I find kickstarting board games a strange double-edged sword. Gloomhaven, a known masterpiece, would never exist without Kickstarter, while, on the other hand, there are seriously fucking dumb predatory tactics in most KS projects, involving exclusive content, which I would never, ever support (looking at you CMON). Gloomhaven KS not only produced a masterpiece, but their "No KS exclusives, everything is going to be available again" policy feels fair, and worth of respect.
Only stuff I'd ever kickstart would be things like Kemet v2.0 - for the simple reason I know exactly what I'm getting. Or, some Cole Wehrle games. I fucking love Cole Wehrle, and he's been pretty much confirmed as an innovative and passionate designer, willing to experiment.
Another problem with kickstarting games - there are so many great and interesting games out there, I cant imagine ever running out of anything published to try out, unless you are only interested in a specific niche. Out of 10 board games I currently own, only two have gotten played above 5 or 6 times, which is literally nothing for deep and complex games, so we barely scratched under the surface. Heck, I want to buy a new game so bad (its gonna be a last, for a while, I promise!) but my friends literally beg me to stop, 'cause they wanna explore the games I already own. And they are right. Perhaps family life and gaming with your own children would change that, dont know.
On the subject of KSing Frosthaven, I remeber talking to you about Frosthaven in shoutbox. You havent played the core Gloomhaven yet, right? I'd def recommend playing that first, (or rather JotL, then base Gloom) and only then Frosthaven. Yes, there is shitton of content, but most people find it so good they always crave more and go a step back, so no reason not to start at the beginning, especially since both games are compatible, and Frosthaven is supposed to be more advanced in its design of levels and classes.