In videogames, Renaday was the voice of the stoic and determined Grey Warden Duncan in Dragon Age: Origins, though he also played Al-Mualim in both Assassin's Creed and Assassin's Creed Revelations. His other work includes Master Splinter, as featured in the original 1987 Teenage Mutant Ninja Turtles cartoon series, and a fleet of supporting roles in animation and games ranging from Samurai Jack to Gears of War 3.
All the Veilguard excitement had me playing Origins, which I haven’t played it since I was a teenager. I figured I would quit due to cringe, as I do with most dialogue heavy games that I liked in my youth. It wasn’t too bad though. Not saying it’s particularly good on the grand scheme but even from DAO you can see how much we’ve lost in dialogue and tonal quality in video games. Most striking is that it has some GRIT to it, almost every rpg now is a goofy cartoon soap opera for girls. This is the maximum amount of dialogue that I can stand in a game as well, there’s way too much talking nowadays. Combat system is truly awful though.
The game was fairly good at giving me options to refuse sob stories attempting to subvert my expectations. For example, I was able to punch out the hysterical woman who allowed her autistic son to kill a whole village full of children with zombies so he wouldn’t have to go to boarding school. However, the werewolf quest pissed me off because it would not allow me to ignore the tree lady’s long ass story. I simply wanted to kill all the wolves, but it made my character waltz in to the room and get surrounded, then listen to her droning on top of that. Every dialogue option was requesting more information. I wish I could’ve had whoever wrote this in the room with me so I could slam their head into the desk and scream “GET OVER YOURSELF” into their ear with every impact.
Ended up with barely enough companions to fill a single party by the end.
- Refused to allow the crazy church lady to follow me around while the game practically begged me to, giving multiple opportunities to change my mind. This only solidified my decision as the correct one.
- Killed the gay elf assassin guy before he could speak.
- Shale got killed in the deep roads because I wouldn’t give up the anvil that can create giant armoured killing machines. (ridiculous, but that character was retarded in general)
- Killed the wizard lady in the mage tower mostly to annoy Alistair.
- Alistair left because I let Loghain on to the team. (after whining for 10 minutes, I didn’t realise how much of a fag he is when I was a teenager)
- Morrigan left because I refused to sleep with her (typical woman) which left me with no wizard in the party.
Luckily I was a rogue, had to do the finale with 3 warriors. Loghain sacrificed himself to kill the boss (RIP). So, Origins had 4 characters in it that I didn’t hate (Dog, Loghain, Sten, Ogren) vs Baldur’s Gate 3 or Veilguard which both have 0 characters that I don’t hate. You do the math on that, but I’m seeing a clear DECLINE. Full party creation or a large assortment of expendable characters with personality like jagged alliance would be much preferable though.
You should play BG2, Edwin Odeisseron and Viconia sound like the characters you would enjoy.So, Origins had 4 characters in it that I didn’t hate (Dog, Loghain, Sten, Ogren) vs Baldur’s Gate 3 or Veilguard which both have 0 characters that I don’t hate.
Don't get me started on Baldur's Gate 2, I actually like it less than dragon age. Baldur's Gate 1 is good though.You should play BG2, Edwin Odeisseron and Viconia sound like the characters you would enjoy.So, Origins had 4 characters in it that I didn’t hate (Dog, Loghain, Sten, Ogren) vs Baldur’s Gate 3 or Veilguard which both have 0 characters that I don’t hate.
The writers of storyfag material should be confident enough in their craft to allow me to disregard their nonsense if I want to though. They were too proud of their werewolf subversion to allow someone to miss it.
Don't care! I need to be allowed to kill the werewolves and potentially go through life not even knowing there was some kind of moral dilemma if I so choose. Werewolves exist to be slain imho and I would never allow one of them or a tree with tits to talk to me. Absolutely ridiculous.The writers of storyfag material should be confident enough in their craft to allow me to disregard their nonsense if I want to though. They were too proud of their werewolf subversion to allow someone to miss it.
The werewolf plot was one of the better ones as there was no clear "good" side to the whole conflict. It was a questline that could've easily been in Witcher 1.
