so old Bethesda exploration is more to your taste then?Whatever the opposite of Bethesda is. It's not exploration when your magic compass tells you where the next point of interest is, and it's conveniently never more than 30 seconds away, and getting to it never poses a challenge because the enemies all scale to your level.
Morrowind exploration is better than Skyrim exploration, yes. Some other games with great exploration that nobody has mentioned are Underrail, Deus Ex, Grimoire, and Geneforge.so old Bethesda exploration is more to your taste then?Whatever the opposite of Bethesda is. It's not exploration when your magic compass tells you where the next point of interest is, and it's conveniently never more than 30 seconds away, and getting to it never poses a challenge because the enemies all scale to your level.
The BG1 level range is 1-9. Let's take Durlag's Tower. Theoretically, this is the area for high-level characters (7-8). But we might as well go there at level 5; as long as we prepare ourselves well (if we buy the right equipment, e.g. potions and scrolls) and if we know tactics - we can deal with this location.
I like this structure the least because it means that the game is essentially linear, and you're just punished for curiosity and veering off the prescribed path.whole world accessible, but areas varying wildly in difficulty
How is that different from what you describe you like? Open world that's unlocked by skills/spells/items/transportation is also essentially linear, except instead of getting punished for going to place X by a high level enemy (or something), you're blocked off from that by something else.I like this structure the least because it means that the game is essentially linear, and you're just punished for curiosity and veering off the prescribed path.
I like this structure the least because it means that the game is essentially linear, and you're just punished for curiosity and veering off the prescribed path.
Unlocks can be acquired in a non-linear manner, or you can have several areas that require the same type of unlock (or both). You can't do that with enemies - either you're high level enough to defeat them or you're not.How is that different from what you describe you like? Open world that's unlocked by skills/spells/items/transportation is also essentially linear
The difference is there's no trial-and-error involved. If you're blocked from somewhere, you know that in advance. You don't have to enter combat, die and lose progress just to learn that you're not supposed to be in that area yet.except instead of getting punished for going to place X by a high level enemy (or something), you're blocked off from that by something else.
Thinking of getting a game over screen as a reward? That takes a special kind of masochism.I prefer to thinki of it as being awarded for curiosity and veering off the prescribed path.
Can you not sneak past enemies? Or use your acrobatics skill to climb some mountain to bypass them? Summon a minion to distract them while you get past them? EtcUnlocks can be acquired in a non-linear manner, or you can have several areas that require the same type of unlock (or both). You can't do that with enemies - either you're high level enough to defeat them or you're not.How is that different from what you describe you like? Open world that's unlocked by skills/spells/items/transportation is also essentially linear
The difference is there's no trial-and-error involved. If you're blocked from somewhere, you know that in advance. You don't have to enter combat, die and lose progress just to learn that you're not supposed to be in that area yet.except instead of getting punished for going to place X by a high level enemy (or something), you're blocked off from that by something else.