rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
If you have fairy wings in your backpack and speak to a summer fairy, they'll get angry and you'll lose favor with them.
"Hang outs" are activities you complete while offline with (somewhat minor) bonuses(NPC favor, recipes, items, etc.,)
A lot of hangouts unlock others, sometimes long hangout chains(story-based ones) and intertwined chains between NPCs. Kinda neat.
You can level nearly everything. Some skills are intended to lock you out of others, but the complements aren't implemented yet(e.g., lycanthropy locks you out of vampire, druid locks you out of weather wizard and vice versa)Does the game support specialisation?
You get three combat bars, two for each active combat skill and an auxiliary bar for various other skills. Bar space is a premium -- 6 slots per bar.Do tell us more about the combat system.
I downloaded the free trial and gave it a shot. It didn't seem too bad to me.
I got off the tutorial island in under an hour without googling anything and just playing. Explored that "dungeon "a little bit too, but I got a message to the effect of "come back later or ur gunna die," so I just teleported off the island. I did collect a bunch of those liquid barrels which had status buff potions though.
I was surprised by how many people I saw dying on the tutorial island though, I guess people are just accustomed to modern mmo's where you pull giant swarms of monsters. I pulled one at a time and didn't have difficulty.
I downloaded the free trial and gave it a shot. It didn't seem too bad to me.
I got off the tutorial island in under an hour without googling anything and just playing. Explored that "dungeon "a little bit too, but I got a message to the effect of "come back later or ur gunna die," so I just teleported off the island. I did collect a bunch of those liquid barrels which had status buff potions though.
I was surprised by how many people I saw dying on the tutorial island though, I guess people are just accustomed to modern mmo's where you pull giant swarms of monsters. I pulled one at a time and didn't have difficulty.
Any immediate impressions?
why would you let the game tell you where you can't go?I got off the tutorial island in under an hour without googling anything and just playing. Explored that "dungeon "a little bit too, but I got a message to the effect of "come back later or ur gunna die," so I just teleported off the island. I did collect a bunch of those liquid barrels which had status buff potions though.
If you die or run from a boss, you're permanently cursed until you either defeat the boss or acquire and drink a lesser panacea(expensive.) If you get cursed and can't beat the boss, ask in global or help for help beating it. Or come back later if the curse isn't too bad.
If you die or run from a boss, you're permanently cursed until you either defeat the boss or acquire and drink a lesser panacea(expensive.) If you get cursed and can't beat the boss, ask in global or help for help beating it. Or come back later if the curse isn't too bad.
The curse mechanic seems polarizing. A number of people quit over it.
oh and for new players:
Unless you have hardcore mode enabled, dying can be beneficial. You get XP towards your dying skill when you die, and something special unlocks at level 10.
The exception is bosses, which have curses. You'll get a warning before you encounter a boss. If you die or run from a boss, you're permanently cursed until you either defeat the boss or acquire and drink a lesser panacea(expensive.) If you get cursed and can't beat the boss, ask in global or help for help beating it. Or come back later if the curse isn't too bad.
You can enable hardcore mode in Serbule keep. It allows you to wear various hardcore-only gear, and there are certain things in the world that can only be activated by hardcore-enabled players. If you die with hardcore mode enabled, your gear is broken and you have to go back to your tombstone to repair it. I think(?) you can also pay a hefty sum towards certain NPCs to repair your gear too.
There's a second level to that dungeon that you missed, it's before the warning.oh and for new players:
Unless you have hardcore mode enabled, dying can be beneficial. You get XP towards your dying skill when you die, and something special unlocks at level 10.
The exception is bosses, which have curses. You'll get a warning before you encounter a boss. If you die or run from a boss, you're permanently cursed until you either defeat the boss or acquire and drink a lesser panacea(expensive.) If you get cursed and can't beat the boss, ask in global or help for help beating it. Or come back later if the curse isn't too bad.
You can enable hardcore mode in Serbule keep. It allows you to wear various hardcore-only gear, and there are certain things in the world that can only be activated by hardcore-enabled players. If you die with hardcore mode enabled, your gear is broken and you have to go back to your tombstone to repair it. I think(?) you can also pay a hefty sum towards certain NPCs to repair your gear too.
I think that was the warning I got from that dungeon on the "tutorial" island, it said something about permanent curse and to bring a group, but It appears you can return to the "starter" island at a later time, so whatevs.