Elemental Hit used to be really fucking good in Closed Beta, but then they nerfed the shit out of it and it never recovered. The only trick to Ehit these days is to use 2x Combat Focus and convert everything into probably fire damage with Avatar of Fire and throw in Pyre with the catalyst so it converts 48%, but they nerfed Combat Focus to halve the damage you get from the other elements. Other than that you just go Pathfinder and use the Barrage support gem with some extra projectiles and try to make it chain while collecting huge crit.i recall once i tried elemental hit but it just sucked too much half way through the campaign. One day I will do it! Dont want to now as I have too many uniques to make leveling easy.
I must say I keep eyeing some wand stuff for extra pain
Thankfully elemental hit barely scales off of your weapon DPS, totally mitigating the problemyou also missed the part where I play ssf
its more like finding your own fun really
I'd say do Assassin or perhaps even Berserker with Power Siphon. Maybe do a ridiculous life-stacking build so you can Bloodthirst for the scaling Wands provide.i want to do ssf attack build and im eyeing wands for some time. Couldnt decide until now between occultist and deadeye, but then I do like curses.
So... how viable would occultist with 3 curses be? Probably 2 on blasphemy with some mark. Normally I would just go for it but I did notice that occultist no longer gets extra chaos per curse that I would utilize hard with this.
i want to do ssf attack build and im eyeing wands for some time. Couldnt decide until now between occultist and deadeye, but then I do like curses.
So... how viable would occultist with 3 curses be? Probably 2 on blasphemy with some mark. Normally I would just go for it but I did notice that occultist no longer gets extra chaos per curse that I would utilize hard with this.
problem with ele hit on ssf is how you dont deal dmg with other elements. Without those extra increments on rings and other pieces of eq your dmg goes down.Thankfully elemental hit barely scales off of your weapon DPS, totally mitigating the problemyou also missed the part where I play ssf
its more like finding your own fun really
I ran ele hit once. Its fun, but the dps tanked super hard past white maps and become nigh unplayable. I basically skipped every map boss in yellow maps unless I had to kill it for map completion, and it usually took a few portals of potion restores.
too many options. At this point i might do ice shot deadeye insteadI'd say do Assassin or perhaps even Berserker with Power Siphon. Maybe do a ridiculous life-stacking build you can Bloodthirst for the scaling perks.i want to do ssf attack build and im eyeing wands for some time. Couldnt decide until now between occultist and deadeye, but then I do like curses.
So... how viable would occultist with 3 curses be? Probably 2 on blasphemy with some mark. Normally I would just go for it but I did notice that occultist no longer gets extra chaos per curse that I would utilize hard with this.
Frenzy Wand builds are also entertaining, but you don't want to be SSF for that.
I made 750c out of that bug due to the overinflated price of the chest piece. I drop like 5-10 of them a map :D I can't believe people thought it wasn't going to get fixed. Its still possible to reserve every aura, it just takes a significant investment into attribute stacking now to make it work and I don't really think you could build that kind of character offensively.aaaand it's gone. Was a fun 6 hours trying to get the build together, spamming maps, scouring helmets, trying to scrounge up Divines to make the Lochtonials. RIP aura-stacker.
I didn't wanna say anything about your attempt at an actual attack wander, because I thought you knew about Spell Slinger and were rejecting it out of sheer masochism, but yes - most builds that attack with wands use it to trigger Spell Slinger for something like Desecrate into Volatile Dead/Detonate Dead.im glad ive returned to my wanderer. Tried gems I never did or wasnt even aware.
power siphon + barrage turns into neat machine gun. I assume split arrow would do same? Surprising part is how those missiles appear to auto target, like regular power siphon did.
Then there is spellslinger support that is completely new to me. Sniper mark on it with barrage is quite cool.
I am running 100% delirious t14 towers with a culler who has ~130 quant and ~800 rarity. The maps are beastcrafted up to 6 mods, have nemesis+30-42% beyond, are ran with winged scarabs+elevated sextants as well as prophecies. Each map usually has 150%+ quant and 70%+ packsize That PoB I linked above is my group play character.
Our loot filter is fairly optimized at this point. 3x2 for 1ex is better than picking up a tabula, which was more or less the alternative. Rare items (unless they are influenced and very specific bases) do not get shown at all - it isn't worth the time to identify them. Most unique items do not get shown, unless its worth more than 10c per inventory slot. Currencies obviously also get shown. Whilst you could in theory make more money per map if you spent more time looking at items, you would make less currency per hour due to being time inefficient and so we are more or less ok with "leaving some money on the ground" so to speak and moving through them relatively quickly.and you're wasting 6x1 on just 1 egg?
This just nails it down for me, how we can all play the same game but also play a completely different game.
Our loot filter is fairly optimized at this point. 3x2 for 1ex is better than picking up a tabula, which was more or less the alternative. Rare items (unless they are influenced and very specific bases) do not get shown at all - it isn't worth the time to identify them. Most unique items do not get shown, unless its worth more than 10c per inventory slot. Currencies obviously also get shown. Whilst you could in theory make more money per map if you spent more time looking at items, you would make less currency per hour due to being time inefficient and so we are more or less ok with "leaving some money on the ground" so to speak and moving through them relatively quickly.and you're wasting 6x1 on just 1 egg?
Our loot filter is fairly optimized at this point. 3x2 for 1ex is better than picking up a tabula, which was more or less the alternative. Rare items (unless they are influenced and very specific bases) do not get shown at all - it isn't worth the time to identify them. Most unique items do not get shown, unless its worth more than 10c per inventory slot. Currencies obviously also get shown. Whilst you could in theory make more money per map if you spent more time looking at items, you would make less currency per hour due to being time inefficient and so we are more or less ok with "leaving some money on the ground" so to speak and moving through them relatively quickly.and you're wasting 6x1 on just 1 egg?
Cool story, but I still remain skeptical of you finding even 5 volls in a single map, much less 10. Unless you were running a scourged map with unique rewards.