You missed an opportunity to kill more elves.Don't care! I need to be allowed to kill the werewolves and potentially go through life not even knowing there was some kind of moral dilemma if I so choose. Werewolves exist to be slain imho and I would never allow one of them or a tree with tits to talk to me. Absolutely ridiculous.The writers of storyfag material should be confident enough in their craft to allow me to disregard their nonsense if I want to though. They were too proud of their werewolf subversion to allow someone to miss it.
The werewolf plot was one of the better ones as there was no clear "good" side to the whole conflict. It was a questline that could've easily been in Witcher 1.
Yeah, KOTOR2 was really the high point of Larian games.I started it last night after I made that post and 3-4hrs in its a very standard Larian game with a D&D license so I'll probably think what I thought when I finished OS1 and 2 which was "that was fine"
I disagree.IIRC I liked Origins well enough but couldn't get into Awakening despite several tries. I guess it felt incredibly pointless. I've killed the dragon, defeated the ultimate evil, why are you summoning me into this world for some second-rate conflict? Can't you deal with it yourself? I got important shit to do, there's an ancient arch-evil waking up in a dozen other games I wanna play.
For an expansion, it was pretty good. Content was solid. Ofc it feels more basic, but that's to be expected given how it's a more condensed experience compared to Origins.The issue with awakening was that it wasn't as good quality-wise as origins
It's a masterpiece compared to Veilguard, let's put it this way.For an expansion, it was pretty good. Content was solid. Ofc it feels more basic, but that's to be expected given how it's a more condensed experience compared to Origins.The issue with awakening was that it wasn't as good quality-wise as origins
Many things are)) But ye, I liked Awakening.It's a masterpiece compared to Veilguard, let's put it this way.For an expansion, it was pretty good. Content was solid. Ofc it feels more basic, but that's to be expected given how it's a more condensed experience compared to Origins.The issue with awakening was that it wasn't as good quality-wise as origins
Looking back, this actually might be the good route IF we take future games into account.All the Veilguard excitement had me playing Origins, which I haven’t played it since I was a teenager. I figured I would quit due to cringe, as I do with most dialogue heavy games that I liked in my youth. It wasn’t too bad though. Not saying it’s particularly good on the grand scheme but even from DAO you can see how much we’ve lost in dialogue and tonal quality in video games. Most striking is that it has some GRIT to it, almost every rpg now is a goofy cartoon soap opera for girls. This is the maximum amount of dialogue that I can stand in a game as well, there’s way too much talking nowadays. Combat system is truly awful though.
The game was fairly good at giving me options to refuse sob stories attempting to subvert my expectations. For example, I was able to punch out the hysterical woman who allowed her autistic son to kill a whole village full of children with zombies so he wouldn’t have to go to boarding school. However, the werewolf quest pissed me off because it would not allow me to ignore the tree lady’s long ass story. I simply wanted to kill all the wolves, but it made my character waltz in to the room and get surrounded, then listen to her droning on top of that. Every dialogue option was requesting more information. I wish I could’ve had whoever wrote this in the room with me so I could slam their head into the desk and scream “GET OVER YOURSELF” into their ear with every impact.
Ended up with barely enough companions to fill a single party by the end.
- Refused to allow the crazy church lady to follow me around while the game practically begged me to, giving multiple opportunities to change my mind. This only solidified my decision as the correct one.
- Killed the gay elf assassin guy before he could speak.
- Shale got killed in the deep roads because I wouldn’t give up the anvil that can create giant armoured killing machines. (ridiculous, but that character was retarded in general)
- Killed the wizard lady in the mage tower mostly to annoy Alistair.
- Alistair left because I let Loghain on to the team. (after whining for 10 minutes, I didn’t realise how much of a fag he is when I was a teenager)
- Morrigan left because I refused to sleep with her (typical woman) which left me with no wizard in the party.
Luckily I was a rogue, had to do the finale with 3 warriors. Loghain sacrificed himself to kill the boss (RIP). So, Origins had 4 characters in it that I didn’t hate (Dog, Loghain, Sten, Ogren) vs Baldur’s Gate 3 or Veilguard which both have 0 characters that I don’t hate. You do the math on that, but I’m seeing a clear DECLINE. Full party creation or a large assortment of expendable characters with personality like jagged alliance would be much preferable though.
