown. Bugfixes are a given, but content wise we don’t want to promise something we can’t deliver. So let’s see what happens over the next weeks.
Kickstarter related info
Skin packs + Special Merc
We’ve had to move some elements such as the skin packs and the special Merc from the Dog Tag to post release. We need to set up a proper system for them to unlock, so once that’s in place, we’ll be able make them available. We may have to make some changes to the various packs and possibly bundle them up, but more on that later.
Modding
Modding button has been grayed out because we need to hook in the new UI to support it, but don’t worry it will be added to the game, once we get past initial issues that spawn from release.
Simply letting you know now so you don’t think it won’t be part of JAF
Digital Rewards and Humble Bundle Info
For release day you’ll only have access to the digital version of the game. All other digital rewards will be uploaded to Humble Bundle once they’re ready and we’ll let you know through Kickstarter Updates. Most should be available at the same time we have produced the physical goods.
We’re still getting a few reports about people not being in the right tier. The spreadsheet Humble Bundle had set up needed to be completely redone, but it is a lot better now. There could be some issues when people change their email address and such, we don’t get any information about that unless you tell us or if we re-export the tiers.
On Humble Bundle we’ve used the email you pledged with, be it on PayPal or via Kickstarter. If you create an account on HB with that email and claim past purchases you should be able to see what you have access to.
Otherwise try to use the resender that we posted about in the last update.https://www.humblebundle.com/?s=resender
If everything fails, contact us via kickstarter (please send us messages directly, it’s easy to miss comments.) or support@fullcontrol.dk and we will sort it out. Mostly been $25 backers having this issue.
DRM-Free Version
We are creating and uploading the DRM-free version to Humble Bundle now, but please keep in mind that Humble Bundle are based in the US, so the DRM-free version most likely won’t be available before sometime later today or tomorrow.
Linux Version issues
We’ll have wait to send out the Linux version as we’re working on clearing up some issues that are only specific to Linux. We will do our best to get the Linux version out either later today or sometime tomorrow.
The team has been running on full steam the last month or so, with a programmer clocking in 80 hours last week. We are a passionate bunch and will continue to do our best to support you and Jagged Alliance: Flashback. What the future holds, is still not set in stone, but for now we’ll have a piece of cake and a glass of champagne and then get back to work
Until next time!
The Full Control JAF Team
Bear's Pit seems pretty enthusiastic about JAF. Lund publicly committed to content patches post release. Give it time.
Lol. The game is still in early access then. They just pulled a stunt to make some money. But they won't, people are really disappointed with this game.The first 2 things are features we really really would have loved to have in 1.0, but that didn't make the deadline.
- Weapon attachments
Scopes, silencers, ammo extenders and more!!
- Ammo types
Armor piercing, hollowpoint and other nasty pieces of lead
Additionally we want to add more content to the game. So
- Soviet weapon pack
As pointed out by the community, we added a lot of western weapons to the game. Its time to look at the old Soviet weapons and get a batch of them into the drop tables.
And lastly 2 features that didn’t turn out as great as they could have. So we will fix them up and polish:
- Shotguns:
Making shotguns look and feel more "blasty" - make them shoot multiple projectiles at once, so you get that great “buckshot” feel.
- Better shop interface:
A proper shop with images, stats and also ability to sell your items again
What is on the horizon past that is a big unknown. Bugfixes are a given, but content wise we don’t want to promise something we can’t deliver. So let’s see what happens over the next weeks.
If i'm saying that, you know it's terrible.
Did they un-derp the mechanics? No? Then fuck off.Well, you are the guy whose brain exploded when he saw the very first version of the Pillars of Eternity beta so I'm not sure about that
And this is not a beta anymore. At least that's what the devs say.