Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
6,211
Location
Asp Hole
I wish microsoft would buy Cdprojekt, make it Xbox exclusive. See you fuckers going on about how that's unfair because the ps5 is such a superior platform.

I haven't seen any consoletards(or worse: PSfags) around here tho.

They are hiding in the high grass.

DF8DFFD76325A46CEE3EA92A25243133903707C0
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Some interesting bits from this article.
https://spidersweb.pl/2020/06/cyberpunk-2077-questy-pawel-sasko-wywiad.html



About the story length and general quest structure


Cyberpunk's structure was built on the foundations set by the lessons we learned from our work on The Witcher 3. The Witcher had main story as it's core with several subplots branching out of it. That was the basic structure, which we called a wheat spike. In Cyberpunk we added another nonlinear layer to it in the form of the subplots that serve as a quests, which can be triggered in a various circumstances. Those quests are not set up in a linear fashion. We are using an internal system, so called token system, which decides on whenever the game supposed to give you those quests.

That means that even I couldn't tell you in what kind of order those quests will trigger for you, because the game itself will decide on that based on your current progress. Of course we are still holding the reins and decide upon what kind of conditions need to be fulfilled for that particular quest to trigger, but the process itself is very difficult to explain. The game has the most complex structure that we ever did.

Looking back, in case of The Witcher 3, some players and journalists had an issue with the main plot being too long. Around the battle in Kaer Morhen and right after it there was this feeling of upcoming finality, but it ended up feeling too stretched out. That was one of the issues we wanted to avoid while creating Cyberpunk's main story. That additional time we got by making the main story slightly shorter, we spend on the subplots.

So in the Cyberpunk's structure we have this wheat spike, which serves as it's center, the main storyline with different subplots surrounding it, which can be triggered in a various ways. Those subplots allow us to do something that we have never done before, they change the main plot of the game and they are doing that in such a way that you may not even finish the main plot, but still finish the game and get a completely different epilogue then the player with a different lifepath who made different choices, met different characters and formed relationships with them.

The game's nonlinear nature is present on several levels. Because of that, it's hard for me to tell how long exactly it will take for the player to finish the main story. Regarding of how many subplots we prepared, at this moment, looking just at the story content that has been handcrafted by my team, they are equal in length to the main story, even a little longer then that. Everything depends on the playstyle chosen by the player.

When people play the game as a Solo, they tend to finish the game faster then players who prefer more silent approach and, for example, avoid killing people, which means their playthrough will be quite longer. That quest inside All Food Factory, with the Maelstrom gang, Dum Dum and Royce, which you were playing through, offers 12 different paths and those paths vary in terms of length. Depending on your chosen path, the quest will have a different length and because of that it's hard to answer this question.



About whether you can finish the game without killing a single person

Oh yes, very much so. The most important choices in the game, all the bosses and elite enemies - there is always some way to avoid a bloodshed. Sometimes violence and enemy encounter is unavoidable, but it's not like you are forced to tear your opponents apart, but also you can't avoid the combat entirely - however you are able to fight in such a way to neutralize your enemies without killing them and finish the game this way.



About lifepaths

Interviewer: So how much of an impact the choice of our character upbringing have on the story - is it just a window dressing and some additional dialogue options or does it also opens up an alternate paths?

Paweł: When you choose your lifepath, as a player you define who you are. As designers, we need to be aware of that throughout the entire experience. At the start of the game you will have a completely different quest, start your adventure in a different place and meet Jackie in a different circumstances.

At some point the story narrows down a bit, then depending on your backstory you will get an access to a quests, which you wouldn't get with different lifepath and that's the first difference. The second one is that you have a certain options during the quests, which are unique to your lifepath. I don't know who you were playing as...

I: Corpo.

Oh! When you talked to Meredith Stout, have you tried using your lifepath related dialogue options?

I: Yes, I noticed there was an additional option there.

And who did you met in the end of your quest?

I: I told the gang about the virus.

OK, so you decided to betray Meredith. This is when your lifepath becomes the most visible, when you interact with other Corpos your knowledge allows you to choose the options unique to your lifepath. That has it's own consequences later on. That's just one example of how the additional option in a single scene can open up another branching path for the entire quest.

I: So if I chose another lifepath, I wouldn't be able to make the quest play out this way?

That's right. You encountered people from the Corp, so your Corpo knowledge made a difference, but I can tell you that Nomad has an access to something that Corpo does not. As a Nomad, you would be able to obtain the convoy's signatures, since Nomads specialize in robbing those - since they themselves live in convoys, travelling with their cars and bikes. As a Nomad you know how to steal the convoy signatures and then you can use that information to trigger another path.