Wait really?Having only anora as queen does present a problem in that she’s infertile
Bastard children or remarrying, which was what king cailan was considering (with the empress of orlais no less).Wait really?Having only anora as queen does present a problem in that she’s infertile
Then how will Alistair get to have heirs if he becomes the king and marries her (if you choose to pursue this option in the game)?
I'm thinking bastard children or maybe a different noble princess maybe?
I'm glad I could help, I'll bring up that I saved the plot of dragon age next time someone in my life tells me that I'm being unreasonably surly.Looking back, this actually might be the good route IF we take future games into account.All the Veilguard excitement had me playing Origins, which I haven’t played it since I was a teenager. I figured I would quit due to cringe, as I do with most dialogue heavy games that I liked in my youth. It wasn’t too bad though. Not saying it’s particularly good on the grand scheme but even from DAO you can see how much we’ve lost in dialogue and tonal quality in video games. Most striking is that it has some GRIT to it, almost every rpg now is a goofy cartoon soap opera for girls. This is the maximum amount of dialogue that I can stand in a game as well, there’s way too much talking nowadays. Combat system is truly awful though.
The game was fairly good at giving me options to refuse sob stories attempting to subvert my expectations. For example, I was able to punch out the hysterical woman who allowed her autistic son to kill a whole village full of children with zombies so he wouldn’t have to go to boarding school. However, the werewolf quest pissed me off because it would not allow me to ignore the tree lady’s long ass story. I simply wanted to kill all the wolves, but it made my character waltz in to the room and get surrounded, then listen to her droning on top of that. Every dialogue option was requesting more information. I wish I could’ve had whoever wrote this in the room with me so I could slam their head into the desk and scream “GET OVER YOURSELF” into their ear with every impact.
Ended up with barely enough companions to fill a single party by the end.
- Refused to allow the crazy church lady to follow me around while the game practically begged me to, giving multiple opportunities to change my mind. This only solidified my decision as the correct one.
- Killed the gay elf assassin guy before he could speak.
- Shale got killed in the deep roads because I wouldn’t give up the anvil that can create giant armoured killing machines. (ridiculous, but that character was retarded in general)
- Killed the wizard lady in the mage tower mostly to annoy Alistair.
- Alistair left because I let Loghain on to the team. (after whining for 10 minutes, I didn’t realise how much of a fag he is when I was a teenager)
- Morrigan left because I refused to sleep with her (typical woman) which left me with no wizard in the party.
Luckily I was a rogue, had to do the finale with 3 warriors. Loghain sacrificed himself to kill the boss (RIP). So, Origins had 4 characters in it that I didn’t hate (Dog, Loghain, Sten, Ogren) vs Baldur’s Gate 3 or Veilguard which both have 0 characters that I don’t hate. You do the math on that, but I’m seeing a clear DECLINE. Full party creation or a large assortment of expendable characters with personality like jagged alliance would be much preferable though.
-no baby for morrigan means no one for mythra or flemeth to take god soul from.
-no anders or justice posessing anders means the mage 9\11 doesnt happen, which is one of the things that puts into motion the events of inquisition. Also you probably saved anders from homosexuality, a fate worst then death.
-leliana either remains a church girl or goes back to being an orlesian whore, tbh id feel she would end up as the divines personal assassin either way so 0 difference here
-sten the future arishok respects you for not putting him in a team full of women that annoy him like he suffers through in most runs
- the wizard lady is a force ghost so you didnt really kill anyone there, one could say you were restoring the rightful order
-you helped loghain die a hero and retain ownership of his own self, no mind control bs retcons
Having only anora as queen does present a problem in that she’s infertile so the status of the throne is shaky, but in veilguard canon ferelden gets wrecked no matter what you do in origins anyways so a succession crisis is far preferable to complete destruction.
All that’s missing is preventing hawke from finding corypheus in da2 (basically dont do the dlc) and you’ve pretty much saved the timeline. This in turn means solas cant try his bs in inquisition as he specifically said in that he was too weak and powerless to create the mark, this is why he needed corypheus to do it.
This also means no elf uprising.
With all game threats dealt with this leaves the baddies at the end of the veilguard teaser that are like hahah yes all the events up to now have been exactly according to our master plan , but they are left totally cucked now because you foiled everything so they have to start plotting all over again.