Melcar
Arcane
Wavy pubes in 4K.
While I don't care for them bloating up games myself, there are reasons for it even if you're not on a 4K monitor. Old games, I think Deus Ex at least had two textures for walls, one where you're far away and one where you're close to it. 4k just makes the whole process smoother. Might not be a worthwhile trade-off for you, certainly isn't for me. I haven't really seen any game that makes me go "wow, I want to spend thousands of dollars on a new graphics card and monitor". Personally, I wish people would focus on improving hair and clothing, so they're not just part of a character's model, but modeled separately. That kind of thing deserves to be something more than a tech demo.
More pixels is more immersion.
They think DoF, bloom, and AI-upscaled faces look good.
More pixels is more immersion.
Not if your game starts chugging at <30FPS.
If you ask me, they can release games that are 300-500GB if they make sure the quality is right.
Ok, butthurt lowest common denominator-supporting mouth-breather, why don't you just go and buy a Nintendo Switch?Ok, bloat-supporting graphics whore.If you ask me, they can release games that are 300-500GB if they make sure the quality is right.
More pixels is more immersion.
Not if your game starts chugging at <30FPS.
<30FPS is more cinematic though.
but you're comparing 4K textures in 720p images.
This is 2560x1440, 2.5k, not 4k but closer. There is some minor differences - serial number is now not blurred!
On the other hand, the fact that serial number is blurred even on "very high" settings is already bullshit.