As a designers we are always looking for a ways to provide the player with roleplaying options. Those different possibilities don't give you a completely different ending, but by sticking to this particular lifepath, as a Nomad you will be dealing with people like you.

It's the same for the other lifepaths - they all have their own, custom epilogues. What's important, is that you can change your path. As a Street Kid or Corpo you can start working with Nomads, play through the game this way and end the game as a Nomad - but if you start the game as a Nomad and then end the game as a Nomad, you will receive an additional paths and parts of the story. It shows that there are many layers to that.
 
Last edited:

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
The joooornalist didn't ask the most important follow up question: can you still romance Merebitch if you betray her? :hahano:

Seriously, I am always amused by people complaining about getting "locked out" of romances because they told their prey to never talk to them again 10 hours ago.

Although in her case I wouldn't be surprised if she even likes you more for pulling that off. :obviously:
 

Sarkile

Magister
Patron
Joined
Aug 13, 2003
Messages
1,383
The joooornalist didn't ask the most important follow up question: can you still romance Merebitch if you betray her? :hahano:

Seriously, I am always amused by people complaining about getting "locked out" of romances because they told their prey to never talk to them again 10 hours ago.

Although in her case I wouldn't be surprised if she even likes you more for pulling that off. :obviously:
I could see Meredith being down for some nice, old fashioned hate-fucking.
 

Longes

Augur
Joined
Jan 13, 2013
Messages
395
The joooornalist didn't ask the most important follow up question: can you still romance Merebitch if you betray her? :hahano:

Seriously, I am always amused by people complaining about getting "locked out" of romances because they told their prey to never talk to them again 10 hours ago.

Although in her case I wouldn't be surprised if she even likes you more for pulling that off. :obviously:
I could see Meredith being down for some nice, old fashioned hate-fucking.
That wouldn't be capitalist enough. Obviously Meredith only fucks if there's a cash transaction involved.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,308
The joooornalist didn't ask the most important follow up question: can you still romance Merebitch if you betray her? :hahano:

Seriously, I am always amused by people complaining about getting "locked out" of romances because they told their prey to never talk to them again 10 hours ago.

Although in her case I wouldn't be surprised if she even likes you more for pulling that off. :obviously:
if you betray her, they kill her and she's replaced by some dude
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
1,967
The joooornalist didn't ask the most important follow up question: can you still romance Merebitch if you betray her? :hahano:

Seriously, I am always amused by people complaining about getting "locked out" of romances because they told their prey to never talk to them again 10 hours ago.

Although in her case I wouldn't be surprised if she even likes you more for pulling that off. :obviously:
if you betray her, they kill her and she's replaced by some dude

Ok, but can you romance this new Meredith 2.0?
 

eilef

Educated
Joined
Jun 20, 2020
Messages
62
Location
Ukraine
Looking back, in case of The Witcher 3, some players and journalists had an issue with the main plot being too long.


Fuck those jouronos. If that means that Cyber77 main story will be shorter than Witcher 3 its bad. People who had problems with Witcher 3 being "too long" should be excluded from the industry. People had problems with weak villain and a bland ending, but not story length. If they manage to make CB77 main antagonist better than Eredin (its a low bar), while giving the same meaningful and fulfilling story as in Witcher 3, it will be great. But then again, much of Witcher 3 success is based upon Geralt and Ciri relationships and search. I doubt this game will have something similar, but then again two Witcher 3 expansions are great on its own, so we will see what kind of story they give us this time.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
If that means that Cyber77 main story will be shorter than Witcher 3 its bad.

They've said it will be slightly tighter.

And in all honesty, Witcher 3's story did drag on for too long. Perhaps if the gameplay itself had been interesting and fun on some level it wouldn't have felt that way, but it is what it is.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,527
Location
Grand Chien
Looking back, in case of The Witcher 3, some players and journalists had an issue with the main plot being too long.


Fuck those jouronos. If that means that Cyber77 main story will be shorter than Witcher 3 its bad. People who had problems with Witcher 3 being "too long" should be excluded from the industry. People had problems with weak villain and a bland ending, but not story length. If they manage to make CB77 main antagonist better than Eredin (its a low bar), while giving the same meaningful and fulfilling story as in Witcher 3, it will be great. But then again, much of Witcher 3 success is based upon Geralt and Ciri relationships and search. I doubt this game will have something similar, but then again two Witcher 3 expansions are great on its own, so we will see what kind of story they give us this time.
Yeah I have to agree, it wasn't the length that was the issue, it was the way the story dragged. Not quite the same thing.

I've still yet to play the DLCs, argh.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,239
Nope, the main villain is Faran Brygo but you have to deal with his henchman Fyrgist first.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom