Absinthe
Arcane
- Joined
- Jan 6, 2012
- Messages
- 4,062
Honestly DA2 is even worse in that regard. The entire setting is Templar vs Mage conflict (apparently DAO didn't do a good enough job of establishing this subplot) and almost no one seems to notice you're a Mage. It gets even more ridiculous if you are a Blood Mage.I don't really like the way in which they've integrated the mage class into DA:O's story. Besides not giving you the choice for an apostate origin (or at the very least allowing for a Dalish origin elven mage), the game doesn't even properly acknowledge one's usage of blood magic. DA2, for all its faults, gave a better (role)playing experience for being a mage.
DAO honestly underperformed in making melee fighters interesting. They don't have many interesting tricks. It's all variations on hits and minor stuns. It's weird that they shamelessly imitated WoW gameplay but failed to include the things that made WoW Warriors remotely interesting.Though I am a fan of heavily armored melee fighters and thus don't really care about magic users in general.
That would've quite possibly been the best part of DAO, if they hadn't completely axed the Dwarf Noble questline for the power struggle. Qwinn's Fixpack at least returns the cutscene where finding evidence of Bhelen's wrongdoing changes the battle he normally gives if he loses. It gets even more ridiculous if it's a female Dwarf Noble, as it's possible to be in a relationship with Gorim then and he will make promises that are completely abandoned.Everything for House Aeducan, my low caste friend. The flesh is weak, but the good of the dynasty comes first.
Tossing in two cutscenes and a few monsters is super easy unless your entire staff is incompetent as shit. Now there are nicer ways to develop all this (add a Fade sequence, go through some minor Dalish Mage apprenticeship shit) which would have taken more effort, but doing Dalish mage didn't need to be hard. Honestly everyone ends up dealing with Mage issues and taking Fade trips anyway, and the rest of the cast doesn't need the Origin primer on what it means to be a Mage in DAO either. At any rate, DAO definitely underdelivered on Mage origins.I don't think anyone would say it's super easy to add mage stuff to the Dalish origin, just that it could have been done relatively easily, in the grand scale of that game's development. I would have prioritized two mage options over 5 warrior/rogue options in a heartbeat, especially with two of them being dwarves.
If you ask me they should've done extra origins, dwarf noble questline, and other shit like that as DLC content. It would've been about as easy but not nearly as bad as the shit they actually wound up selling as DLC.